[情報] 3/12 3/13 Q&A

作者: tai33ru (磁磚大)   2015-03-14 23:01:12
Q&A再開,此外今天有新金車設計,Type-59車身搭配巴頓頭
連結在此:http://goo.gl/IE1wuR
3/12 Q&A
-While it's theoretically possible to generate objects on random spots in
Bigworld (for example randomized bush placement), it won't be done due to map
balance issues;
理論上現行遊戲引擎中實施物件出生點隨機分布是有可能的(像是草叢隨機生長),
但是因為地圖平衡的緣故而不會實行。
-Average time of battle is 7 minutes, although it varies from tier to tier.
In last 6 months, it hasn't changed much (RG: As long it's not a tier 10
battle, those take almost the entire time and often end in draw);
儘管每階的數據有落差,但每場戰鬥平均時間為七分鐘。這數據在過去六個月來變化
也沒有太大變化。(RG:十階場例外,通常都會拖到時間結束然後常常平手。)
-The option to "crush" a tank by ramming it into a solid object (house, wall)
will not be added;
車輛撞到硬物(牆、屋子)然後受損的概念不會實裝。
-Apparently the T95 specifically will not be buffed in order to compensate
for its poor mobility on WoT hilly maps;
目前並不會因為T95在現行的丘陵地圖中機動性低落而增強他。
-There are no plans to compensate players for the accuracy nerf of premium
vehicles ("we might as well compensate for removing their favorite camping
spots on maps")
目前沒有補償金車準度削弱的計畫。(要補償我們可能也會因此將他們最愛的龜點給
拔掉喔揪咪~)
-All tanks or at least classes having the same view-range would be "boring";
全部的或是同一階的車輛擁有相同的視距會讓遊戲變得很無聊。
-The goal of Super Pershing HD rework: "we are trying not to change the
armor";
目前針對潘興的HD重製:「我們會試著不要改動他的裝甲。」
-Firepower-wise, LT7 and LT8 vehicles are much like MT7 and MT8, "only the MM
spread is different";
以火力來看七八階LT跟同階MT比較像,只有分房有差。
-Developers are working on making the classes more diverse;
開發組正在試著讓車種之間更分歧
-After the TD viewrange nerf, the nerfed vehicles now do less damage with
their own spotting, but overall their damage output was not reduced;
在TD砍視野之後,被砍的車們自開自打的傷害變少,但是他們的總體傷害輸出並沒有
降低。
-Q: "There are too few brawler tanks!" A: "Play more brawler tanks then.";
Q:「近戰車太少拉!」,A:「那就多玩那些近戰車唄。」
-Q: "What am I supposed to do with long range support vehicles on maps that
force me to brawl?" A: "Be inventive :)";
Q:「如果我是台長程火力支援車進了得要肉搏的地圖該怎麼辦?」A:「想像力是你
的超能力!」
-Individual missions did not reduce the average battle time significantly
(RG: "significantly")
個人任務並沒有明顯降低平均戰鬥時間。
-Soviet light tanks are doing very well statistically, maybe too well;
蘇聯LT的數據表現很好,或許還有點太好了。
-There are plans to add a spotting point to the end of the gun barrel (RG: No
more bush hugging!)
有計畫在炮管尖端加上一個視野掃描點。(RG:龜草玩家掰掰!)
-Regarding spotting points on your vehicle, nothing changed recently;
然而目前沒有更動視野掃描點設定。
- MM doesn't take into account whether you just played the map it puts you on
or not (RG: It should, pretty I'm not the only one that has the same map
three time in a row once in awhile).
MM分房時沒有把玩家前場玩甚麼地圖考量在內。
原文網址:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa.html
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3/13 Q&A
-9.7 test will start later today;
9.7測試會在今天稍晚開始(但事實是延後了...)
-9.7 will bring the IS-3 in HD after all;
IS-3尊爵不凡HD化終於上市!
-The changes in BigWorld in 9.7 are mostly internal, they won't be noticed by
players apart from perhaps some small performance improvement;
同樣的遊戲引擎改動不會為玩家所感受,但會小幅度改進遊戲效能。
-More big news for World of Tanks will be announced after 9.7 comes live;
9.7上線後會有更多重要消息披露。
-The Overlord map is very historical, the mapmakers made a trip to Normandy
to study the architecture and environment there in details;
「大君主行動」地圖是非常史實的,做地圖的去諾曼地實地考察詳細的建築與環境參
數。
-It's possible that 0.9.7 will bring some buffs and some nerfs;
9.7會有一些Buff 'n' Nerf。(如稍早版友貼文,Nerf已經公布)
-The option for players to select which map they want to play in random
battles will not be implemented (RG: should be more select the ones we don't
want, map rotation tends to give a overdose of the same maps way too
frequently).
重申不會讓玩家可以在隨機戰鬥中選擇想玩的地圖。(RG:至少可以給我們選擇不想
玩的吧?現行玩家常常會輪到同一批地圖...)
(譯:RG你還太嫩...這問題講很久了)
原文網址:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa_13.html
PS.在我翻完Q&A的同時 3/14的出了...Orz

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