Q&A開始之前,看看我們事業做很大的SerB要想要搞甚麼名堂?
http://ftr.wot-news.com/2015/01/06/serb-wants-to-build-a-moonbase/
接著是昨日Q&A還有Evilly實況應答
1/6
- Evilly confirms that the Winter mode had too much XP and crew XP gain
unintentionally, it was fixed
Evilly:「冬季趣味模式給玩家異常多的經驗與組員經驗,會修掉。」
- for players that are annoyed by the presence of “fun mode” tanks in their
hangar, WG will make a filter so you don’t see them if you don’t want to
某些玩家厭惡「趣味模式」的8位元坦克,WG會做個篩選器讓玩家眼不見為淨。
And from stream with Evilly, Inaki and other WG staff on RU server:
- Evilly invented the Russian names for winter mode tanks
8位元坦克的趣味名字是Evilly取的。
- these names between RU and EU are different
俄服跟歐服的趣味坦克有不同的名字。
- the winter mode is the first “fun” mode that can be played constantly
(SS: as in, players having fun even after longer time)
冬季趣味模組是玩家第一個可以「經常」玩的趣味模組。(SS:而他還會在遊戲裡
很久...)
- at first, devs wanted to add respawn to the winter battle mode, but decided
not to do it
原本想把趣味模式做成可再生的,但最後毀棄了。
- there will be more such fun modes in the future, next one might appear on
April 1st
未來會加入更多類似的趣味模式,下一個預定在愚人節。
- apparently, SerB wanted to make an April 1st trolling – artillery would
heal allies instead of damaging them
SerB想在愚人節加入「砲兵變補師」的點子。(譯:變成RPG了?有坦有輸出有補XD)
Evilly Q&A 節錄
- the names of Russian tanks in the RU winter mode were made by Evilly
(同上,略)
- the idea for winter mode came from one of the WG managers, who in the past
created the Karl mode, races and football. He proposed to develop the Karl
idea and to make something like Team Fortress with tanks
冬季趣味模式是想要把WOT搞得像是TF那樣的遊戲方式。(譯:之前的趣味模式構想
都出自同一個管理人員的腦袋...SerB 4ni?)
- the idea of superplatoons (5 man platoons) and specialized vehicles came up
very long time ago, that’s why it was tested in the fun mode
5人極限組排─很久以前就有這個點子,而我們決定把他加入趣味模式中。
- “tank healing” is a new feature for now, tested in the winter mode for
the PvE mode
趣味模式中治癒坦克的點子是為了測試PvE而設計的。(譯:PvE搞個坦克補師幹嘛...
修理碉堡之類的不是比較合理嗎...對不起我COH玩太多...)
- at the beginning, there was a whole bunch of hidden missions in the winter
mode to imitate the profitability with premium account, but it was found out
based on statistics that the income of XP, crew XP and credits was too high,
and so they nerfed them a bit, but the hidden missions active in platoons
were not touched
剛開始設計了一組隱藏任務給大家在玩趣味模式時可以解P帳,但後來檢視統計數據發
現趣味模式的經驗、祖原與銀幣收入調太高了,所以把他Nerf了一些,但組排解的隱
藏任務條件不變。
- the general feedback is positive, Evilly considers this mode to be the
first real fullblown mode, that players play not only a bit, but constantly
整體對趣味模式的回饋是正面的,Evilly表示這個模式不會是短期的噱頭,會給玩家
長期遊玩。
- Evilly uses XVM
Evilly自己有用XVM。(某些玩家:Evilly是怒伯!)
- currently, WG is testing a random mode with respawns
目前WG正在測試一個有重生機制的神秘模式。
- initially this mode was planned with respawns, but the respawn mechanism is
still in early stage and WG didnt want to take risks with this mode
那個模式帶有重生點,但目前要將他加入正式營運還太早,WG不想冒險。
- it took two weeks to do this mode (from first prototype to release)
這模式花了兩周製作出原型。
- sometimes, bugs appear with detracking and gun module destruction in this
mode, but compared to the amount of these bugs in Chaffee racing, their
number is insignificant
目前這模式有點Bug,但跟霞飛賽車比起來算少的。
- developers will work on this “8-bit” mode, it will be updated and so will
its economy model
開發組會繼續製作8位元模式,該模式與專屬的經濟模組會持續更新。
- next “fun” mode will come on April 1st, it’s possible it will be an
updated Karl along with the reworked Winter mode. If new mechanisms are
available at that point (respawns for exampkle), they will definitely be
used. At this moment many features are implemented via fun modes.
愚人節的模式可能會是「卡爾改版加上冬季趣味模式」的方式,如果重生機制趕得上
的話會加到趣味模式裡,同時會有許多新功能。
- the initial idea for New Year fun mode was a battle of KV-2′s with Santa
Claus hats, that would shoot each other with snowballs, but everything
depended on introducing new physics and that’s why this mode didn’t appear
原本的新年趣味模式規劃了「聖誕KV-2老人雪球大亂鬥」,但因為要規劃新物理機制
所以沒有加入該模式。
- developers also had an idea for a third type of shells, that would actually
build bricks (as cover), but it would require a lot of development and that’
s why it was scrapped
開發組還想到要加入「建築砲彈」,但需要費太多功夫而作罷。
- the idea of healing shells is very old, first who came with it was SerB,
who wanted an April 1st trolling by giving arty “healing shells” in random
battles. Last to propose this thing (healing shells for arty) was Jove
(famous Russian videomaker) during his meeting with developers in Minsk. In
the end, WG decided to use it in this fun mode.
「醫療砲彈」是SerB發想,而Jove提議作為愚人節Troll炮兵的點子(!),後來開發
組決定將之加入趣味模式中。
- WG is working hard on PvE mode, which will apparently have some sort of “
support class” (“healer”), that will be able to replenish health
WG正在製作PvE模式,其中會有類似補師之類的支援。(譯:搞個維修車出來如何)
- currently, Russian servers are experiencing lag due to the overload of
internet pathways because of Russian Christmas holidays
(俄服情形,略)
- currently, Russian servers (all 9) are capable of handling 1,15 mil players
at the same time
俄服九個伺服器同時可以容納約一百一十五萬人同時上線。
- the “Scout” (LT) in winter mode will be reworked in next version of the “
8-bit” mode, as it’s weaker than other classes
趣味模式中的LT在下個版本會重製,會比其他兩台弱。
- there will also apparently be a fun mode with respawns where everyone plays
for himself
未來可能會有Free for all模式。(譯:真正的 1 vs 29!)
- superplatoons (5 man platoons) won’t be in random battles – for now.
There were ideas to balance them against one another so each team always have
one and to limit their number per battle to one.
目前,極限組排不會加到隨機戰裡,有人提出以限制每邊各一組的方式加入。
- at first, developers thought to give healing shell green tracers, but this
idea was scrapped later on
開發組一開始原本想讓治癒砲彈曳綠光,但後來放棄了。
原文網址:http://ftr.wot-news.com/2015/01/06/6-1-2015/
http://ftr.wot-news.com/2015/01/07/evilly-stream-qa/