https://worldofwarcraft.com/en-us/news/20252902/hotfixes-september-23
Classes
Developers’ Notes: As we discussed last week, we’ve been gathering a
massive amount of data based on how each spec has been performing in this
first week of raids and Mythic Keystone dungeons, so that we can make a
number of tuning changes with next week’s realm maintenance. The overall
goal of these changes is to buff up some underperforming specs while also
reining in a couple of over-performers, without dramatically changing anyone’
s playstyle or causing them to feel as though the spec they chose to focus on
became the “wrong choice.”
All of these class changes will be applied during the next scheduled weekly
maintenance period in each region. Note that there are also a number of
PvP-specific changes, which are noted separately below.
大意:
開發團隊看了第一週raid的數據後開始對各職業進行調整,包括部份PVP天賦
(小弟是術士玩家,先翻術士的部份,其他職業有勞各路高手)
Death Knight
Frost
Remorseless Winter damage increased by 50%.
Obliterate damage increased by 19%.
Frost Strike damage increased by 12%.
Howling Blast damage increased by 10%.
Frostscythe (Talent) damage increased by 13%.
Frozen Pulse (Talent) damage increased by 11%.
Breath of Sindragosa (Talent) damage increased by 17%.
Demon Hunter
Havoc
Throw Glaive damage reduced by 30%.
Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.
Fury of the Illidari (Artifact Ability) damage reduced by 20%.
Note: See below for for additional PvP tuning adjustments to Fury
of the Illidari.
Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced
to 3% per target.
Vengeance
Mastery now provides 50% less damage reduction per point.
Demon Spikes damage reduction increased to 20%.
Note: Gearing heavily for Mastery was allowing Vengeance Demon
Hunters to reach excessively high levels of Physical damage reduction.
We’re reducing the top-end potential of this effect somewhat, and
bringing up the baseline. This should also cause the value of
Mastery to be more in line with other stats.
Druid
Moonfire (non-Feral) damage increased by 10%.
Balance
Sunfire damage increased by 10%.
Starfall damage increased by 10%.
Lunar Strike damage increased by 5%.
Solar Wrath damage increased by 5%.
Mage
Arcane
Mastery effects increased by 20%.
Arcane Missiles damage increased by 9%.
Arcane Blast damage increased by 10%.
Frost
Frostbolt damage increased by 8%.
Ice Lance damage increased by 13%.
Flurry damage increased by 38%.
Blizzard damage increased by 36%, and mana cost reduced by 50%.
Splitting Ice (Talent) now causes 80% of normal damage (up from 50%).
Ice Nova (Talent) damage increased by 13%.
Ray of Frost (Talent) damage increased by 28%.
Glacial Spike (Talent) damage increased by 15%.
Hunter
Barrage (non-Survival) damage reduced by 20%.
Beast Mastery
Bestial Wrath damage bonus increased to 25%.
Survival
Flanking Strike damage increased by 62%.
Monk
Mistweaver
Spinning Crane Kick (Mistweaver) damage reduced by 25%.
Paladin
Retribution
Templar’s Verdict damage increased by 10%.
Divine Storm damage increased by 20%.
Crusader Strike (Retribution) damage increased by 13%.
Blade of Justice damage increased by 13%.
Judgment (Retribution) damage increased by 13%.
Zeal (Talent) damage increased by 13%.
Blade of Wrath (Talent) damage increased by 13%.
Priest
Holy
Holy Nova damage reduced by 16%.
Shadow
Mind Sear damage and Insanity generation increased by 50%.
Voidform stacks no longer increase while Dispersion and Void Torrent
are active.
Note: These abilities prevent Insanity drain from increasing
while active, which effectively reduces the Insanity drain for the
entire remainder the current Voidform. This was proving to be too
powerful, so we’re now making sure that the damage bonus and
Insanity drain from Voidform remain in sync.
The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%.
Note: We want it to be rewarding when you’re able to maintain
Surrender to Madness for an extremely long time, but the amount of
damage this trait was contributing in those circumstances was excessive.
Rogue
Death From Above (Talent) area damage increased by 100%.
Assassination
Deadly Poison damage increased by 30%.
Fan of Knives damage increased by 30%.
Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall
damage unchanged), radius increased to 6 yards (from 3), and now
benefits from Mastery.
Poison Knives (Artifact Trait) no longer benefits twitch from
Mastery. Damage per point increased to 4%.
Outlaw
Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per
rank.
Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced
to 6% per rank.
Black Powder (Artifact Trait) damage bonus to Between the Eyes
reduced to 6% per rank.
Subtlelty
Eviscerate damage increased by 15%.
Nightblade damage increased by 15%.
Note: See below for additional PvP tuning adjustments to
Eviscerate and Nightblade.
Shuriken Storm damage increased by 30%.
Second Shuriken (Artifact Trait) chance to activate increased to 30%
(was 10%), damage increased by 30%, and now deals 200% additional damage
while Stealth or Shadow Dance is active.
Shaman
Elemental
Mastery effects increased by 12.5%.
Chain Lightning Maelstrom generation increased to 6.
Lightning Bolt (Elemental) damage increased by 23%.
Chain Lightning (Elemental) damage increased by 23%.
Lava Burst damage increased by 5%.
Storm Elemental (Talent)’s Call Lightning and Wind Gust damage
increased by 20%.
Enhancement
Fixed a bug that gave offhand special attacks a 100% chance to
activate Windfury while Doom Winds was active.
Windfury activation chance increased to 20%.
Note: We’re fixing a bug that added multiple extra Windfury
procs to each activation of Doom Winds, but adding some Windfury procs
back by increasing the baseline activation chance. This should also
improve Maelstrom generation outside of Doom Winds.
