Re: [情報] 9.3廢物成就

作者: Coma (Coma)   2014-08-29 09:49:47
其實有些人以為這是廢物成就,是因為WG對「成就」的定義和我們熟悉的不一樣
或許我們習慣的是WOW和星海這種暴雪系列的「成就」:
只能拿一次,有特殊的代表意義
當然如WOW之類,有著龐大故事背景的遊戲可以放很多根本就是彩蛋性質的成就在裡面
像是刺客教條也有從五十公尺跳水的奇怪成就
但WOT的成就不是
大家可以想想看,根據WG的說法,TOPGUN是不是一種成就? 金戰車是不是一種成就?
我覺得問題在於WG對於「成就」的理解分為兩種
其一是「戰鬥成就」,其二則是「活動成就」
活動成就是針對活動的,像是上次的足球成就,活動季過了就再也拿不到
通常一人只能拿一次
像是TOPGUN這種的戰鬥成就「可以重複拿取」,而不是解過就算了
其實從他們這篇的解釋就可以看出這點:
"Can be awarded to multiple players per battle."
一場中可能頒發給複數玩家,一個玩家拿到的次數也可以累計
用這種角度想,這是WG試圖降低拿勳章的門檻,對於新手玩家也可以有點鼓勵效果
從內容來討論,前幾個PATCH更新的金中指也是一種無所謂的成就,不是嗎?
就只是一個比較好拿敗場M牌的東西罷了
※ 引述《hsinhanchu (hsinhanchu)》之銘言:
: http://ftr.wot-news.com/2014/08/28/9-3-official-new-awards/
: “Spotter”
: For reaching 1000 points of spotting damage in one winning battle, can be
: awarded to multiple players per battle.
: 1000偵傷
LT玩家表示舒服
: “Eye for an Eye!”
: For destroying an enemy while being destroyed by him as well, ramming and
: fire do count, is awarded to both players.
: 兩台車互相擊毀,起火衝撞都可以
同階神風更好拿了(BTW還沒打過兩台車一起開火互爆的)
: “Arsonist”
: For destroying the enemy by setting them on fire. Can be awarded to multiple
: players per battle.
: 讓敵車燒毀
「燒毀!!!」
: “Demolition Expert”
: For destroying the enemy by ammoracking them. Can be awarded to multiple
: players per battle.
: 爆彈藥架
讓新手開始會找彈藥架在哪裡也是好的
: “Hand of God”
: For surviving battle while being damaged by no less than 4 enemy players.
: Only hits that cause damage count. Fire and ramming damage also count. Can be
: awarded to multiple players per battle.
: 被四個人打沒死
"being damaged",有傷害才算,衝撞傷害也算
: “Bruiser”
: For causing no less than 5 critical module hits and/or crew kills per battle.
: Can be awarded to multiple players per battle.
: 打出五個模組/組員傷害
有練死亡之眼的牙籤、152神教徒表示:
(不知道把履帶打黃是不是也算)
: “Duelist”
: For destroying no less than 2 enemy vehicles, which caused you damage in
: battle. Module damage counts towards this. Can be awarded to multiple players
: per battle.
: 擊毀兩台曾經打傷自己的車
黑槍拿不到唷YOLO
: “Shellproof”
: Awarded when the total damage blocked by armor in one battle is higher than
: that tank’s hitpoint count. The player has to survive the battle. Can be
: awarded to multiple players per battle.
: 潛傷>HP,沒有被擊毀
可以鼓勵新手開HT上前線坦,不過會開硬車蹲在SPG旁邊黑槍的猴子還是沒救
: “Fire for Effect”
: For dealing more damage than is the hitpoint count of your vehicle. Not
: awarded to artillery players. Fire and ramming also counts. Can be awarded to
: multiple players per battle.
: 傷害比HP多
很OK,這至少是一個自己單場表現的指標
不開放SPG領取UCCU哈哈哈哈哈
: “Battle Buddy”
: For not dealing any damage to players in 50 battles. Battles in all vehicles
: count towards this. Damage that damages modules but does not destroy them
: does not count. Can be awarded to multiple players per battle.
: 50場未造成友軍傷害
EQ成就,但是斷履帶不會計入唷^___<
: “Fighter”
: For destroying 4-5 enemy vehicles in battle. Can be awarded to multiple
: players per battle.
: topgun聽牌,或再少一台也可以。
其實單場4-5殺已經算很CARRY了,獎勵這個我覺得沒啥大不了
君不見常常有搶TOPGUN造成的悲劇嗎?

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