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Europa Universalis IV - Art of War- Dev Diary 8 - Sorties, Terrain andthe
Maghreb
歐陸風雲4:戰爭論開發日誌8:突圍,地形和北非
by Wiz
Published on 10-10-2014 17:26
We’re back with the end of week Europa Universalis IV: Art of War dev
diarywith a bit more information on how we are tweaking war fighting, some
bigchanges to big ideas and a look at Africa’s Maghreb region and how
redrawingthat map remakes the politics of the region.
我們終於來到了最後一周的EU4:戰爭論開發日誌。這次我們會公佈更多信息,包括對戰
鬥方式的改動,關於理念組的改動,並且鳥瞰一下我們對北非馬格裏布地區的改動,看看
我們如何重做這裡的政治區劃。
Sorties
突圍
A new feature in Art of War is the ability to sortie the garrison of a
provincethat is under siege. If a small, isolated army is besieging one of
your highlevel fortresses, you can now attempt to break that siege by
clicking the‘Sortie’ button. This will create a new army out of the
garrison of the fort,which will engage the enemy army besieging the province.
At the end of thebattle - win or lose - the sortieing army will return to
their garrison duty,unless you misjudged badly and they were wiped out to the
last man in whichcase the enemy gains control of the province as there is
nobody left to defendit!
戰爭論資料片中的一個新元素就是允許被圍城池的守城部隊突圍。如果你擁有的高等級堡
壘被一支孤立無援的小部隊圍攻,那麼你可以點擊“突圍”按鈕讓守城部隊嘗試突破圍城
這可以將你堡壘中的守城部隊組織成一支軍隊,攻擊圍困省份的部隊。戰鬥結束後(不論
輸贏),突擊的部隊會回到堡壘中繼續守城。當然如果你判斷失誤導致守城部隊突擊之後
被全殲,那麼你將由於失去守城部隊直接將城池拱手讓人!
Abandon Idea Group
棄用理念組
Sometimes you want to be able to change your mind. Maybe you picked
theOffensive idea group and then your military genius monarch died and
wasreplaced by the reincarnation of Henry VI. Maybe you started colonizing,
onlyto realize that all the good land was already taken and you were left
with onlyGreenland and Madagascar - safe from the coming pandemic, but
otherwise almostworthless. There are lots of reasons that a nation’s
priorities might changeover the course of three hundred years and you’ve
been chained to those earlygame choices even if they don’t fit.
有時候你就是想換個發展方式。也許你選了進攻理念,但是你極富軍事才能的國王掛了,
而繼任者是一個類似於英格蘭的亨利六世的貨色。也許你想殖民擴張,結果發現富庶的區
域早就被人捷足先登,隻剩下諸如格陵蘭島、馬達加斯加之流——那裏也許不是疫病橫行
,但也是毫無價值。整個游戲跨度長達三百年,我們會有無數的理由改變我們的發展重點
,但是目前我們只能沿著早期確定的道路越走越遠,即使這條路早就偏離了我們需要的方
向。
Until now.
現在,這些不再會成為我們的困擾。
Art of War now lets you do exactly that by allowing you to abandon idea
groupsthat you have already picked. Doing so will immediately clear that idea
groupslot and refund 10% of the points you had invested in that idea group
(usually40 points, but may differ depending on active modifiers).
戰爭論資料片中,允許我們通過棄用理念組來做到這件事情。棄用理念組後,理念槽立刻
被清空,並會返還已投入點數的10%(一般是每個理念返還40點,不過返還的點數會被目
前的理念花費修正所影響)。
Abandon Core
放棄核心
Art of War doesn’t just let you abandon your ideas, it also lets you
abandonyour dreams, specifically your dreams of reconquering core territory
lost toother states. Sometimes territorial ambitions must be forgotten for
the sake offoreign policy, and Art of War lets you do that by allowing you to
remove coresyou have on provinces that you do not own by simply clicking the
‘Abandon Core’button in the province that you’re giving up on. Of course,
giving up on yourrightful territory like that makes you look a bit weak to
others, so thisaction costs you 10 prestige. You do, however, get rid of an
irritant toharmonious relations between neighbors.
戰爭論資料片中不僅允許你棄用理念組,還可以放棄你的其他目標,譬如說你奪回核心的
目標。有時候由於外交政策必須放棄我們的領土企圖,新的資料片則允許你放棄目前不屬
於你的核心省份,只需要在你要放棄的省份的界面中點擊“放棄核心”按鈕。當然,放棄
本應屬於你的核心省份會使你顯得有些懦弱,所以這麼做會使你損失10點威望。然而,這
麼做可以解除你與鄰國之間的潛在衝突根源,與鄰國之間有更好的關係。
One Province - One Terrain
一省分 一地形
We’ve decided that the terrain system in EU4, while interesting, was
difficultfor the player to understand and plan their battles around. In the
free patchaccompanying Art of War, each province has one dominant terrain
type that willalways be the one used for battles as opposed to having a
percentage breakdownof possible terrain types. We’ve also improved the
terrain information overallby fleshing out terrain tooltips and adding river
indicators & tooltipsthat will show you which provinces have rivers flowing
between them.
