原網址 : http://www.wowhead.com/news=257471/blizzcon-2016-warcraft-interviews-a
nd-streams-roundup
縮 : http://tinyurl.com/o9yrmcs
只節錄獵人部分,英文不太好,中文翻譯抄NGA的過來
‧Survival Hunters are a bit lacking in unique utility. Not a perfect idea on
how to fix this quite yet. In addition, the fantasy of a Survival Hunter may
not have been sold well at launch.
生存獵缺乏一些獨特的能力,目前還沒有什麼完美的解決方案,可能到下個版本上線之前,生
存獵的設計構想都還不會完善
‧Survival will have way better traps than BM/MM traps. One idea: if traps
persist for some amount of time, without being triggered, then they become
empowered. When they are next triggered, they become way stronger.
生存獵會有比獸王獵還有射擊獵更好的陷阱,有一個想法是陷阱在一定時間內沒被觸發,下
次觸發時這個陷阱就會被加強
‧7.1.5 will address some talent issues, including Marksmanship Hunters, all
Warlocks, and Arcane and Frost Mages.
7.1.5版本會調整一些職業天賦問題,包括射擊獵,三系術士,奧法和冰法
‧Marksmanship Hunters may get some base talent changes in 7.1.5: the Patient
Sniper row. Feels required to make the spec fun, a lot more fun than the
baseline version. So baseline Marks gameplay will be more heavily inspired by
that talent.
7.1.5中射擊獵會有一些基礎天賦的修改:狙擊手的耐心。可能需要一些更有趣的天賦
,比基礎版本更有意思。這樣射擊獵會因為這行天賦極大的改善遊戲體驗。
‧Traps are returning for all hunters because they are an iconic part of being
a hunter.
三系獵人都會有陷阱,畢竟陷阱是一個獵人的象徵