Restoration
Chain Lightning (Restoration) damage increased by 23%.
Warlock
Affliction
Drain Life damage increased by 10%
Drain Soul damage increased by 10%
Corruption damage increased by 10%
Agony damage increased by 5%
Unstable Affliction damage increased by 15%
Seed of Corruption damage increased by 15%
Siphon Life (Talent) damage increased by 10%
Haunt (Talent) damage increased by 15%
Phantom Singularity (Talent) damage increased by 15%
痛術
吸取生命、吸取靈魂、腐蝕術及生命虹吸這4招傷害+10%
痛苦傷害+5%
痛苦動盪、腐蝕種子、蝕魂術及幻魅異點這4招傷害+15%
是說靈魂幻影不buff一下嗎...只分35%傷害太低了阿阿阿阿
Demonology
Hand of Gul’dan impact damage increased by 20%
Demonwrath damage increased by 15%
Shadowbolt damage increased by 10%
Doom damage increased by 10%
Wild Imps damage increased by 10%
Dreadstalker attack power increased by 10%
Felguard attack power increased by 10%
Doomguard (Demonology)’s Doom Bolt damage increased by 18%
Demonbolt (Talent) damage increased by 10%
Implosion (Talent) damage increased by 15%
Shadowflame (Talent) damage increased by 10%
Darkglare (Talent) damage increased by 10%
惡魔
古爾丹之手傷害+20%
惡魔怒火及小鬼爆破傷害+15%
暗影箭、狂野小鬼、末日、惡魔守衛、惡魔箭、暗影之燄及暗凝傷害+10%
惡魔潛獵犬攻擊強度+10%
末日守衛傷害+18%
Destruction
Chaos Bolt damage increased by 11%
Incinerate damage increased by 11%
Immolate damage increased by 11%
Conflagrate damage increased by 11%
Rain of Fire damage increased by 11%, and cast time removed
Cataclysm (Talent) damage increased by 11%
Channel Demonfire (Talent) damage increased by 11%
毀滅
混沌箭、燒燼、獻祭、焚燒、大災變及引導惡魔火燄傷害+11%
火燄之雨傷害+11%,改為瞬發法術
Warrior
Arms
Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point.
Focused Rage (Talent) damage bonus reduced to 30%.
Protection
Vengeance (Talent) Rage cost reduction reduced to 35%.
Intercept Rage generation reduced to 10.
Shield Slam Rage generation reduced to 10.
PvP
Developers’ Notes: While many of the above changes are beneficial for PvP,
some specs need additional tuning for PvP situations. Some of the PvP-
specific changes we’re making are intended to counteract the above, while
others are simply intended to help overall PvP balance.
Battlegrounds
Tank-specialized characters no longer take additional damage while
carrying a flag.
Death Knight
Blood
Consumption (Artifact Ability)’s healing is no longer reduced in
PvP.
Death Strike now factors in 50% of recent damage taken from
players when determining it’s healing amount (previously, it
ignored damage taken from players).
Demon Hunter
Havoc
Fury of the Illidari (Artifact Ability) damage is now reduced by
10% in PvP (up from a 30% reduction).
Vengeance
Soul Cleave’s heal is no longer reduced in PvP.
Druid
Restoration
Lifebloom’s bloom effect increased by 50% in PvP.
Critical Strike stat reduced by 50%.
Haste stat increased by 50%.
Guardian
Frenzied Regeneration now factors in 50% of recent damage taken
from players when determining it’s healing amount (previously, it
ignored damage taken from players).
Hunter
Survival
Mongoose Fury now increases the damage of Mongoose Bite by 35%
per stack in PvP (up from 25% per stack).
Beast Mastery
Agility stat reduced by 10%.
Mage
Frost
Frostbolt now reduces movement speed by 50%.
Frostbolt damage is now increased by 10% in PvP (down from 20%).
Fire
World in Flames (Honor Talent)’s reduction to Flamestrike’s
cast time reduced to 2 seconds.
Monk
Mistweaver
Counteract Magic (Honor Talent) bonus to Renewing Mist reduced to
150%.
Windwalker
Strike of the Windlord (Artifact Ability) damage is now reduced
by 30% in PvP (up from 50%).
Agility stat increased by 12%.
Paladin
Retribution
Strength stat reduced by 5%.
Protection
Light of the Protector and Hand of the Protector healing is now
reduced by 15% in PvP (up from 50%).
Priest
Discipline
Atonement healing is now increased by 15% in PvP (down from 25%).
Holy
Apotheosis can no longer be dispelled.
Rogue
Outlaw
Control is King (Honor Talent) duration reduced to 3 seconds.
Between the Eyes’ damage bonus on Critical Strikes reduced to
100% in PvP (down from 200%).
Subtlety
Eviscerate now deals 15% less damage in PvP.
Nightblade now deals 15% less damage in PvP.
Warrior
Arms
Echo Slam (Honor Talent) damage reduced to 5% of the target’s
total health.
Fury
Bloodthirst’s heal is no longer reduced in PvP.
Protection
Ignore Pain’s maximum absorb amount is no longer reduced in PvP.
(Note: the effect of each Ignore Pain is still reduced by 20% in PvP)
Honor System
The Honor system reward Glory of the Melee now rewards 500 Artifact
Power (was 150).
大混戰的榮耀提供的神兵點數上升到500
World PvP
Warden Tower World Quests now grant 150 honor (was 300).
Warden Tower World Quests now appear three times per day, and each
quest is available for 24 hours.
PVP世界任務(攻塔)現在提供150點榮譽,一天可解3次,每個任務持續時間24小時