NEW FEATURES (All Platforms)
Featured Game Mode - We're introducing Featured Game Modes into our playlist
rotation. These are game modes that will be available for a limited time
only. New Featured Game Modes will be introduced periodically to replace any
outgoing Featured Game Mode. Our first Featured Game Mode is Marked For
Death, and Wingman Last Titan Standing will follow shortly after.
新增兩個對戰模式
Marked For Death - A player on each team will be marked for death! Kill the
enemy mark while protecting your teammate.
死亡標記 - 類似其他遊戲的VIP玩法,兩邊人馬將會隨機有一位玩家被上標記,殺死該玩
家才能得分,一旦任一邊有標記玩家被殺,系統會立刻再選出兩位玩家標記。
Titan Burn Cards – 14 new burn cards that add amped Titan weapons and
enhanced Titan abilities. You won't lose your selected Titan Burn Card if you
die as a Pilot, only when you die as a Titan. There is an orange highlight
around Titans that have Burn Cards equipped on the Titan Counter HUD and
Titans with active Burn Cards have an indicator near their health bars.
新增14種泰坦卡片,能強化泰坦武器與技能,當燒卡之後沒有呼叫泰坦,直接以駕駛員身
分死亡不會消耗卡片,直到你呼叫泰坦之後並讓泰坦爆炸才會消耗掉卡片。
Titan Insignias – Want to show off your accomplishments? You can now select
from a host of emblems to customize your Titan. Insignias are unlocked by
completing challenges but if you've already completed the requirements, that
emblem will be ready to use when the update installs. Two emblems come
courtesy of Penny Arcade (thanks, PA!) and another recognizes users who
completed the "Gooser" challenge the hard way.
可以在泰坦背上自訂一個小小的圖騰
Matchmaking - We've made improvements to matchmaking & team balancing. Now,
teams are rearranged just before the level loads, to further balance the
teams' skill and player counts. You'll notice that you're greyed out in the
lobby until teams are set. You'll also notice "Connecting…" as players join
a match.
對戰時的雙方人馬平衡再度強化。
Titan OS Voices – Players now have 3 Titan V.O. options to choose from
including the classic "Betty" as well as Jeeves and Lisa.
可以從3種泰坦語音中選擇自己想要的。
More Titan OS VO - New helpful warnings and observations from your Titan.
Challenge Tracker – You can now select which challenges you want to work
towards and find them easily. You can review your tracked challenges during a
match by bringing up the in-game menu.
可以追蹤挑戰,不用再慢慢翻找了
Lobby Music – The ability turn lobby music on or off.
Updated Menu Art – Menus get a new coat of digital paint with additional
art. The Main Menu background movie has been updated as well.
Audio - Killing a Pilot now plays a special sound effect to the killer and
unique sounds are played when killing a Pilot or Titan via Titanfall.
Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you've
equipped electric smoke, it will deploy electric smoke when it gets rodeo'ed.
If you've equipped the particle wall, it will deploy a particle wall when it
is under fire.
自動泰坦現在會自己使用技能,如果裝備電子煙霧,會在被其他駕駛員攀爬時自動放煙
Rodeo - You now see the name of the Titan you rodeo.
Burn Cards – You'll notice a Triple Burn Card selector on bottom right of
the HUD after you die. It's a reminder to use your cards and a convenient way
to select them.
死亡之後會在畫面上顯示能使用的卡片,以免玩家常常忘記使用
Burn Card overflow protection - To protect players who have a full Burn Card
deck from losing the opportunity to earn valuable rare Burn Cards, you may
now exceed your maximum deck size. However, you must discard down to a legal
deck size before you arm new Burn Cards. To make this less obtrusive, the
maximum base deck size has been increased from 26 to 46.
卡片上限從24增加到46,如果你是10轉的話。
Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6
cards per gen on top of the base 46 with a maximum of 100 for Gen 10.
Drift Guard - New "Movement Drift Guard" gamepad setting in options.
Unlocks – You'll still be able to unlock the Stryder and Ogre chassis by
playing Campaign, but you can also unlock them in normal MP modes. The
Stryder will unlock at level 15 and the Ogre at level 30.
原本要完成戰役才能使用的兩種泰坦,現在會在15級與30級解開
Win/Loss Streak – Your win/loss streak for the last 10 matches is now
displayed in the lobby over the image of the next map.
NEW FEATURES (X1)
Achievements – If you bought the Expedition DLC for Titanfall you have a new
set of achievements to unlock by playing the DLC maps.
有購買DLC的將會有新成就可以解
BUG FIXES (All Platforms)
Fix for no music playing when you join a match late.
Fix for Sonar Burn Cards not showing during kill replay.
Fix case for when "Titan Locking"/"Pilot Locking" indicator goes away.
Fix not being able to rodeo a Titan doing a synced melee kill.
Corporate: Restored Victory/Defeat music at end of match in Corporate on
Campaign.
Fix for getting stuck in Titan deploying nuclear core and nuclear core not
doing full damage when right next to Titan.
Fix cases where disembarking player directly from a Titan into the dropship
leaves that player behind.
Fixed players not ejecting from where the Titan is if they dash while
auto-ejecting.
Fix for Flyer ragdolls disappearing.
Fixed cases where punching would make a Titan fly. You might remember this
one from being featured on Kotaku.
