說是30號,結果過了大半天,台灣都到31號了才發布
正式版更新內容
Change List:
New Things
New Buildings
Gas Range
Desalinator
Ethanol Distiller
Rust Deoxidizer
Wood Burner
Airborne Critter Bait
Great Monument Base, Midsection, and Top
Duplicant Motion Sensor
Park Sign
New Critters
Pokeshell
Pip
New Plants
Arbor Tree
Dasha Saltvine
Oxyfern
Waterweed
Hexalent
New Locomotion, Power, Morale, Insulation, and Digging Tutorial animations
New asteroids to colonize
Asteroid select screen
9 asteroid variants
Additional start type: Forest
World "Traits" to add variety to each world
New Game Options screen
New foods
Tofu
Spicy Tofu
Pacu Fillet
Cooked Fish
Mushroom Wrap
Surf’n’Turf
Frost Burger
Table Salt for improving foods
New Biomes
Tide Pools
Rust
Forest
New Colony Initiatives and Imperatives
Imperatives are "big goals" for the colony
Initiatives are optional goals and checkpoints
Colony Summary Screen
New Space Destinations
New Salt Water Geyser
New Park and Nature Reserve room types
Fixes and Changes
Buildings
Increased mass of the Ice Maker.
Ice Maker now deletes 20% of the heat from water instead of almost all of it.
Ice Maker now holds up to 5 loads of ice in storage & shows that on the ice meter in the bottom.
Increased mass of Ice-E Fan.
Ice-E Fan now cools down itself and the surrounding area.
Fixed newly produced ice not being fetchable from the Ice Maker.
Insulate the Pitcher Pump's storage to prevent the elements from incorrectly cooling or heating the area around the pump.
Auto bottle setting for Bottle Emptier can now be copied.
Updated animations for the Disease Clinic.
Add sounds for Ice Maker.
Fixed obsolete recipes not being removed on load.
Fixed Steam Turbine rapidly multiplying any germs it consumes.
Fixed a crash that can occur when switching construction materials.
Conveyor Loaders will dispense items in a round-robin manner, to ensure they dispense all materials they contain and not just the first one.
Fixed Conveyor Rails repositioning items after they have exited the conveyor system.
Update Sick Bay sounds.
Update Wash Basin sounds.
Critter trap is no longer flooded underwater.
Add recipe to the Rock Granulator to crush Crab Molt into Lime.
Fixed a Rocket crash because of a missing scaffolding or Gantry.
Fixed Egg Incubator always resetting to continuous on load.
Softened Lead and Abyssalite elements.
Hardened Obsidian element.
Buildings once again show effects for taking damage or being broken.
Petroleum Generator no longer requires Plastic to build.
Fabrication building order queuing has been overhauled, they should no longer become stuck or stop processing orders.
Fabrication buildings will now only display a "next order" once all ingredients for the next recipe have been delivered.
Fabrication buildings will automatically drop any materials that are not required for currently queued recipes.
Fabrication buildings should grant the correct experience type.
Optimize updates for the Auto Sweeper.
Fixed disabled or unpowered tube entrances being usable after loading a save game.
Mechanized Airlocks no longer complain about being flooded when open underwater.
Solid doors allow liquid to flow in first when opened underwater.
Add sounds to new Incubator animation states.
Updated Hydrogen, Petroleum and Steam Rocket Engines launch animations.
Fixed gaps when dragging to build a long row of tiles, wire, pipes.
Planets now have limited/renewing resource mass. Space Missions to Planets will only return the available resources.
Space Missions to Planets with insufficient available resources will warn before launching.
Deprecated the Jobs Board.
Fixed a bug where canceling a building didn’t clear the dig orders it created.
Atmosuits can now be made out of more metals (Copper, Aluminum, or Iron)