嗯,不知道算不算情報所以我沒用那個tag...
由於原文是俄文原po不懂,只能找英文翻譯本來翻,二次翻譯引起的各種錯誤原po不負任何責任
(順便說一句英文翻譯本也有很多缺字錯字,所以某程度上那個翻譯者的英文/俄文水平值得商榷...)
https://www.reddit.com/r/WorldOfWarships/comments/5wiykv/interview_with_lestas_paper_ships_design_bureau/
(不重要的資料和問題我會跳過,我覺得在這裡的都是想看WOWS有關的資料吧)
Tell us about yourself:
I work in Lesta on designing large surface artillery ships (cruisers and
battleships).
Graduated from Leningrad Shipbuilding Institute with a degree in
shipbuilding. I.e. was taught to create both civil and military ships. For
two years worked in ship repair, serviced nuclear submarines.
I have been working with Lesta for a very long time, ever since "Pacific
storm", where I was involved in testing on outsource. Later, I was deeper
involved in "Pacific storm: Allies", where I adived on hit-location system,
the one responsible for inner modules workings of the ship: armor,
compartments, battle stations. Also, initially did the same when WoWs begun,
but there I was already making objects inside the ship myself in 3D editor
and made descriptions for them. Have been working in IT since 1996.
受訪者為Lesta員工,曾參與pacific storm和其資料片的製作,關聯項目為彈著系統,
船隻模組(裝甲,分段等等),而在WOWS中也基本在做同樣的項目,用3D editor直接製作船隻各部位
(原po注:WG是Letsa的母公司,所以這位兄台也能看作是WG員工
順便,pacific storm當年出的時候也被無數人吐槽過把歷史當狗屁....)
How do you begin designing paperships, where do you start?
"Paper ship" usually has either desriptive part - tactical and techincal
elements or grapical part - usually nominal one, too simplified to make
detailed 3d model based only on it. For that reason we take materials found
as a basis and begin preliminary design process for the ship. As a result we
get theoretical blueprint for ship's hull, plans for bridges, decks,
superstructures, ship projections, armor sheme, internal module layout -
powerplant, ammo storages for various weapon system, steering system.
Q:一隻圖紙船是怎麼開始製作的?
A:圖紙船基本的描述/資料都是很簡單的,不足夠讓我們直接照畫出3D模型:
所以我們會以這個描述為基礎開始自己創作模型,先搞出該船隻的(WG版本)理論藍圖。
How do you get reference material? Do you use archives in work? If you dou -
which ones?
Archives are the primary source of refernce material, because they are the
most trustworthy. Monographs, books are secondary sources and they are often
plagued with inaccuracies and mistakes made by the autor. Often the stuff
written in books doesn't match with archive data and needs cross-referencing
with other sources.
Q:你從哪裡拿參考資料?
A:機關檔案,因為它們最值得信任。書本和著作是次等來源,但它們有很多時候都會和檔案有衝突,需要和其他資料交叉引用
(跳過了main stages of designing ship,有興趣的可以去原文看)
How speed, buoyancy, maneuverability of paper ships is calculated?
Speed is detemined using a prototype or similar ship with similar engine.
Buoyancy is calculated using hydrostatics and theoretical blueprint. We can
calculate maneuverablity, but it's one of game conventions
Q:如何計算速度,浮力,機動性?
A:速度是用試驗或者實際出現過並有相似引擎的船隻計算。
浮力是用流體學和(WG版本)理論藍圖去計算。
機動性我們也會計算,但這邊遊戲平衡會影響比較多。
(原po註:老玩家應該有印象某次大改版就是所有船機動性變好...)
What are your plans for Alaska and Stalingrad?
We are searching for materials for Stalingrad in archives. We have everything
we need for Alaska. About plans to enter them in game I can't comment - don't
know about them.
Q:阿拉斯加和史大林格勒?
