版本:現行
情報來源:CBR.com
情報網址:https://tinyurl.com/y67ur2bl
情報原文˙
情報翻譯˙
World of Warcraft: Get Ready for BIG Changes
《魔獸世界》:準備好迎接巨變
World of Warcraft is getting a major overhaul October 13
that will change how the game is experienced. Here's what you need to know.
《魔獸世界》即將於10月13日(美國)進行更新
而此將改變遊戲體驗,以下是妳們需要知道的
(臺灣時間則預定於10月15日,下同)
BY GINA
2 HOURS AGO
https://upload.cc/i1/2020/10/13/gIlpyY.jpg
World of Warcraft's upcoming Shadowlands expansion may have been delayed,
but its pre-patch is still on the way with some major changes.
Several features are being overhauled, mostly for the better,
and many players will be in for a big surprise when it drops on October 13.
Even the way the game is played is getting a refresh,
so prepare yourself by being aware of
what's coming and how it will affect your characters.
雖然《魔獸世界》即將到來的資料片《暗影之境》延期
但是《版本前夕》仍然自帶部分重大更新蓄勢待發
某些功能得到全面大幅提陞、而其它功能也都有進行進化
在10月13日(美國)更新時相信會帶給許多玩家十月驚喜
有些遊戲玩法甚至會因而有所創新
因此請大家枕戈待旦,對於即將到來之變革及其如何影響妳的角色有所準備
The Shadowlands pre-patch will be the second time
World of Warcraft receives a major overhaul.
The last time was when Cataclysm released back in 2010,
and it changed the world of Azeroth forever.
Maps, quests, dungeons and even raids
were all changed to be more coherent
and up to date with how gaming has evolved.
Now, 10 years later, WoW is getting another facelift,
although it's more about the progression
and how the game feels for new and old players.
《暗影之境》《版本前夕》將會是《魔獸世界》第二度全方位全面性重大變革
上一次有如此巨變乃是2010年所推出之《浩劫與重生》
而其徹頭徹尾永恆永遠地改變了『艾澤拉斯』的地型地貌生活生態等等樣貌
包括地圖、任務、地城甚至團隊在當時都變得更加息息相關牽一髮動全身
而今,十年過去了,《魔獸世界》又再一次改頭換面
儘管這次的變革牽涉到遊戲功能變動以及萌新與資深玩家之遊戲體驗較多
One of the biggest changes affects the way players will be able to level
through content and the level and stat adjustment (or squish) coming with it.
After Tuesday, players at level 120 will become level 50, the new cap,
and stats and enemies will be pared down to reduce the game's calculations.
This doesn't mean players will be weaker.
In fact, they'll be just as strong as before
(not counting the usual class adjustments with the patch),
but numbers won't be insanely high.
This is just like when stats were adjusted back in Legion
because player damage in the millions was causing problems.
其中一項最重大變革就是玩家等級及屬性將重新調整(或壓縮擠壓)
週二之後,Lv120封頂玩家將變為Lv50新天花板
而角色能力屬性以及怪物素質也將隨之調整以降低遊戲之計算負荷
但這並非意味著玩家將變弱
事實上,玩家強度仍等同於以往(撇開隨著更新而來的職業調整)
但治療及傷害量將不會再妖獸高,之前在《魔獸世界:軍臨天下》亦曾有過此調整
因為玩家造成的傷害高達數以百萬計確實導致某些問題
https://upload.cc/i1/2020/10/13/dU4kNv.jpg
The content change is the most notable and interesting
since it will overhaul gameplay.
Instead of leveling through nearly all of WoW's content