※ 引述《kougousei (kougousei)》之銘言:
: 這次炎上和之前不一樣的是有一款叫GiantCop的遊戲
: 之前是用Vive開發 (好像還是HTC/Valve免費送給開發者的)
: 開發者也多次到reddit上Vive社群宣傳
: 而且已經透過一次特賣(humble bundle)預售
: 接著就在今天 開發者突然拔掉Vive支援宣布是Oculus獨占
: 這種幾乎可說是背叛消費者的行為引起公憤
GiantCop的開發者對這件事說話了:
“We were always planning to release on one platform first,”
Hale said. “We have chosen to make that platform Oculus because
we’re a small team and making a video game is a huge risk.
You’re basically fronting money for a product that isn’t
going to pay you anything back for years. For us, it really
came down to the fact that we needed a partner. Having Oculus
support us and make us a part of our marketing process
significantly increases our chances of making Giant Cop a
success for the community,
and for the people dedicating their time to build it.”
“People assume that making a game that runs on both is simple.
It’s not,” Hale said. “These are two very different platforms
with separate API’s, tracking methods, and coding requirements.
We always knew we would have to choose a platform to come to first
while we worked on getting the other versions ready. In a perfect
world where we have unlimited time and money we’d be everywhere
but, unfortunately, that’s not the case.”
“They never told us that we couldn’t put Giant Cop on other
platforms for six months or anything like that,” Hale said.
“We just told them that it’s going to take us two to three
months to develop the Vive version after we release the Touch
edition. People are saying it won’t come to Vive for years and
this simply isn’t true.”
“We built our tech demo on the Vive because, to be honest, that’s
all we had to work with. Hand controls are integral to the Giant Cop
experience and only the Vive had them at the time. But we were
always trying to decide which platform to come to first. People
saw me adjust our Steam page and assumed that meant it would never
happen. I put it back this morning just to send the message that
yes it is still going to happen.”