[情報] 戰爭機器4 線上模式相關情報

作者: f16leon (COCO)   2016-03-15 16:10:40
http://goo.gl/wysZ1k
以下摘錄重點翻譯
1) Multiplayer is getting a bigger focus this time:
"Historically, the campaign is the hardest thing to make out of any of these
games," says studio head Rod Fergusson. "So if you look at the development of
Gears one, it was probably 90 percent single player, 10 percent multiplayer.
Over the course of the franchise, that percentage shifted, but I don't think
it ever got above 70/30. Coming here, multiplayer has a much greater position
at the table. On day one, as we were prototyping our first campaign
experience, we were also building multiplayer maps. We really want to meet
the needs of not just recreational players but eSports players, and it's
something we've been thinking about for the entire development cycle."
這次會更加的注重在開發多人對戰上
戰爭機器1的時候,開發單機與多人比重約是9:1,之後的多人開發比重越來越提高。
Ryan Cleven is the Lead MP Designer:
Cleven's resume includes series like Need for Speed and SSX
多人對戰由Ryan Cleven主導,開發過NFS
We'd be shocked if Horde mode didn’t return:
The Coalition wouldn’t confirm the addition of any particular multiplayer
mode, but the team is keenly aware of the mode's popularity and seem focused
on making the Gears community happy moving into the future.
開發團隊目前不願意回應持久戰是否回歸,但機會應該很高
The multiplayer beta will start this spring:
During the beta, players will be able to play as five of the campaign's
protagonists. The first three are the three main playable heroes, JD, Kait,
Del. The fourth is Kait's mom and leader of the Outsiders, a woman named
Reyna. The fifth is Kait's uncle, Oscar, who is an ex-Gear soldier and expert
survivalist.
多人對戰BETA將在春季,可以玩到五位腳色,3個主要腳色,以及kait的媽媽和舅舅
媽媽是outsiders的領導,舅舅是前gear士兵
Multiplayer is still humans vs monsters:
To fit into the lore of the world, there will be at least three factions in
multiplayer, but these will still be separated into humans vs. monsters,
meaning one side will play as the new Swarm enemies, while the other side
with play as either COG soldiers or human Outsiders. We're not entirely sure
if multiplayer is only limited to these three factions, however, so it's
possible that there is a second, unknown monster faction.
多人對戰一樣是人類和怪物互打
The team is making a big push for the eSports market this time around:
The Coalition even has one staffer dedicated to work full time on the eSports
initative.
"Gears of War was one of the first games to be part of the eSports growth,
and it came around during a time when things like Twitch were just starting
to explode," says director of community Adam Fletcher. "What were trying to
do now is treat eSports as a brand. We started that with the Ultimate Edition
where we partnered with the ESL, and worked to created different seasons in
of a pro league as well as an open series that spans North America, Europe,
New Zealand, and Australia. During our championships, we had over 130,000
unique viewers on Twitch, and we sold out of tickets for a live event down in
Burbank."
這次也會將戰爭機器4全力打造成電競項目
Don't expect a lot of wind:
Wind is a big part of the story campaign, but at this time, the team isn't
planning on incorporating wind flares into the game's multipayer maps.
強風影響只會在單人戰役,目前沒有計畫把這效果帶到多人對戰
Multiplayer will run at 60 fps and will have its own dedicated servers:
What else do you want?
多人對戰將是60FPS,而且使用專屬伺服器
Balance is important to The Coalition:
The Studio has introduced a new takedown system that allows players to
initiate a series of close-combat melee takedowns. In single player these
might become fairly easy to pull off, but The Coalition has worked hard to
ensure that, in multiplayer, players on the receiving end of these have
several ways to counter the attacks and escape before a knife ends up in
their brainpan.
對戰平衡是個重點
新系統可以讓玩家在單機使出許多近距離攻擊來虐殺敵人,但線上對戰時,玩家也有許多
方法來反制這些攻擊
作者: TaipeiKindom (微軟基本教義激進份子)   2016-03-15 17:45:00
持久戰的參數平衡變化很細膩,做下去是大工程,希望這間工作室(叫啥阿?)若做不出來也不要草率去弄日後再慢慢用DLC方式推出持久戰這樣子我就很滿足了

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