A:史大林格勒相關資料還在搜尋,阿拉斯加資料齊全 - 至於什麼時候會進遊戲,我不知道。
What is the shady ship Buffalo, appearing in the client? Where can I find
materials for her? What project it is?
It's heavy cruiser project from 16 of september 1940. Called CA-B.
Q:那個在客戶端的神秘水牛城是三小船?
A:http://shipscribe.com/styles/S-511/images/s-file/s511-25c.htm
Why when creating IJN BB branch classical(give or take) Ishizuchi haven't
gotten into branch, but instead something crazy called Myogi now is into
branch now? AFAIK ships with unique gameplay are put into premiums.
Because we got materials for Ishizuchi much later. Whole preliminary design
work has been made for Myogi. It was a huge help that we could find very
detailed Kongou before modernization's blueprint in Hiiragi archive.
Q:為啥進主線的是喵義不是石錘?
A:因為我們很久之後才拿到石錘的資料,當時喵義已經做好設計了。
Why Großer Kurfürst is a lump of something and not exact project from H-40
to H-44? Where have you got triple turrets?
First, in archives we found nothing except H-class battleship project which
was laid, but later cancelled. She has a lot of graphic material accompanн
ing her. We haven't found any data on other projects (in arhcives - tr).
Also, there is no data on 420-mm gun. Instead we have information that during
military tech cooperation Germany offered their naval weapons developments to
USSR. Particulary in russian archives we found materials about directors and
artillery systems offered for sale. And it those materials we found
longitudinal section blueprint of triple turret and her main weights table -
armor, guns, mechanisms.
Because ship with 8 420-mm guns (parameters for which were calculated)
couldn't do anything against Yamato or Montana we decided to make a design
based on "H" battelship with 4 such turrets. That's how Kurfürst appeared.
During her design materials on "H" and Bismarck were used. Also we used
materials for developped (and not quite) 55-mm AA mounts and 128mm DP mounts.
Q:為啥大猴不用H40-H44的設計案而是WG版本的神奇新船?
A:首先,我們在國家檔案中找不到除了H系廢案外的其他設計。
同時,我們也找不到420mm口徑砲的資料-我們只找到當時德國和蘇聯軍事合作時對方提供的海軍武器資料。
在俄國檔案中我們找到了三連裝砲管(沒說口徑,上下文猜測應該是指420)的縱切面和參數。
因為扛8管420的東西打不贏同階倆T10,所以我們就造了一隻扛4管三連裝的H系戰艦出來 - 這就是大猴。
在設計過程中用上了H系和小麥的資料,同時也有用已經設計完成的55mm和128mm雙連裝防空砲。
Why German Destroyers have mix of 128 and 150 mm guns?
Branch shows full development of german DD's, how they come to use 150-mm
guns and how they abandoned them in their latest DD designs. So we can say
that game German DD branch is grounded in history.
Q:為啥德系DD有128和150?
A:因為我們想表現出德系DD是怎麼研發出150但在之後的新型DD設計上棄用它的。這很歷史。
(原po吐槽:那開光懲罰也很歷史是嗎...)
(跳過了兩個關於設計週期的問題)
About soviet BB branch - what are the main problems for its assembly?
Main problem is archive material availability. Blueprints, documents. Work is
proceeding, branch is turning out very intresting. (materials after 1941 are
still classified - tr)
Q:祖國BB現在是什麼情況?
A:有關檔案問題最大 - 1941年後的檔案尚未開放,工作會繼續進行,會是一條很有趣的新線。
If you can tell us - what will be the branch main flavor?
If you look from realistic point of view - russian/soviet *artillery** (not
targeting, not fire control, but guns themselves) is one of the best in the
period. But its specialized for Baltic Sea and North Atlantic. A lot of stuff
common with german and french ones. (you can expect good ballistics, but
nothing will beat adamantium guns on Izumo - tr)*
Q:所以祖國BB線特點是什麼?
A:在現實中蘇聯的砲(只指砲本身)是那段時間中頂階的(廢話,拿戰後砲跟戰時砲打...)
