來源:
https://www.roadtovr.com/vive-cosmos-elite-external-tracking-faceplate-review/
本文:
https://i.imgur.com/01mze8h.jpg
有興趣自己看內文
優點
Tracking performance on Cosmos Elite is notably superior to the original
Cosmos; it’s more accurate with almost no discernible jitter or latency.
While the External Tracking Faceplate is a modular add-on rather than being
built-in, tracking felt just as good as other headsets with built-in SteamVR
Tracking like Vive Pro and Index.
cosmos elite的追蹤效能比cosmos好非常多,而且幾乎沒有抖動與延遲
而且雖然是使用追蹤面板,但效果跟其他內建SteamVR追蹤的Vive pro與index差不多
(cosmos原始版追蹤問題我這邊就不翻譯了,有興趣自己看)
缺點 (與cosmos同樣問題)
While the External Tracking Faceplate takes care of the sub-par tracking of
the original Cosmos, it doesn’t alleviate any of the headset’s other issues.
雖然換了追蹤面板,但無法減輕其他的問題
Ergonomics are a major factor for Cosmos, and even though Cosmos Elite (and
the External Tracking Faceplate) include a wider top strap, it doesn’t make
much of a difference. While I’ve found HTC’s Vive Pro to be very
comfortable, Cosmos’ halo-style headband doesn’t work well for me. This may
vary on a head-by-head basis, but I’ve found that Cosmos’ head-mount does a
poor job of keeping the headset’s lenses in the ideal spot for my eyes, and
its front-heavy design isn’t ideal for long sessions.
人體工學是cosmos主要問題(包含cosmos elite),雖然我覺得vive pro非常的舒服,
但cosmos的光環式頭戴並不是和我,因為沒辦法將頭盔的鏡片對準我的眼睛,
而且前面偏重的設計也很難長時間用
This is compounded by the fact that Cosmos’ lenses have a very small ‘sweet
spot’ (the part of the lens offering the best visual clarity) and it feels
like if my eyes are even a bit out of alignment then much of my view is
uncomfortably blurry. I found myself needing to regularly adjust Cosmos on my
head to try to keep my eyes in the sweet spot, even after setting the
physical IPD adjustment correctly.
cosmos的鏡片有一個小的甜蜜點,讓我感覺我的眼睛沒辦法完全對準,這樣我的大部份
視線感到不舒服的模糊感,我需要定期調整頭盔位置使我眼睛能對準甜蜜點,
就算調整了實體IPD也一樣
普通的點
https://i.imgur.com/LgkSlM1.jpg
As for the controllers, Cosmos Elite uses the same Vive wands as the original
Vive that launched back in 2016. These are pretty much a known quantity; they
track very well and feel very sturdy, but their size and design reveal their
age. While the Vive wands have a large trackpad and a grip ‘button’, most
modern controllers have thumbsticks, face buttons, and grip ‘triggers’
(which are held rather than clicked).
手把的部分是用vive手把,可以看出來設計非常老舊,與目前的手指追蹤/按鈕/觸發的
現代手把不同
Though the snap-on headphones feel a little cheap and love to get in the way
when you put on the headset, the audio quality is solid and easily better
than the barely passable audio on Rift S. Index, however, still has notably
better audio quality and its off-ear headphone design never bothers you when
putting on the headset.
雖然耳機看起來很便宜,而且當你戴上頭盔時會卡卡的,但是耳機的音質還是不差的
比Rift S好,但比index差,而且index的耳機設計並不會在戴上頭盔時干擾你
心得:
看來cosmos elite的追蹤效果不會因為只有面板的關係變差
至於配戴起來的感受,大部分的評論都是非常舒服
只是這邊有提到對焦問題,不確定是不是外國人的關係
手把的部分果然也有人嫌,完全是過時的設計,偏偏HTC新的設計只給cosmos原版有
有興趣的人還可以等等其他測試,貌似3/18開始發貨