https://wccftech.com/ex-bioware-boss-ea-creative-freedom/
前Bioware總經理、副執行長的Aaryn Flynn,
在接受Kotaku訪談,談到EA,讚揚它們給予自由發揮創意的空間,
也沒強制他們使用寒霜引擎。
Aaryn Flynn在Bioware有著長期的資歷,在離職前是Bioware的總經理,
他在Bioware的歷任過首席程式設計師、技術長、營運長等,
參與開發過柏德之門2、星戰:舊共和武士、翡翠帝國、質量效應、闇龍紀元等等
在今年遊戲者開發大會(GDC),他接受Kotaku的Podcast訪問,談到他在Bioware的
工作經驗。Kotaku問了幾個有趣的問題:
[On whether EA execs require studios to add microtransactions and similar
stuff]
EA的高層有沒有要求過工作室要加入微交易與類似的東西?
Not in my experience, no. They have an ambitious business plan and they
want to do certain things, everything from growing market share to entering
new markets, but those are very good goals, there’s nothing controversial
about those goals. They have a very solid business plan that everybody is
aware of and everybody works hard to deliver.
在我的經歷中是沒有的。他們有極具雄心的商業計畫,想做某些特定的事,
從提升市場份額到進入新市場,應有盡有。但這些都是非常好的目標,無可爭議。
他們有非常堅實的商業計畫,公司裡的人也都努力付諸執行。
I think they are a great company to be a part of because they care very
much about the creative process – they care about that – so they want you
to be successful, and they will do whatever they can to help you be
successful. Every company has got constraints and thinks you gotta do, things
you have to get done, but they are excellent at giving creative freedom for
sure.
我認為他們是一間值得加入的偉大公司,因為他們非常注重創意歷程,
正因為他們注重,所以希望你能獲得成功,而它們會盡一切努力來幫助你成功。
每一間公司都有其限制要你去遵守,有事情要你去達成,但EA對於給予創意自由
這件事非常出色是肯定的。