https://x.com/moricalliope/status/1858354066742735137
https://pbs.twimg.com/media/GcozH55boAAjRoa.jpg
死神不僅通關了苦難之塔,還問Kay要不要做DLC給他跳 XD
Kay的感言:做這遊戲超好玩的
https://x.com/holocuredev/status/1858359917742072269
My secret minigame here was one of the things I was (and still am) the most
excited about in this update.
I woke up one day and thought I haven't really designed anything
platformer-like before, and it could be a great experience in game Level
Design, so then the idea hit me
https://x.com/holocuredev/status/1858359919432311203
It was INCREDIBLY fun for me to make this. I did nothing but write the
physics code and design the entire level for like a week straight.
I loved the experience so much, that when I finished the tower, I wanted to
make the next part immediately.
https://x.com/holocuredev/status/1858359920803856681
And I absolutely will for another future update. I learned I really enjoy
level designing in this way.
If it makes anyone feel any better, I too suffered through it myself many,
many, many times to test it constantly during development. Hours of pain
https://x.com/holocuredev/status/1858360778652344608
And again I'll just re-address it, yeah I figured not everyone will enjoy
this kind of game in HoloCure, but that's why it's entirely side content in
da HoloHouse area. I put it in because it's something I personally really
enjoy, and I enjoyed making it as much as playing it
https://x.com/holocuredev/status/1858361036341928123
Initially I thought it's fine to have it as an achievement, but I totally
understand and agree with the argument that core players want to complete
this game as a "VS" genre game, not a rage game.
I think that's a very fair point so I made the decision to separate it later
https://x.com/holocuredev/status/1858361665110102438
And with that, a lot of Holo House activities will be separated as well. But
in turn, they will be changed to require much more effort
For example, 50 fishing chain achivement? Nah let's separate it, then go with
a MILLION INSTEAD