大家好!
萬眾期待(?)的刀塔霸業更新又來啦!
這次更新滿多東西的,大家就一起看看吧
GENERAL(通用更新):
1.Added Scoreboard. Defaults to TAB on the PC.
新增積分榜 - PC端按Tab可以看現在所有參賽者的資訊。
(含資產,陣容以及等候區的卡牌等資訊)
2.Added Leaderboards. Welcome, Lords of White Spire.
新增天梯排行榜 網址在這 https://www.underlords.com/leaderboard
3.Further lighting tweaks to the board to brighten it up.
稍微把棋盤調亮一點
4.Update Notes can now be found from inside the game.
現在可以在遊戲的資訊頁面查看更新註記啦
5.Season Info: Heroes’ Ability info now shows damage type
賽季資訊:英雄資訊頁面現在有顯示傷害類別
6.New Kill Streak FX.
新的連殺音效
7.Unit VO is now spatialized (Audio will closely match where
the unit is located).
單位的聲音空間化(?)- 音效會符合單位的所在位置
8.Enabled additional sounds in unit combat.
啟用額外的單位戰鬥音效
9. Yo, Reddit:
Versus, Round Over and Round Start screens
will close on any non-UI click or ESC keypress.
對決提示(每回合一開始顯示對手的畫面),回合開始以及回合結束的畫面
現在可以點擊畫面上任一處(除了旗子,按鈕,選單)或者按ESC提早關閉
10.Yo, Reddit:
Versus, Round Over and Round Start screens won't appear
if the user is dragging units or items.
使用者在拖放旗子或者物品時,對決提示,回合開始以及回合結束的畫面不會顯示
11.Many UI improvements have been done.
完成了許多UI的改進
12.Added description of how the Hero Pool works to the Season Info UI.
賽季資訊中的英雄頁面增加了卡牌池詳細的運作方法。
(註:包含卡牌的數量以及玩家死後卡牌回歸到卡池中)
13.Hero stat changes from basic items is now shown
during combat as well during preparing.
不管是在戰鬥中或者準備階段,因為裝備物品造成的狀態改變,都能正常顯示。
14.Fixed Terrorblade Rank 2 and Rank 3 not updating his model
after casting Metamorphosis.
二星,三星恐怖利刃使用變身技能卻不變身的Bug修好啦!
MOBILE(手機版):
1.Added Battery Status.
新增電池狀態
2.Fixed play/pause buttons disappearing.
遊玩/暫停 按鈕會消失的bug修正了(註:應該是指單人模式)
3.Added Tap to Move option: For those who like to tap to place instead of dragging on the board.
新增點擊移動選項。獻給那些不愛拖動愛點擊的朋友!
4.Added Battery Saver mode.
新增省電模式
5.Can now query a hero's ability from the shop.
現在可以從商店中查看英雄的技能
6.More performance improvements.
更多的效能增進
GAMEPLAY(遊戲):
1.Fixed Demon Hunters not doing their jobs
and leaving enemy demons with their buff on.
修正惡魔獵人擺爛不做事,導致對手的惡魔還是享有惡魔特性的Bug
2.Fixed Techies planting their bomb in the wrong location.
修正爆破技工隊炸彈放錯地方的bug
3.Fixed all known AI Pathing issues.
修正所有AI選擇路徑的問題
4.Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%
玩家等級9時,2星卡出現機率 30% -> 25%, 3星卡機率 25% -> 30%
5.Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%,
Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%
玩家等級11時,
1星卡出現機率 10% -> 13%
2星卡出現機率 15% -> 20%
3星卡出現機率 30% -> 25%
5星卡出現機率 15% -> 12%
6.Round will continue for another second once the last unit dies,
giving the other team a chance for a last minute kill to force a draw.
在玩家最後一顆旗子死亡之後,回合會額外持續一秒鐘才結束。
這讓其他隊伍的玩家有機會在最後關頭達成平手
Reworked Streaks(重做的部分):
1.Lose streak gold:
連敗獎勵
從
3 - 4連敗 - 1金幣
5 - 6連敗 - 2金幣
7連敗以上 - 3金幣
改成
3 - 4 連敗 - 1金幣
5連敗以上 - 2金幣
2.Win streaks gold:
連勝獎勵
從
3 - 4連勝 - 1金幣
5 - 6連勝 - 2金幣
7連勝以上 - 3金幣
改為
3 - 4 連勝 - 1金幣
5 - 6 連勝 - 2金幣
7連勝 - 3金幣
8連勝以上 - 4金幣
8連勝以後獎金重置
Item Changes(物品更動):
1.Added Force Staff: Tier 3 Support Item
Push an enemy unit 6 cells in a random direction. (10s cooldown)
新增原力法杖:等級三輔助道具 - 可以將一個敵方單位往隨機方向推6格
2.Added Scythe of Vyse: Tier 4 Support Item
When the equipped hero takes damage,
transform the offending unit into a pig for 4s. (15s cooldown)
新增邪惡羊刀:等級四物品 -
當裝備此物品的英雄承受傷害,
將攻擊的敵方單位變成豬4秒鐘!冷卻時間15秒。(阿不是說羊刀,怎麼是變豬)
3.Added Big-Time Contract: Tier 2 Support Item
Equipped unit is Blood-bound in addition to its other types.
