[情報] 2/17 Q&A and so on

作者: tai33ru (磁磚大)   2015-02-18 23:32:42
祝大家新年快樂~除夕夜來帶給大家昨日的Q&A
有錯誤請不吝指教,不過這幾天人在養肥中,不一定會上線
有錯上線時會盡快更正Orz
- currently there are no plans for tier 10 light tanks
目前沒有推出TXLT的打算。
- T34 (premium) will not be rebalanced
T34不會重新平衡。
- 0.9.6 accuracy change did not bring significant change in the percentage of
penetrating shots in the game
9.6的準度變更並沒有對遊戲中的擊穿率帶來重大影響。
- platoon missions to be removed from IM’s? “I cannot say anything yet”,
later on however Storm states they will stay
移除個人任務中的組排因素?「還不能說。」但稍後Storm表示仍然保留。
- the physics test ETA is the end of February or March
新移動機制的公測預估在二月底到三月上線。
- the amount of HD models in 9.7 is “less than 20〃 (and these models
include also the new French HD tanks, so it’s more like 15 reworked HD
models)
9.7的HD化模型少於20個,去除掉新法國中坦線兩台車,大約有15台車HD化。
- developers do have a list of models sorted by HD priority, but in the end,
the models are not released in this order anyway, they are rather released “
when they are ready”
開發組原先的確有HD化模型優先順序的清單,但最後模型並未照這個清單的規則推出,
因為他們寧願模型準備完全再推出。
- the changes to IM’s in the future will include bug fixes and changing
those missions that “interfere with team gameplay”
未來個人任務的變動會包括抓蟲還有更動那些會妨礙遊戲合作的任務目標。
- 9.7 itself will not be delay because of e-sports
9.7不會因為電競因素延後推出。
- Leopard 1 lost less than 0,5 percent of accuracy after 0.9.6
豹一的命中率在9.6之後只掉了0.5%。
- what are the “viewrange and other system things” mentioned to be reworked
by Storm after 9.7? “No comment for now”
有關於9.7「視野與其他系統」重製的細節?「不予置評。」
- Storm states that when he said that some guns now do 2 percent less damage
after 0.9.6 accuracy nerf, this concerns the least accurate artillery guns,
Storm does not consider this a serious drop of vehicle performance
Storm對稍早他提到某些炮在準度更動後傷害輸出掉了2%,他表示這包含準度較差的炮
兵,他不認為這代表車輛的輸出表現嚴重下降。
- developers are thinking about the artillery concept as a whole, but haven’
t for now decided what to do with it
開發組正在將砲兵作為一個整體來思考,但目前還未決定該怎麼做。
- 2-arty-per-team hardcap will not be implemented, this was discussed already
in 8.6
兩邊最多個兩台炮車的限制不會做,這在8.6就討論過了。
- the changes in Bigworld in 9.7 will mostly be internal. Wargaming expects
performance increase from it (maybe even significant), but they haven’t
tested it yet, so “no promises”
9.7BW遊戲引擎的變動是內部性的,WG期待會給玩家帶來較佳的遊戲表現,但還未經測
試,不敢保證。
- the abovementioned performance increase would be the result of “many small
system optimizations”
上述提到的性能表現提升是許多系統小優化的成果。
- the Bigworld upgrade however does not mean that the “twitching” of icons
beyond your viewrange on minimap will stop
BW引擎的升級不代表視野之外的小地圖圖標順移的情形會消失。
- developers are still thinking (discussing) whether the 2 percent drop in
damage done after 0.9.6 warrants another accuracy change
開發組正在考慮及討論關於2%的傷害輸出衰退是否必要進行另一次的準度變更。
- “old” pre-nerf (very old) HE system will not be returned
HE傷害Nerf前的機制不會回歸。
- HE shells will apparently not have realistic shockwave behavior (sort of “
flowing” into open topped tanks for example) due to issues with inconsistent
performance (SS: as in, the results would be uncomprehensible for players)
HE不會導入真實的衝擊波效果(SS:例如噴濺進開頂車),因為會有遊戲表現不符的
問題。(SS:玩家會搞混)
- Storm comments on Armored Warfare feature of “hitting vehicle-critical
area deals additional damage, hitting non-critical areas like rangefinders
deals 50 percent less damage”: “this would produce too random shooting
results when firing at longer distances – at a “silhouette””
Storm評論關於AW的傷害系統「擊中要害會增加傷害,沒有擊中要害,像是測距儀類的
只會造成一半傷害」時表示這會造成長距離射擊敵人剪影時有太多隨機性,
- after 0.9.9, it’s completely possible patches will be numbered like
0.9.10, 0.9.11 etc.
