Fw: [新聞] steam 佔據了PC遊戲經濟的18%份額

作者: wizardfizban (瘋法師)   2018-03-27 07:04:33
Steam would weigh 18% of the PC game economy
https://tinyurl.com/y9e3ucjw
Steam is a paperboard manufacturer in the area of PC gaming. In fact, the
company's revenue in 2017 was estimated at $ 4.3 billion. The strength of
Steam remains its top 100.
Even though the numbers given by Sergey Galyonkin are not perfect, in 2017
they are setting great trends on Steam. The expert of Steam was looking for
an analysis of the numbers he could gain from the company, and that's hard!
In fact, Steam accounts for about 18% of the PC gaming marketplace.
Steam, a company that accounts for 18% of the PC gaming industry
Among the most significant numbers, we find 291 million accounts on the
market Steam platform that allowed the company to generate $ 4.3 billion in
revenue. That's 0.8 billion more than in 2016, which is a pretty impressive
boost. And this number does not include microtransactions …
However, this very good revenue hides a fragility: in fact, of the 21,406
games that can be found on Steam, most of the revenue generated by a handful
of titles, in this case the Top 100 most popular games on the platform.
A turnover generated by a big engine
And, paradoxically, if Steam wanted to stand out from the crowd The
competition, by actively supporting everything that relates to the
independent game, especially the big shifts, who draw their pin of the game,
with some games that stand out clearly.
So the first game that allowed Steam to make such a good turnover is
Counter-Strike: Global Offensive . In fact, it has sold 12.5 million copies
and generated $ 120 million.
The platform's second emblematic game is Playerunknow's Battlegrounds the hit
game last month, which generated $ 600 million in revenue. Steam is available
in China, the game is a success, so much so that it has been installed in
many local internet cafes.
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另一篇
https://gameplaying.info/steam-earned-4-3-billion-for-2017/
簡單來說
Steam 在2017年有43億美元的收入,比2016年時增加了8億美元,而且這還是不含微交易
和DLC的。另一篇的估算認為如果算入DLC和微交易那至少應是50億美元。
但是在 Steam 目前的 21,406 套遊戲中,主要收來其實都來自少數的熱門遊戲,主要是
前百大熱門遊戲。
最主要的遊戲像是CSGO,賺了1.2億美元。而絕地求生在中國的熱售讓他賺了6億美元。
作者: jan58912 (???)   2018-03-27 09:37:00
中國人超愛射擊遊戲 然後又超愛開外掛 PC上的射擊遊戲都被外掛破壞了很多遊戲體驗
作者: d86123 (d86123)   2018-03-27 11:12:00
可是騰訊爸爸快要把steam趕出去了
作者: SIROMa9 (職業:詐欺師)   2018-03-27 11:19:00
賺這麼多當然圍牆蓋起來自己賺
作者: TotalBiscuit (CynicalBrit)   2018-03-27 12:29:00
steam只佔PC的18%對某些人來說是意外少吧 XD
作者: k12795 (遠遠)   2018-03-27 13:16:00
真的有點意外 以為有40%以上
作者: akilight (OWeeeeeeeee~)   2018-03-27 13:22:00
因為這個是把所有PC遊戲都算進來的總和,包括線上遊戲
作者: Kenqr (function(){})()   2018-03-27 13:23:00
因為很多PC大廠都搞自己的平台,像是BZ、EA、ubi
作者: akilight (OWeeeeeeeee~)   2018-03-27 13:23:00
像是英雄聯盟2017年營收就21億美金了
作者: TotalBiscuit (CynicalBrit)   2018-03-27 14:42:00
所以很好奇純就賣場來說,steam到底佔了多少PUBG 6億也很有意思,比GTA online的鯊魚卡少 XD
作者: efkfkp (Heroprove)   2018-03-27 15:48:00
微交易dlc沒算進去,不然應該更高
作者: flyfood0 (大憲章)   2018-03-27 19:57:00
我比較想知道市集交易賺了多少
作者: jhforever (4分鐘)   2018-03-27 20:04:00
不知道暴雪爸爸是多少
作者: pointer258 (123)   2018-03-27 20:35:00
怎麼會有人喜歡叫大公司爸爸啊,從小缺愛嗎?
作者: mikejan (blythe)   2018-03-27 23:52:00
講話這麼酸 爸爸沒在教嗎?
作者: j23932 (信義亞當李維)   2018-03-29 00:16:00
叫爸爸是一種諷刺,就像你叫人"大"律師、"大"記者一樣你會去嗆這樣說的人是不是自己很小嗎?

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