[新聞] Youtuber開發出成本22$的VR手套

作者: ZMTL (夜風/瀟湘 VR板已經開板!)   2021-04-15 16:55:58
來源:
https://reurl.cc/qmb1Yy
本文:
A student YouTuber by the name of Lucas VRTech has designed and 3D printed a
pair of low-cost finger tracking gloves for use in virtual reality.
Named LucidVR, the open-source gloves are currently on iteration three, and
grant users the ability to precisely track their fingers without the use of
dedicated VR controllers. Lucas is currently in the process of adding haptic
feedback to the gloves, meaning they will enable users to feel virtual
objects as if they were really in their hands.
Tallying up all of the component and filament costs, the LucidVR project cost
Lucas just $22 ($11 per hand). The devices have already been tested in a
number of VR games such as Half Life Alyx and Pavlov VR, and they work like a
charm.
Lucas, referring to the upcoming fourth iteration, explains, “The VR haptic
glove I’m working toward creating is going to have both finger tracking and
haptics, so that you can pick up an object and feel it in your hand.”
VR haptic gloves: a toy for the wealthy
The ability to pick a virtual object up and really feel it in the palm of
your hand is the next step towards full immersion in VR. Companies such as
VRgluv and HaptX are already in the process of developing such devices, but
high costs make these products inaccessible to the average consumer. As such,
they are often only used by enterprises for VR-based training purposes,
rather than gaming and other recreational activities.
Lucas adds, “I’m obsessed with VR myself, and I really wanted that
experience so I decided to just try to build some VR gloves on my own. This
started as just a fun project for me to work on by myself but now it’s
become a mission for me to help make VR haptic gloves affordable for the
average consumer.”
How do they work?
There are a few different ways of tracking finger movements, but the simplest
and most cost-effective way is to use strings. By attaching strings to your
fingertips with 3D printed rings and finger caps, you can measure just how
far a string is pulled, which can be translated to fist clenches and finger
extensions. When it comes to haptic feedback, strings can also be used to
pull back on your fingers, simulating the force of an object in your hand.
To measure these string pulls, Lucas used a potentiometer – the same thing
you’d find under the volume knob of an electric guitar. Potentiometers
change their electrical resistances based on how far the knob is turned, so
they can be used to map these resistances to string pulls caused by finger
movements.
The next step was to provide a counter-force for the fingers, to ensure the
strings were always under constant tension and retracted back when the fists
weren’t clenched. For this, Lucas quite simply used a set of retractable ID
badge reels, which he found online for 30 cents each.
To tie it all together, the gloves are powered by a small Arduino
microcontroller running a Python program. The program, developed by Lucas
himself, takes the data from the potentiometers and translates it to a pair
of virtual hands in VR. To track the position of the hands themselves,
including their rotations, users can either use the cameras of an Oculus
Quest 2 or additional accessories like a VIVE Tracker.
Projects like LucidVR are what keep the open-source community alive and
kicking in 3D printing. Last year, open-source 3D printing designer Johan Von
Konow unveiled his own DIY project, a modular 3D printable MIDI synth. The
LEET Synthesizer, as it’s called, is a fun project that can be built for a
grand total of $6.
Elsewhere, a team of software engineers have previously released an
open-source AI software that automatically pauses failed FDM prints. The
Spaghetti Detective utilizes the webcam of a printer or home computer to
detect when a print job has gone wrong and started extruding ‘spaghetti’,
interrupting the process and alerting the user through an email or text
message.
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Looking for a career in additive manufacturing? Visit 3D Printing Jobs for a
selection of roles in the industry.
心得:
3D列印 + 技術開源,支援Oculus2跟Vive體系,不知道有沒有人想嘗試看看,
當然如果產品化大概不會是這價錢,但只要沒比現在控制器貴上太多應該都會有需求。
作者: doro0202 (Doro)   2021-04-16 23:23:00
以目前趨勢來看,要量產應該不容易吧?
作者: ZMTL (夜風/瀟湘 VR板已經開板!)   2021-04-17 19:20:00
其實重點還是有沒有需求跟價格能不能讓市場接受我相信跑步機或完全擬真手套控制器需求一定有(畢竟都VR了當然會追求沉浸感) 只是目前的商品在性價比上都不夠吸引人
作者: kuma660224 (kuma660224)   2021-04-18 05:27:00
這在消費市場沒希望
作者: labiron (labiron)   2021-04-18 20:10:00
連發VR本體都賣不動 還肖想配件能做出規模?
作者: ZMTL (夜風/瀟湘 VR板已經開板!)   2021-04-18 23:46:00
還好吧,像賽車遊戲的方向盤跟踏板市場也不算有規模吧XD也不是說賣出規模,只要CP值夠我相信還是會有需求客群能撐到商品化的
作者: doro0202 (Doro)   2021-04-19 16:32:00
不是要潑冷水,但這市場就是沒這麼樂觀。主要是賽車周邊就算市場不大但仍有廠商在推廣和支持,而VR則是各大企業陸續退坑。所以要商品化是真的不容易。
作者: YiShiJi (么肆拐)   2021-04-20 10:43:00
微軟 臉書 蘋果ar vr mr 都不玩了喔
作者: Tunie (兔妮)   2021-04-21 11:08:00
賽車遊戲踏板方向盤用起來不累,而且發展好幾年了,VR則是一堆人抱怨好累,而且沒幾年,全世界都在玩試水溫
作者: kuma660224 (kuma660224)   2021-04-22 20:09:00
賽車踏板方向盤只是轉換輸入訊號不太需要遊戲開發者針對它量身訂做通常開發者甚至可以不知道有這個外設但VR手套,抱歉,完全不是照樣這樣且像o家規劃是用鏡頭+演算法判斷手指不用外設,且100%所有客戶機器都支援原理差太多 所以第三方外設毫無搞頭這種會陷入沒人用 開發者不想支援支援軟體少 所以更沒人用..負循環這要小成功 只能在特殊商用訂做市場市場只有消費級萬分之1的小市場比如高價遊樂園 訂做其軟體支援買個幾百套就嫌多或軍用虛擬訓練市場之類
作者: Tunie (兔妮)   2021-04-28 15:17:00
只能說VR的外設真的問題一堆,通用兼容支援一堆搞不定真的難上檯面

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