EU4目前的地形系統非常有意思,不過太難於理解,也不方便大家理解並且謀劃戰鬥策略
。在與資料片同步發行的免費內容裡,每個省份都會有且只有一個地形類別,取代之前地
形機率的系統。我們也改進了地形地圖的顯示信息,當鼠標停留在某一省份上時,會顯示
這個省份的地形修正,以及進攻時是否有跨河攻擊的懲罰
New Price Mechanic
新的商品價格機制
Another new thing in the free patch accompanying Art of War is an overhaul
ofthe trade goods price mechanics. The old, confusing and unwieldy system
ofsupply and demand is now gone, replaced with a system of fixed prices that
areinfluenced by important events. For example, the base price of slaves may
befairly low, but when the Europeans start colonizing the New World in
earnest,the ‘Triangle Trade’ event will fire and greatly increase the value
of theslave trade... at least until the abolitionists get going a few
centurieslater.
另一個新的免費機制是貿易商品價格系統。舊有的商品供需系統不僅讓人迷惑,而且毫無
實用價值。在免費更新內容中,我們將用一個新的系統代替,利用重要事件來給予商品價
格修正。比如說,奴隸的基礎價格非常低,但是當歐洲人開始殖民新大陸時,會發生“三
角貿易”事件,使得奴隸的價格大幅上漲……大概直到幾個世紀之後的廢奴運動時才會結
束。
New Mapmodes
新的地圖模式
As usual, the patch also comes with a number of new mapmodes.
與往常一樣,這次更新也會伴隨著一些新的地圖模式的加入
The Simple Terrain Mapmode will color all provinces according to theirterrain
type, allowing you to quickly see which areas are the most suited forreckless
cavalry charges.
地形簡圖會用不同的顏色標識出不同省份的地形類別,允許我們快速了解各個省份的地形
,找到能最大限度發揮騎兵衝鋒的戰場。
The Local Autonomy Mapmode shows you the level of local autonomy(explained in
devdiary 1) in your provinces.
地區自治地圖標識各個省份的地區自治程度。 (地區自治詳見開發日誌1)
The Fort Level Mapmode shows you the current level of fortifications inall
provinces.
堡壘等級地圖標識各個省份的堡壘等級。
Maghreb
馬格里布地區
The Maghreb, which previously consisted mostly of Morocco, Algiers, Tunisia
andTripoli, has undergone significant changes to both provinces and
countries. Thewastelands have shifted, and there is now a eastern way through
the SaharaDesert, across the Djado Plateau, connecting the Maghreb countries
to West andNorth Central Africa through two paths.
現在,馬格里布地區的省份劃分、國家劃分已經發生了翻天覆地的變化,不再像以前一樣
簡單的由摩洛哥、阿爾及爾、突尼斯、的黎波里組成。荒蕪地區被重做,並且有了另一個
穿過撒哈拉沙漠、連接北非和中非的道路。這個通道穿過撒哈拉沙漠東部的雅多高原,所
以現在有兩個連接馬格里布國家和西非中非區域的通路。
The Kingdom of Tlemcen, one of the successors to the Almohad Caliphate,
hastaken the place of much of Algiers in the 1444 start date. Along with
severalsmaller countries and tribes such as Touggourt and M*zab, they have
thepotential to form Algiers if they gain control of key cities in the
region.M*zab is of special interest as the only Ibadi nation in the area and
the onlyIbadi theocracy at the start of the game.
特雷姆森王國作為穆瓦希德王朝的繼承者,在1444年取代了原來地圖中的阿爾及爾。在特
雷姆森周圍有許多小的部落和國家,當他們中任一國家控制個幾個關鍵省份時都可以成立
阿爾及爾國家。 M*zab在這些國家中即為特殊,是這個區域唯一信仰艾巴德派的國家,也
是全遊戲唯一一個艾巴德派的政教合一國家。
Looking further east, Tunisia*s borders have been expanded to better
reflecttheir historical area of influence, and the tribes in Djerid and
Fezzan are nowrepresented as countries in their own right. Tripoli, similar
to Algiers, isnow gone from the 1444 start date, but can be formed by these
tribes if theymanage to take it from Tunisia. In addition, if Morocco and
Tunisia shouldcease to exist, they can be recreated by tribes and nations
with similarculture who retake their respective homelands.
再往東看,突尼斯的國界被大大擴展,以符合歷史上突尼斯王國的影響區域;我們也設定
了兩個新的部落——傑里德和費贊,代表各自的利益。的黎波里與阿爾及爾類似,不會在
1444年出現,不過如果這些部落可以從突尼斯手中取得幾個關鍵省份,就可以成立的黎波
裡國家。
另外,如果摩洛哥和突尼斯不存在,相應文化的國家可以通過取得相應的省份來成立。
Many smaller nations which do not exist at the start of the game, such as
Sus,Tafilalt and Kabylia, make appearances later in the historical starts and
havecores from the start of the game on their key regions, meaning that they,
alongwith Fez, can be released or break free in any game. To make room for
theseadditions, the province setup of the entire Maghreb region is now much
morefine-grained, allowing for more interesting conflicts and power shifts in
theregion.
幾個在遊戲開始的時候不存在的小國家,比如蘇斯、塔菲拉勒特、卡比利亞,都會在一些
關鍵區域擁有核心,並且可以在稍後的歷史開局中出現。也就是說,這些國家可以隨時被
放附庸或者成為獨立國家。為了使劇本可以有更大的發展舞台,整個馬格里布地區的省份
設定更加細緻,讓這個區域有更加有趣的衝突和權力更迭。