[情報] 2/21 Q&A and 開發組時間 Q&A

作者: tai33ru (磁磚大)   2015-02-23 01:55:05
新年好,明天就要正式上班上課了,祝大家新年願望都可以實現
請大家慢用~
2/21 Q&A
There are rumors that the physics test might start as early as 26.2.2015, but
this is not confirmed.
傳聞2/26可以玩到新移動機制測試,未證實。
- the decision not to release some content in 9.7 due to WGL is final, it was
already postponed for 9.8
因為WG聯盟的關係,9.7有些釋出內容會延後是最終消息,這些內容延到9.8推出。
- if you get 7 TD’s per team only in 25 percent of battles, it’s apparently
not a problem according to Storm
Storm表示,如果你只有四分之一的戰鬥遇到每隊各七台TD,那不成問題。
- currently, the amount of TD’s per battle is slowly decreasing ever since
last few patches
目前來看最近幾次改版中,每場戰鬥中TD的數量正緩慢減少。
- T34 premium collision model doesn’t correspond to visual model? “Happens.
We will fix it when the vehicle is reworked to HD.”
T34的碰撞模型與視覺模型不相符?「的確,我們會在HD化的時候一併修正。」
- Storm confirms that the physics test will come soon, but there are
difficulties with the “simplified” model, including issues with server
performance, discovered in the supertest phase. The “simplified” variant
thus has to be reworked and is not ready yet, so the test will only have one
variant of physics, the “realistic” one.
Storm確認新移動測試很快就會上線,但目前簡易模式在超測時發現在伺服器表現的部
分有些問題, WG正在製作簡易版的修正版,但還沒做好,所以測試上線時只有真實版
移動測試。
- Storm states that the physics test will come “at the end of February, but
no promises”
Storm表示新移動測試會在二月底上線,但不保證。
- Storm confirms that “many” IM conditions will be reworked
Storm確認許多個人任務的任務目標會重製。
- developers are working on HD environment (maps) as well, no ETA though
開發組正著手進行地圖HD化作業,沒有確切時間表。
- Soviet vehicle models as a whole will have a texture/material overhaul, the
same goes for German and American vehicles, but not very soon
全部的蘇聯車模會進行貼圖與物件大改,同樣的還有美車與德車,但不會很快就做。
- Storm considers T29 to be very comfortable to play
Storm認為T29玩起來很順手。
- camo system has not changed from 8.6 apart from patch 9.1, in which the
camo factor loss when firing a gun on a TD was normalized with other classes
隱蔽系統從8.6以來都沒改過,除了9.1的時候TD的開火隱蔽加成移除,變得跟其他車
種一樣。
原文網址:http://ftr.wot-news.com/2015/02/21/21-2-2015/
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開發組時光之「檢舉」專題 Q&A
Hello everyone,
every week, Wargaming FM radio runs a one-hour show, an interview with
various developers on various topics. Earlier I translated the show name as “
developer time”, which is not correct, sorry for that (was caused by the
fact that the same word means “time” in Czech and “hour” in Russian).
This time, it’s about game-mastering (punishments for breaking the rules)
and the developer is a person from the GM derpartment, introduced only as “
Kirill”. Here’s what he said. Please note that this deals with ingame
report system, so when I write “report”, I mean “complaint in the game”,
unless specifically stated otherwise.