新增道具-重量級契約:等級二輔助道具 - 裝備的棋子可以額外獲得血親特性
4.Silver Lining: Now reads "Get 1 charge when you win a fight.
When you lose a fight, if charges remain, get 1 gold and lose 1 charge."
一線希望:
效果更改為 獲勝時獲得一格能量,
戰敗時如果能量不為0,則消耗一格能量並獲得一塊錢
5.Shaman Pluck: Chance increased from 5% to 17%.
薩滿膽識 - 把敵人變雞的機率從5%提升到17%
6.Blink Dagger:
Now generates 50 mana when activated.
Cooldown reduced from 60s to 15s.
閃耀匕首(跳刀):
現在每跳一次可以獲得50Mana
冷卻時間從60秒變成15秒
7.Tooth and Claw: Fixed not stacking correctly.
尖牙利爪:不會堆疊的bug修好啦!
8.Coordinated Assault:
It should be truly coordinated since it actually works now.
聯手突襲:
現在可以強襲一波了,因為這個物品現在真的有作用了
(註:所以上個版本沒作用囉...)
Hero Changes(英雄更動):
1.Medusa:
Split Shot:Now applies item effects on secondary shots.
梅杜莎的分裂箭,現在分裂出來的攻擊也能享有物品特效
2.Lycan:
Summon Wolves:Fixed not applying health buff correctly.
狼人的招喚狼群:
招喚出來的狼,不會吃到增加生命值buff的bug修好囉
3.Venomancer:
3.1 Health increased from [500, 1000, 2000] to [550, 1100, 2200]
生命值從 [500, 1000, 2000]調整到[550, 1100, 2200]
3.2 Summon Plague Ward:
Summon Count increased from 1 Ward to [1, 2, 4] Wards.
Ward is always Rank 1.
招喚瘟疫守衛
招喚數量從固定1隻改為 一次招喚[1, 2, 4]隻,守衛固定只有一星
3.3 Cast Point reduced from 0.5s to 0.13s.
施法時間從0.5秒 改為 0.13秒
3.4 Cooldown increased from 5 to [5, 6, 7].
冷卻時間從5秒改為 [5, 6, 7] 秒
3.5 Wards have 50% magic resistance.
守衛有50%魔抗
4.Disruptor:
干擾者
4.1 Alliances changed from Brawny Shaman to Brawny Shaman Warlock.
多一個特性,從悍將+薩滿改為悍將+薩滿+術士
4.2 Static Storm:
Also blinds the targets inside the cloud for a 25% miss chance
技能靜電風暴,範圍內的敵方角色除了沈默之外還會失明(25%攻擊失誤)
5.Mr. Warlock:
Shadow Word:
Cast Point reduced from 0.5s to 0.4s.
Cooldown reduced from 20s to 6s.
Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
Duration from 6 seconds to 3 seconds.
術士
暗言術
施法時間從0.5秒改為0.4秒
冷卻時間從20秒改為6秒
施放在敵人身上,傷害從 [100, 150, 200] 改為 [50, 100, 150]/每秒
施放在友方身上,治療量從 [75, 150, 200] 改為 [50, 125, 175]/每秒
技能持續時間從6秒改為3秒
Alliance Changes(特性更動):
1.Warlock:
Now reads: Whenever a Warlock casts a spell,
they form a link with the Ally who has the lowest health for 3 seconds.
When either linked hero deals damage,
both units are healed [50, 100, 150]% of the damage dealt.
術士特性
當術士施放技能時,會在術士與已方hp最低的棋子中產生連結。
被連接的這兩個棋子,任何一個攻擊敵人時,兩個棋子可以一起補血。
治療量為對敵方造成的傷害的[50, 100, 150]%
ex:A與B產生連結之後,A打出100傷害,A跟B都可以補50(假設場上兩個術士)
2.Shaman:
Now requires 3 Shamans (up from 2).
Now reads: Enemies affected by Hexes, Silences or Stuns
will generate -200% mana when attacked.
薩滿特性
現在要3個薩滿才能啟動
被變雞變羊,沈默或者擊暈的敵人會得到-200%的魔力
(註:不知道是倒扣還是不增加)