不過它們的設計是為北大西洋和波羅的海作戰使用,和法國砲和德國砲相似,彈道良好
(但初速沒有出雲快-原po吐槽一句,那個關於出雲砲彈的比喻超爛的,爛到我翻不出來...)
(註:德系戰艦為了應對大西洋比較惡劣的海況都設計的比較寬大和高船舷,大概可以期待祖國線有同樣的特點?)
Don't you think that Koenig and Bayern should sunk under the weight of their
modernizations in top hulls?
No, we don't. To claim that you have to show us your load and displacement
calculations for the ship. We did ours and are confident in them.
Q:你不覺得konig和巴伐的現代化改裝版本太重會沉掉嗎?
A:不覺得。想質疑的話請拿出你的計算。
Gneisenau with ELEVEN DP 2x128 guns should be ... on the bottom - due to
those weapons weight.
We made ship according to German modernization plans. Lenth of ship is
increased by 11.3 m in forward main battery area. Displacement increase by
1500 tons. Considering known loads for Scharnhorst we acheived lowering of
overload by 300 tons. That's why Gneisenau turned out to be less overloaded
if you consider hull lenghtening than real Scharnorst, whose hull we checked
by calculations.
Q:我覺得格奈帶12座128連裝的現代化改裝版本也會沉掉耶
A:我們的設計都參考了德國海軍當時的計劃。(計算blahblahblah)因為沙恩的船體我們計算過不會沉,所以格奈也不會。
Why did you "draw" catapult for german T9-10 BB between aft turrets, while on
known scetches it's behind aft turret?
It's because of game mechanincs requirements. In project plane was put on
catapult using main battery turret, and her barrels acted as crane. In
addition, to launch plane turret would be removed from player control. That's
why catapults, there are two of them, were put in between turrets where
during launch they don't obstruct player. Overall, this desicion turned out
better than german one.
Q:為什麼你們(腓特烈和大猴)設計的水上機彈射器位置和已知設計不同?
A:因為遊戲因素-已知設計彈射飛機時需要用到AFT砲管懸吊,會導致該砲管不能使用。
所以我們修改了它的位置,我們覺得WG版本比德國版本好。
(原po註:說起來挺麻煩,其實用一張圖就能說明:http://imgur.com/a/T7MWr)
Danae's bow should be with a lift, this is a characteristic of third supgroup
of this class.
Danae is a collective image of the class. It has been said many times on
official forum.
Q:Danae的艦首應該再拉高一點吧?這是這一系船第三類的特徵
A:遊戲中的Danae是整個D-class的集合體,在官方論壇說過好多次了
(給看不懂這問題的人的註解:問的人認為是Danae號,而官方想做出來是Danae級,或者說整個D-class的印象集合體)
Chapaev's bow should be slanted. And Chapaev shouldn't have torpedoes.
We made Chapaev according to factory blueprints. And bow in particular.
Torpedoes are inherited from first hull.
Q:恰帕的艦尾應該斜一點,而且它應該沒雷的。
A:我們是完全依照工廠藍圖做的。魚雷繼承自第一個船體。
Quintiple torpedo launchers simply wouldn't fit in Zao's aft. See for
yourself. Also aft should break away.
According to project she has quadruple launchers. To make quintiple fit in we
had to reduce spare toprs quantity (he's talking about real project, not
in-game one). Load from 4 quintiple launchers is miniscule - ship's structure
and steering compartment armor weight much more.
Q:藏王那五連裝魚雷管放不進艦尾的啦,放進去還不給你直接斷掉
A:根據現實藍圖它有的是四連裝。要把五連裝弄進去我們只能減少魚雷載彈量
(這什麼狗屁理由...)
四個5連裝雷管的重量和船隻裝甲重量比起來不算什麼大事。
(所以你自己也承認藏王那裝甲重量只能用核動力引擎才能動了吧囧)
Dmitriy Donskoi's superstructure is as tall as Empire State Building - itn't
that height (number of floors) too much?
