※ 引述《talan (這個好吃嗎)》之銘言:
: https://youtu.be/VYaPj9nBcoI
: *遊戲向後(相容所有Xbox One,與相容X1的360遊戲)與向前相容(相容未來新Xbox主機遊戲)
: *周邊向後相容
: *GPU浮點能力 6 Teraflops,「有史以來最強大的主機」
: *記憶體頻寬 320GB/s
: *8核心CPU
: *支援 4K/VR 遊戲 (支援的VR設備尚未表)
: *2017 年假期推出
看來Scorpio的硬體還沒完全底定...
http://www.eurogamer.net/articles/2016-09-21-microsoft-on-project-scorpio-
ps4-pro-marketing-and-xbox-tweets
https://goo.gl/UF8Ldl
Xbox的資深產品經理Albert Penello最近與EutogamerA訪談提到Scorpio的記憶體頻寬
是384GB/s,比起E3發表影片透露的320GB/s還要高...
So as far as you're concerned, Microsoft will not dictate to developers that
they render games in 4K? That, if they wish, they can have their game run at,
say, 60 frames per second and not render natively at 4K?
Albert Penello: Yeah. We had to pick a number. Why did you choose six
teraflops? Why did you choose 384Gb/s in memory bandwidth? What's the point
of those numbers? The point of those numbers was to deliver Xbox One-quality
games in 4K. That's the point of those numbers. But we're not going to
dictate to developers that that's how they have to use that power.
Albert Penello說Scorpio為何定GPU浮點能力是6TFlops與384Gb/s的記憶體頻寬,
是因為具備這等能力才能以4K解析度呈現出Xbox One品質的遊戲。