9.9之後的版本號完全有可能會繼續編號下去。
- Q: “Open topped TD’s suck – they get discovered when firing quickly,
they have no armor and now they have less viewrange than heavies!” A: “It
happens.”
Q:「開頂車太差了,他們快速射擊後會被發現、沒有裝甲,現在視野又比重坦還短!
」,A:「對阿,命運真奇妙。」
- more than half of the work on the new motion physics was the effort to make
it run on current WoT servers (so they aren’t “overloaded”)
為了讓新移動系統在目前的引擎上能夠運作,WG投入了過半的努力。(SS:所以新機
制並不會造成伺服器額外負擔)
- new motion physics completely eliminate the issue, where the tank, going
close to a wall (rock) gets “stuck” on some tiny piece of the object and
moves only very slowly or not at all
新移動機制完全解決了先前會遇到的卡在地型、物件上移動困難的情況。
- individual missions will not go away, there is no time limit to complete
them
個人任務沒有時間限制,不會結束。
- new set of individual missions (new reward tanks) will not come soon,
possibly even next year
新的個人任務設定(及新獎勵車)不會很快,也許甚至到明年才會有。
- RNG will not be reduced from 25 to 10, not even for esports
即使以電競來談,RNG也不會下降至正負10%。
- new render range (circle) will be cca 564 meter radius (a circle of 1km2
surface)
新的圓體渲染距離大約是半徑564公尺。
- the new individual mission changes for 9.7 are not ready yet, it’s not yet
clear whether the mission to destroy 3 enemy tanks with one shot will
disappear
9.7的個人任務更動與修正還沒有準備好,還不確定一炮三殺的任務目標會不會拿掉。
- XP buff for arty (so it gets as much XP as if it wasn’t firing by someone
else’s spotting) was not discussed yet
增加砲兵收益的議案還未討論完。
- servers are being constantly upgraded
伺服器不斷的升級中。
- Dicker Max will not have its 400 meter viewrange nerfed
Dicker Max不會Nerf視野。
- a player wishes all historical WW2 vehicles to be in HD by May. Storm
states that unfortunately that will not happen.
有個玩家希望所有二戰史實車能在五月的時候HD化,Storm表示這願望不會實現。
- in both simplified and full motion physics (see previous post), a handbrake
turn (“police turn”) will be possible
無論是簡易的或是完整的移動機制變動都可能有手煞急轉可以玩。
- 9.7 will not bring multiturret mechanism
9.7不會推出多砲塔機制。
- ramming mechanism will be reworked soon
衝撞機制會在近期重製。
- Object 263 will not be buffed for now
Oblect 263不會Buff。
- PvE will come only in distant future
PvE在遙遠的未來才會推出。
- new gun and engine sounds will come in medium future, same goes for new
grass and tree render
新的炮聲與引擎聲預計在中期未來推出,同樣的時程內也有新的草地與樹木渲染效果。
- it’s possible but not sure that in distant futures, clouds will move like
in WoWs
有可能但不確定遠程未來後WOT的雲會像WOWs那樣移動。
- it’s not sure whether the TD viewrange changes are final, developers will
watch statistics
不確定TD視野Nerf會不會是最終版本,開發組會看看數據。
- it’s possible Japanese heavies will come in 2015
2015推出日本重坦是有可能的。
- developers know about the “7/55〃 TB exploit, it will be fixed and those
who used it will be punished
開發組知道團隊戰中「7車55點分房值」的BUG利用弊端,之後會修正而利用BUG的人會
受懲處。
參考:http://ftr.wot-news.com/2015/02/17/regarding-the-team-battle-exploit/
原文網址:http://ftr.wot-news.com/2015/02/17/17-2-2015/

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