※ [本文轉錄自 PlayStation 看板 #1bWch3H- ]
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Reborn Only to Die?
重生只為再死?
Final Fantasy VII Rebirth may feature side content and minigames galore, but
the main story will un-doubtedly leave its mark. Since Rebirth brings the
story up to the point where the party reaches the Forgotten Capital, players
will need to reckon with Aerith's story arc after playing a game built around
deepening the connections between the party mem-bers.
FF7 Rebirth 可能將提供玩家豐富的支線內容和大量小遊戲,
但提到主線故事,無疑將留下十分深刻的印記。
在 Rebirth 將故事推進到隊伍到達遺忘之都之後,
玩家需要在一片過程不斷加深夥伴彼此牽絆的遊戲之後,迎來艾莉絲的故事弧線處理。
When I asked the development team about this scene, the previously jovial mood dropped into a
somber state. While the team is tight-lipped about how the events will play
out, it insists it has achieved something that will shock even the players who
have played through the scene in question multiple times.
當我詢問開發團隊有關這一場景的內容時,先前歡樂的氛圍變成了凝重的狀態。
雖然製作團隊對事件的具體進程保持緘默,
但他們堅稱,已經取得了一些即使對該場景多次遊玩過的玩家也會感到震驚的結果。
"Beginning with the original Final Fantasy VII,when we had started working on
it, it was already decided from the get-go that 'life' would be the central
theme surrounding Final Fantasy VII," Nomura says. "I knew that we had to
depict life and death within this title. Prior to Final Fantasy VII,there have
been other titles where characters have experienced tragedy, but many of them
have come back or been revived in some way. But I believe that loss is
something that happens unexpectedly,and it's not something so dramatic or
drawn out,but is something in which a person that you have to come back. I
believe that the person who dies should not return in this title, and that is
what we did with the original."
野村:
「打從原版FF7開始,當我們開始製作時,從一開始就已經決定『生命』-
將是圍繞FF7的中心主題。我知道我們必須在這個遊戲中描繪生與死。
在FF7之前,有些其他遊戲中的角色面臨了悲劇,
但當中的許多人,都以某種方式回歸或復活了。
但我相信失去是一種突如其來的事情,並不是那麼戲劇性或冗長的事情,
而是一種你剛剛交談過的人就這樣突然消失,再也不會回來的感覺。
我深信在這個作品中死去的人不應該再回來,這就是我們在原版遊戲中所做的。」
Those familiar with the scene know all too well the emotional impact the
events could have with deep-ened relationships and much better technological
capabilities to express the full scope of the events.
熟悉這一場景的人都非常清楚,此事件可能對深厚的人際關係產生巨大的情感波瀾,
而更先進的技術力,則可以更充分地表達此事件的全部面向。
The way the developers tease how it plays out, I can't help but be curious and
speculate about how it might differ from the original. After all, the
Whispers that helped control the fate of Remake are gone; maybe things can
play out differently this time. Or perhaps I'm just setting myself up to be
hurt again.
開發人員描述這件事情的方式,使我無法不對它會如何發展產生好奇,開始揣測,
我不禁開始思量,它到底會與原作有什麼不同。
畢竟,協助扭轉Remake命運軌跡的菲拉已經不再;也許這次事情會有所不同,
或著,也許我只是給自己打預防針,避免再次受傷。
Much like the characters in the Final Fantasy VII Remake series, who are no
longer governed by pre-determined fate, the developers talk as though the
possibilities in Final Fantasy VII Rebirth are endless.And after what Square
Enix accomplished through Final Fantasy VII Remake and how the team ex-plains
its approach to Final Fantasy VII Rebirth, I'm inclined to believe them.
就像FF7 Remake系列中的角色一樣,他們不再受到既定命運的支配,
開發人員談論起 Rebirth 的口吻,似乎都在認為其中的可能性是無窮的。
在 Square Enix 透過 Remake呈現出的結果,以及開發團隊對 Rebirth 的闡述之後,
我會傾向相信他們的觀點。
這結語標題太粗暴了 XDD
https://i.imgur.com/5qaKgHO.gif
https://i.imgur.com/xqICPt7.jpg
失去[裝備]也是一種突如其來的事情