https://www.twitch.tv/warcraft/v/94901992
https://www.twitch.tv/warcraft/v/94908250
不到24小時前的World of Warcraft Game Director Ion Hazzikostas接受的訪談
片長0.5+1小時,請斟酌是否要看完
卡幹已經把這個位置傳功給Ion
覺得幹你阿傑很膩的人可以考慮換個目標
Ion君先前比較引人注意的言論包含對6.2菊戒共CD的回應
Ion君似乎也有人稱他Watcher(以下以Watcher稱之)
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http://blizzardwatch.com/2016/10/14/legion-patch-7-1-developer-qa-liveblog/
文字稿
請原諒小弟現在身為anti-BZ廚 + 英文破爛 + 看完後又翻了幾段Q&A
暫時沒力氣核對文字稿有沒有缺漏
edit:聽完其中一小時的影片內容,文字稿基本上跟Wathcher原意一樣,且修正
其中較口語的用詞,未添加有任何評論意味的詞彙,Watcher發言時也是
很專業的說出身為Director所知道的內容,這點須予以肯定。
另聽說NGA已有翻譯,本篇有翻的部分還請多多包涵內容
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節錄與翻譯
Q: Can you comment on the state of Fury? Single target damage doesn’t
justify taking 30% more damage.
你(Watcher)可以評論Furry War現狀嗎? (狂戰的)單體傷害不符合多吃30%傷害
A: Fury single target damage will be buffed, and the damage-taken will
be reduced to 20% from 30%. The extra damage taken can be frustrating,
it’s out of your control, but inevitably you’re going to die from
some spike of damage you might not have otherwise died from. Patch 7.1
will apply a band-aid, but in longer term, there may be some redesign
to that berserker fantasy.
Furry war單體傷害會被buff,承受傷害會從30%減為20%。額外的承受傷害是令人
沮喪的,你無法控制它,但是除了某些瞬間大量傷害(some spike of damage)你
不會死掉。
按:灰字我沒翻
按:反正spike damage打下來你本來就會死了,也許furry war玩家要覺得有賺到
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Q: What are your plans for legendaries for people who haven’t gotten
one or one notably subpar for their class?
你(Watcher)對於那些還沒有撿到菊裝或撿到該職業比較爛的菊裝的人有甚麼計畫嗎
A: If you haven’t gotten one, keep playing.It’ll happen.If you haven
’t gotten the one you want, keep playing, and you’ll get more
eventually. Ion believes players underestimate the legendaries which
provide utility — legendaries which give you additional survival can
still help you live through burst damage in mythics, or might open
strategic options in raids. That said, Ion admits some legendaries aren
’t quite as good as they’d hoped. In those cases, where a legendary
is objectively bad, they’re going to buff or redesign them. A tank
Demon Hunter legendary which increases DPS against high-health targets
might receive a buff where the chestpiece also gives the Demon Hunter
lifesteal.
如果你還沒撿到,繼續玩。它會發生(撿到菊裝)。如果你還沒有撿到你想要的那件,
繼續玩,你最後會撿到的。
按:灰字我沒翻,血管壁破了一些
按:農
農農
農農農
隨著時間過去你總有一天會拿到你想要的
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Q: How does the bad luck protection for legendaries work? I feel like
the system is time-based only. Are there other considerations?
傳奇裝備防衰仔機制怎麼運作的?我覺得這系統以時間為基礎(應該是說時間長短要素)
有考量其他要素嗎?
A: There’s no time component to it. It is mostly random. If you log
off for a month, you aren’t more or less likely to get a legendary
when you come back. There was a brief bug that allowed some players to
get multiple legendaries more quickly, but in most cases, it’s based
on luck. Ion jokes they should have put in “good luck” protection to
eliminate cases where players have gotten so lucky they got three
legendaries in one day. That’s the nature of random. In a random
landscape, you will get players who get very lucky — it’s not a big,
it’s just how it works.
沒有時間要素。它就只是隨機。如果你登出一個月後再上線,你撿到傳奇的機率也
不會變。的確曾經有bug讓玩家可以快速地取得多個傳奇裝備,但大部分的案例,
是看運氣。Watcher開玩笑說他們應該要增加防"好運"機制來終結玩家運氣好到一
天撿三件傳奇裝的案例。那就是RNG的本質。以隨機的角度來看,你會看到很幸運
的玩家-但那沒甚麼,RNG就是如此運作,啾咪~>_Ob
按:原文it's not a big, 應該漏了一個字,60%是deal,30%是problem,剩下我不知道
按:那個玩笑真的滿幽默的,捧場乾笑兩聲好了 呵呵
按:啾咪是我加的,應該很符合Watcher的想法才對,雖然我是anti-BZ廚
http://i.imgur.com/mt6F1j2.gif
不知道用文字表達想要請Watcher吃大便會不會被水桶