[閒聊] HoloCure 苦難之塔 Calli通關

作者: kuoyipong (petohtalrayn)   2024-11-18 14:36:46
https://x.com/moricalliope/status/1858354066742735137
https://pbs.twimg.com/media/GcozH55boAAjRoa.jpg
死神不僅通關了苦難之塔,還問Kay要不要做DLC給他跳 XD
Kay的感言:做這遊戲超好玩的
https://x.com/holocuredev/status/1858359917742072269
My secret minigame here was one of the things I was (and still am) the most
excited about in this update.
I woke up one day and thought I haven't really designed anything
platformer-like before, and it could be a great experience in game Level
Design, so then the idea hit me
https://x.com/holocuredev/status/1858359919432311203
It was INCREDIBLY fun for me to make this. I did nothing but write the
physics code and design the entire level for like a week straight.
I loved the experience so much, that when I finished the tower, I wanted to
make the next part immediately.
https://x.com/holocuredev/status/1858359920803856681
And I absolutely will for another future update. I learned I really enjoy
level designing in this way.
If it makes anyone feel any better, I too suffered through it myself many,
many, many times to test it constantly during development. Hours of pain
https://x.com/holocuredev/status/1858360778652344608
And again I'll just re-address it, yeah I figured not everyone will enjoy
this kind of game in HoloCure, but that's why it's entirely side content in
da HoloHouse area. I put it in because it's something I personally really
enjoy, and I enjoyed making it as much as playing it
https://x.com/holocuredev/status/1858361036341928123
Initially I thought it's fine to have it as an achievement, but I totally
understand and agree with the argument that core players want to complete
this game as a "VS" genre game, not a rage game.
I think that's a very fair point so I made the decision to separate it later
https://x.com/holocuredev/status/1858361665110102438
And with that, a lot of Holo House activities will be separated as well. But
in turn, they will be changed to require much more effort
For example, 50 fishing chain achivement? Nah let's separate it, then go with
a MILLION INSTEAD
作者: cornsoup (清涼蓮子綠豆湯)   2024-11-18 14:37:00
還要做DLC喔
作者: apeter83   2024-11-18 14:40:00
最上面是yagoo 嗎?
作者: star12614 (Saki)   2024-11-18 14:41:00
是說死神名字英文跟日文唸起來不一樣 她會不會不習慣
作者: a25172366 (Ei)   2024-11-18 14:41:00
最多能有幾個存檔點啊?死神270硬幣是有拿完嗎最上面是Yagoo沒錯
作者: ThreekRoger (3kRoger)   2024-11-18 14:42:00
說可以存檔四次 所以應該是400個硬幣 大概
作者: star12614 (Saki)   2024-11-18 14:43:00
她玩兩次 第二次爬20幾分就登頂了
作者: Pegasus99 (天馬行空...的天馬)   2024-11-18 14:44:00
JK玩家日常 第二次就開始爆速 想當年168重玩2,3輪時也是快的誇張
作者: NGNL1103 (kiki)   2024-11-18 14:46:00
喪心病狂啊Kay
作者: nickmath (漢堡神偷)   2024-11-18 14:46:00
死神不用存檔點 所以硬幣隨便拿的
作者: grtfor (哦啦啦)   2024-11-18 14:47:00
不用存檔真的強
作者: m3fm03 (台灣水電工阿賢)   2024-11-18 14:48:00
他真的很愛玩這個耶= =
作者: howardandy (淡漠)   2024-11-18 14:51:00
厲害,我跳一下理智斷光
作者: super1937 (豬可殺。不可滷)   2024-11-18 14:54:00
我沒玩,但看到有留言說苦難之塔的名稱叫ICU不知真假
作者: inversexxx (鬼島的卡夫卡)   2024-11-18 14:54:00
看起來KayYu做這遊戲真的很樂在其中 寧願不收費也不想破壞這份樂趣
作者: super1937 (豬可殺。不可滷)   2024-11-18 14:55:00
作者: bbc0217 (渡)   2024-11-18 14:55:00
笑死 Jump King 死忠玩家
作者: Irenicus (Jon Irenicus)   2024-11-18 15:07:00
1小時多 有夠猛欸==下次該做個空洞的苦痛之路了吧
作者: kramasdia (New~~)   2024-11-18 15:17:00
笑死 dad真的是死忠的 罵完還是玩
作者: entaroadun (entaroadun)   2024-11-18 15:38:00
跳4小時了還在87%苦戰
作者: hh123yaya (KID)   2024-11-18 15:42:00
空洞那種做起來麻煩很多 一點點沒調好手感就會稀爛
作者: ki80655 (Xed)   2024-11-18 15:46:00
請做holo版小朋友上樓梯
作者: kobekai (阿凱)   2024-11-18 15:50:00
玩不了 直接理智斷線
作者: willytp97121 (rainwalker)   2024-11-18 15:55:00
嘴裡這麼說身體倒是很誠實
作者: ki80655 (Xed)   2024-11-18 15:57:00
還有holo版壺男和holo版only up, 讓世界感受痛楚
作者: a25172366 (Ei)   2024-11-18 15:59:00
我還沒到20%,有空來專心玩玩看
作者: jo8246hn (Rain)   2024-11-18 16:13:00
四個多小時跳完,沒存檔點能用我應該也不會想玩這鬼玩意
作者: RamenOwl (星爆拉麵肥宅)   2024-11-18 16:32:00
笑死 罵了又玩
作者: t77133562003 (我是一隻山羊)   2024-11-18 17:40:00
笑死
作者: x19005 (肥宅o'_'o)   2024-11-18 17:48:00
看了之後跑去載來跳,一個半小時金幣全拿無存檔跳完比jump king有良心多了 至少很多地方左右是沒挖空的還有續力條讓你看,還有很多地方都能反彈跳
作者: s8018572 (好想睡覺)   2024-11-18 17:56:00
太神啦沒有用checkpoint

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