這個單元是WG的收音機頻道,每周會有一個小時,開發組會有人來跟大家談談遊戲的
各種主題。
- developers are collecting statistics on ingame complaints and it’s
possible that the number of complaints will be increased, but the issue with
this is that people use 2-4 complaints on one rule breaker
開發組正在收集玩家對遊戲的各種投訴的統計資訊,而投訴的數量有增加的趨勢。然
而問題是玩家有時候會在一個爛咖上用上兩到四個投訴。
- the system deals with several million complaints every month
系統每個月處理上百萬的投訴。
- when a complaint is made, it is saved on the server along with chat log,
general battle log, damage log etc., everything is written down and WG
employees have a look at the sum of information and make a conclusion out of
it
當投訴成立,會和其他遊戲數據一起存在伺服器上,然後由WG的員工來檢視資訊並做
出裁決。
- to report one player multiple times is completely pointless, the report
will be investigated either way even it you report only once
一案多報是無用的,就算你只投訴一次案件仍然會被處理。
- earlier, the amount of reports per day was limited to 5
早先玩家一天能檢舉的限制次數是五次。
- if multiple players report one player, that one player will be investigated
earlier
如果有多玩家投訴該玩家,該玩家的案件會比較早被檢視。
- the amount of reports does influence the speed with which the reports
against that player are handled
投訴的數量的確會影響該投訴案件的處理速度。
- it is true that the players with most reports against them are investigated
first
被投訴最多的玩家的確會最先被處理的。
- developers would like to implement a “positive report” (saying “thank you
” to someone) – it’s possible it will be implemented, but there is no
final decision yet
開發組想要開發一個「正面回報」的機制,很有可能但還未決定。
- voting on ban/kick will not be implemented
不會推出投票Ban人或踢人的功能。
- investigation of reports by normal players (like it is in CS) will not be
implemented, it’s too much responsibility and it would only end by people
banning each other
不會推出由一般玩家來判定檢舉的功能,責任太重大了,還會造成玩家互相仇報的可
能。
- as a general rule, troll platoons are not punished, as they are not
forbidden by rules, but situations where tier 10 tank brings tier 1′s into
high tiers are investigated on individual basis
一般來說戳排不會被處罰,因為規則上沒有禁止,但像是十階拉一階上來死的那種會
單獨拉出來研究。
- bots are a major issue at the moment (they are being developed very fast),
WG is strongly opposing them. When investigating a bot complaint, more WG
resources are spent than when any other type of complaint is investigated
BOT是目前主要的問題,WG很努力地在對抗BOT,當WG研究有關BOT的投訴時會投注比其
他投訴更多的資源。
- general punishments for rule breaking are the following: 1 hour ban, 1 day,
3 days, 7 days, 14 days and permaban
一般來說處罰的順序如下:BAN 1小時、1天、3天、7天、14天最後是永久。
- investigating forbidden mods is the most difficult issue for game masters,
as the files are running on player’s PC, but WG has some methods of fighting
them and can determine, whether the player used illegal mods or not
偵測玩家是否運行被禁止模組對GM來說是最難的,然而WG也有機制來偵測玩家是否為
之。
- more complaint reasons will not be added, all the main points are already
there
不會再加入更多檢舉理由,主要的檢舉原因都已加上了。
- developers are keeping tabs on recidivists, there is even a top ladder of
rule breakers
開發組對累犯者一直保持追蹤,甚至有「天梯」制度紀錄。
- the compensation for damage caused to you by allies will not be implemented
不會有盟友造成傷害的賠償金。
- false reports do not lead to punishment
檢舉錯誤不會招致懲罰。
- do not respond to provocation, you will also be punished
不要對挑釁做出回應,不然你也會受到懲罰。
- complaint system abuse by platoon, clan or company (as in, entire clan
reports someone) will be noticed by game masters
GM會注意關於檢舉系統被組排、公會以及戰車連濫用的問題。
- the automatic ban system (punishment for teamdamage) does take various
factors in account, such as where the tank is located, where is it looking,
how much damage did the player do etc
自動BAN人機制會考慮到諸多因素,像是車輛的位置、車輛看著哪邊、玩家造成多少傷
害等等。
- the system keeps track of “teamkill points” and it’s possible that if
you damage someone in the battle, you will be banned before the next battle
after your last battle ends
系統會持續追蹤玩家的「友軍傷害點數」,因此有可能你在一場戰鬥中傷害隊友,而
在下一場戰鬥之前以及最後一場戰鬥之後被BAN。
- complaints in battle and after battle are reviewed exactly the same way
承上,戰鬥中或戰鬥後檢舉也以同樣的方式進行。
以上某些資訊可能可以解開一些人對於檢舉的疑惑
祝大家新年快樂。
原文網址:http://ftr.wot-news.com/2015/02/21/developer-hour-qa/

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