Re: [新聞] 電玩失調症現已被WHO認定為疾病

作者: luckyalbert (幸運知音)   2019-05-26 14:50:29
※ 引述《wizardfizban (瘋法師)》之銘言:
: "Gaming Disorder" Now A Recognized Illness According To World Health
: Organization
: https://tinyurl.com/y2yxwzc8
: The World Health Organization has decided to add gaming disorder to its list
: of recognized illnesses. The 194 members of the group made the decision toda
y
: at the 72nd World Health Assembly.
: WHO agreed to adopt the eleventh revision of the International Statistical
: Classification of Diseases and Related Health Problems, which is also known
: as ICD-11. This new revision of the ICD includes gaming disorder as an
: illness. According to WHO’s ICD-11 this is the definition and
: characterization of gaming disorder:
: “A pattern of persistent or recurrent gaming behavior (‘digital gaming’ o
r
: ‘video-gaming’), which may be online (i.e., over the internet) or offline,
: manifested by:
: Impaired control over gaming (e.g., onset, frequency, intensity, duration,
: termination, context);
: Increasing priority given to gaming to the extent that gaming takes
: precedence over other life interests and daily activities; and
: Continuation or escalation of gaming despite the occurrence of negative
: consequences. The behavior pattern is of sufficient severity to result in
: significant impairment in personal, family, social, educational, occupationa
l
: or other important areas of functioning.”
: According to Gameindustry.biz, WHO explained the decision to include gaming
: disorder was made by experts from different disciplines and regions and was
: based on reviews of available evidence.
: In June of 2018, WHO finalized the ICD-11 and various video game industry
: organizations, such as the ESA, pushed back on the decision. Gameindustry.bi
z
: reported last year that the ESA felt the decision in June “recklessly
: trivializes real mental health issues like depression and social anxiety
: disorder.”
: Today, WHO has announced the ICD-11 will go into effect on January 1, 2022.
: Gaming addiction has long been a problem for some and has been a highly
: debated and often discussed topic among health officials, gamers, researcher
s
: and politicians. Dr. Douglas Gentile, a psychologist, and the Iowa State
: University’s Media Research Lab head told Kotaku in an interview in 2017
: that, after surveying thousands of subjects, “We found that gaming precedes
: the depression if they’re damming enough areas of their life where it count
s
: as a disorder.”
: This classification and recognization of gaming disorder by The World Health
: Organization is a big step forward in the debate surrounding gaming
: addiction. Recently, members of the US Congress began creating legislation t
o
: ban addictive loot boxes.
: ====
: 不意外地....通過了。
: 2022年1月1號ICD-11正式生效。
我好奇一件事情
呆丸人多數人對政治狂熱比電玩失調還嚴重
這樣ICD code是不是也該列一下
有關這類的document不是嗎??
所以說個笑話
這世界上幾乎都是假的資本主義
頂多都是違反市場機制所做出的行為
除非已經失控了才需要管制
但看來真正失控的反而無法管制
超神奇的說It’s magic~
———————————————————
題外話:最近本肥肥的朋友們
一直被某些電玩的某種東西(比如說某個神樂
遮蔽惹雙眼
是不是也該去加入戒斷療程ㄉ行列惹呢?
☺ ☺ ☺
作者: kaj1983   2019-05-26 14:59:00
課太多單也該管一下了
作者: voei (voei)   2019-05-26 15:58:00
你可以去Google索羅斯與美國民主黨的關係

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