65's project IRL didnt come out of tactical and techincal elements
coordination stage. So when we were making a collective image of more than 40
variants, a lot of them aren't represented in domestic literature it was
decided to make her a preliminary design of project 66 cruiser, in game
called Moskva. Her superstructure has less floors (lower) than Moskva's,
while ships are close in linear dimensions, although, Dmitriy's Doskoi's
superstructure is unarmored except conning tower.
Q:祖國DM的上層都比帝國大廈高了
A:65號案沒有到作戰/技術統合階段(簡單來說,連個藍圖都沒有),所以我們做出來的東西是個混了近40個藍圖的統合體。
其中有很多都沒有在檔案中有文字紀錄,最後我們決定了把這東西作為66號案(莫斯科)的前身來設計。
DM的上層層數比莫斯科要少,而且它和莫斯科比較像-雖然DM的上層除了指揮塔外都沒裝甲。
Based on what have you come up with Minotaur? Is she a Super Tiger (based on
real Tiger)?
There are sources in Friedman's book on british cruisers. Project Minotaur
was considered by brits as an alternative to american CL-144 Worcester class
cruisers. But as a result of designing for british weapons systems project
turned out to be too expensive and wasn't carried on, also characterisics
weren't batter than american counterpart's. Mark XXV turret was intended
exactly for this project. But after Minotaur was cancelled Tiger was born as
a cheaper alternative.
Q:牛頭人的基礎設計是三小?
A:CL-144 伍斯特級的替代品,但該案最後因為換裝英國武器這過程太昂貴而且參數沒比伍斯特好而被廢除。
牛頭人案被廢除後虎級作為一個比較便宜的替代品被設計出來。
http://i.imgsafe.org/c71deac848.jpg
What about Neptune's DP turrets? And their number of torpedo launchers?
Project is also from Friedman's book. Was supposed to be a further
development of Town-class. Also wasn't carried on.
Q:海王星呢?
A:同樣來源(British Cruisers by Dr Norman Friedman),是town class的改良案,同樣被廢除。
http://i.imgsafe.org/c71ddc8882.jpg
Why have you draw Nikolai I the way she is in the game now? With forecastle
and 300mm belt. In life she was "simpler".
Nikolai's belt is 270 mm, as in factory blueprints. Forecastle was considered
as one of the measures to prevent excessive flooding of bow. It wasn't
implemented IRL due to metal deficit and increase in construction time. To
make this ship different in architecture from other (Sevastopols - tr) we
went for this assumption.
Q:沙皇為什麼會是現在的模樣,有前甲板又有300mm主裝甲帶?
A:沙皇歷史設計是270mm主裝帶,和遊戲中一樣。
前甲板曾經有被考慮過裝上(作為防止艦首浸水用),但最後因為金屬缺陷和會延長下水時間所以廢除
我們想把沙皇做成和其他船(塞凡堡級,另外一級蘇聯無畏艦,和沙皇非常相似)不一樣,所以給它裝上甲板了。
(跳過平賀讓的問題)
How did you design IJN T10 CA Zao?
We had to design gun from scratch, because there weren't 203/55 guns in
Japan. Make internal ballistics calculation and check pressure. As a
prototype we took Tone, to be exact - her theoretical blueprint and ship
armouring approach.
Q:藏王這東西是怎麼設計出來的?
A:我們要自己設計主砲,因為日本沒有203/55主砲。彈道和膛壓都要自己計算。
(彈道就算了,藏王AP彈那初速要的膛壓真的不會把主砲炸掉嗎...)
原型我們拿了利根,用了它的藍圖和船隻裝甲配置。
下面和遊戲本身無關的問題我全部跳過了,有興趣的應該也能自己看懂...
幹,原本以為很簡單,跳了一堆問題結果還弄了三個多小時...
我先去吃早餐回血了