Fixed the Smart Pistol being unable to lock-on when the frame rate is low.
(Thanks for reporting this one, forums!)
Fixed the Smart Pistol not being able to hit crawling Spectres.
Fixed occasional issue where Titan rodeo kills were not counted towards the
Brain Surgeon challenge.
Fixed a case where player jump jet effects would spawn endlessly.
Fixed a crash when attempting to necksnap a Pilot who is rodeo'ing a Titan.
Fixed a crash involving Sonar.
Fixed being popped into Spectre tubes on Corporate after jumping off from a
rodeo.
Fixed water not fogging properly.
Fixed cloaked players being too visible in heavy fog.
Fixed satchels skipping doomed state when set off with smoke.
Fixed hitching and fast forward motion when game has been running for a long
time.
Fixed tearing happening more often than necessary when running close to 60
fps.
BUG FIXES (PC)
Fixed crashes related to fullscreen mode.
Game window supports minimize.
Game minimizes when switched out.
Added very cheap low-quality water technique for min-spec PCs.
BUG FIXES (Xbox One)
Fix for issue where going into XBox menus causes 2 music tracks to overlap.
BALANCING (All Platforms)
In this update we've made a few changes to Pilot weapons and Big Punch to
ensure proper balance. Some weapons, like the Hemlok, were barely being used
while other weapons were slightly overpowered. We've done another round of
balancing based on feedback we've received from inside and outside of the
studio. We'll continue to listen to our community in regards to weapon/game
balance and thanks for sharing all of your feedback with us. Here are the
changes we've made this time around:
Satchels: Satchel damage has been reduced against Pilots only. They will
still kill a Pilot caught close to the center of the explosion, but the
fall-off is more severe now, allowing Pilots that are far from the satchel to
survive more often than they currently do.
C4炸藥對駕駛員的傷害降低
Shotgun: The shotgun now does a little bit less damage at midrange. It was
proving to be able to win fights that it should lose when at this range. We
also fixed a bug where the cursor would turn red, indicating it will hit an
enemy when the enemy was actually outside of the range of the shotgun's max
distance.
散彈槍在中距離的傷害降低
R101: This weapon was designed to be an all-purpose weapon, and it does that
quite well, too well, even. We've slightly adjusted it to make it a bit more
uncomfortable to handle and hit targets at long distances. It will kick a bit
more when fired but the effects are subtle enough to only be felt at long
range. We've also reduced its mag size from 30 to 24. The extended ammo
upgrade brings it from 24 to 30 (it used to go from 30 to 40).
萬用R101被設計的實在太萬用只好NERF,遠距離現在比較難打死人,
彈藥量也從30降地到24。
R97: While it already had a higher rate of fire than the CAR, the R97 was
pretty much inferior in all other ways. We've upped the RoF even higher to
make it handle up-close fights better than it did. It also has the fastest
time into ADS (aiming down the sights) now. The biggest change, though, is
that it now does a lot more damage than it did when rodeo'ing, making it a
better choice for Pilots who enjoy taking on a Titan. It is now the second
best weapon to use when rodeo'ing Titans (behind only the LMG).
R97對泰坦核心攻擊力提高,為全部武器第2名,第一名的為機槍,不過R97有消音器能
使用。
Hemlok: The Hemlok was one of the least popular guns in the game. Its role
was intended to be the long-range assault rifle, but it wasn't doing that
quite well enough. We've made it so that it is never more than 4 bullets to
drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also
kick less when fired. The drift when ADSing has also been reduced to allow
easier use against long-range targets. The silencer MOD used to take 6 hits
to kill an enemy Pilot at long-range, now it is 5.
Hemlok現在不管遠近距離,都只需要4發就能擊殺敵人(原本遠距離需要5發)
後座力下降,舉槍時間降低,如果使用消音器則需要5發擊殺敵人(原本需要6發)
AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3
bullets, now it will also kill long-range Pilots with 3 bullets.
燒卡片教出來的AMPed Hemlok近距離只需要3發殺敵,現在連遠距離也只需要3發
G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range.
The G2 has slightly less kick now as well. When the silencer is attached, the
G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at
range. The clip size has been increased when the match trigger attachment is
used to give you 12, rather than 8, rounds per magazine.
G2A4這把全部最爛武器終於要改強了,現在不管遠近都是3發殺敵,有滅音器的話則是
4發殺敵。
AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It
used to take 3 at a distance.
燒卡教出來的G2殺敵只要2發!
Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to
allow players to keep more of their surroundings in focus. This makes it
easier to maintain your "charge" while tracking enemy targets.
泰坦的電漿槍瞄準擊器時,鏡頭將會拉遠一點,好讓玩家找敵人。
Big Punch: We've taken a look at complaints about the Big Punch kit, and
decided to adjust it. Big Punch was especially problematic when an Ogre was
dealing the punch. It did enough damage to destroy the shields of a Stryder
and still do a chunk of damage to the Stryder's permanent health. Spamming
Big Punch as an Ogre also let it travel around at speeds higher than
intended. As such, we've decided to weaken Big Punch's effects significantly
when taken as an Ogre. The Atlas and Stryder didn't need as large of a
change, so we've only made small adjustments to Big Punch's effect when
applied to the Atlas and Stryder chassis.
泰坦第一神拳技能改弱,Ogre使用的時候傷害將會降低。