[情報] Content Update 2.5.0 Patch Notes

作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 09:34:16
原文:https://www.pathofexile.com/forum/view-thread/1773975
The Breach Challenge League:
- Challenge leagues are a great opportunity for a fresh start in a new economy.
All of your old characters and items are still present in the Standard and
Hardcore leagues, but you're encouraged to join the new leagues, complete
challenges and demonstrate your mastery of Path of Exile!
- With 2.5.0, there are Standard and Hardcore variations of the Breach
challenge league available. They have the same core mechanics and items.
- Tears in the fabric of reality have formed throughout Wraeclast. Engage them
to expose an alternate realm and reveal those who dwell there. Slay monsters
inside the Breach to keep it open long enough to reap your bounty.
- Deep in the Breach, you may draw the ire of horrific new bosses: Breachlords.
The more damage you inflict on them, the more treasure they'll part with
during their escape.
- Among the riches found in the Breach, you may also encounter Splinters.
Combine 100 Splinters of the same type together to create a Breachstone. When
placed in the Map Device, a Breachstone allows travel into a Breachlord's
Domain, the one place where they are truly vulnerable.
- Monsters from the Breach drop new unique items that are specific to their
Domain. When slain in their Domain, Breachlords are able to drop Blessings
that allow these new uniques to be upgraded.
- There are a total of 35 new unique items specific to the Breach league.
- The new challenge leagues include a set of 40 new challenges. When you
complete 12 challenges, you will receive the Breach Footprints Effect. At 24,
you will receive the Breach Portal Effect. When you complete your 36th
challenge, you will receive the Demonic Wings Back Attachment. These
microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you
will receive pieces of the Breach Totem Pole decoration to display in your
hideout. The Totem Pole permanently showcases how many of the Breach
challenges you completed during the league.
New Content:
- Added 55 new unique items, 35 of which are exclusive to the Breach challenge
league.
- Added a new Intelligence/Dexterity Support Gem - Cast while Channelling:
While casting supported channelling skills, trigger another linked spell at
regular intervals, with a small damage penalty. This support gem is available
from the Sharp and Cruel quest reward in Cruel difficulty for the Witch,
Templar, Shadow and Scion. It is available for all classes from Petarus and
Vanja after completing The Eternal Nightmare in Normal difficulty. There's a
new Channelling tag on relevant skill gems.
- Added a new Neutral Skill Gem - Vaal Breach: Creates a Breach at your
location, making you vulnerable to its powerful inhabitants.
- Before her rescue, Navali is now guarded by The Faun.
- Very early areas in Act One have been cosmetically improved.
Hellions have had their art replaced with a new model.
New Features:
- Many of 2.5.0's features including the new renderer were deployed early with
update 2.4.2. Thank you for your testing and feedback.
- The DirectX 9 renderer is still the default. You can change to the DirectX 11
renderer in the options. We will make the DirectX 11 renderer the default
once we're sure there are no remaining problems.
- Melee action targeting has been greatly improved.
The challenge and achievements panel now has progress bars for numeric
challenges. Your overall challenge progress and challenge reward milestones
are also shown.
- Weapons now display their range on their item descriptions.
- Improved early tutorials.
- Added support for the slash symbol in Premium Stash Tab price fields.
- Various improvements to preloading have been made.
Essence Changes:
- Added the contents of the Essence League to the core game. You can now find
monsters trapped in Essences throughout Wraeclast, but at a lower rate than
when it was the current challenge league.
- The rate of finding multiple essences at once has been significantly
increased in maps (especially higher maps).
- At level 47 areas and above, Whispering Essences can no longer appear.
- At level 67 areas and above, Muttering Essences can no longer appear.
- The values of mods from Wailing Essences of Woe and above have been reduced,
resulting in a notably lower value of all mods from higher-tier Woe essences.
- Fixed a minor issue where the Muttering Essence of Woe amulet mod granted
values that were 1% too low.
- The gloves mod from Essence of Insanity now grant "Socketed gems have 16%
More Attack and Cast Speed" (down from 20%). Existing items will not be
changed.
- The weapon mod from Essence of Horror now grants a 16% chance to gain a
power, frenzy or endurance charge on kill (up from 10%). Old versions of this
mod can be updated using a Divine Orb.
- The weapon mod from Essence of Delirium now deals 750 chaos damage per second
for 10 seconds (down from 1,000).
Map Mod Changes:
- A large variety of new map mods have been added to the map pool.
- The "Grounded", "Molten" and "Incombustible" map mods that granted specific
elemental resistance will no longer appear on maps. They've been succeeded by
a new global elemental and chaos resistance map mod with lower values.
- The "of Stasis" mod that previously prevented player life and mana
regeneration will now also prevent energy shield regeneration. Existing
versions of the mod will continue to prevent only life and mana regeneration.
- The "of Smothering" map mod now only affects recovery rate of Life and Energy
Shield, no longer affecting mana recovery. This includes existing versions of
the mod.
- The "Splitting" mod previously added multiple projectiles at yellow and red
tier maps. They now only add two projectiles at all tiers. Existing mods will
not update unless a Divine orb is used on the map.
- "of Hemomancy", the mod that gave all characters Blood Magic, will no longer
appear on maps.
- "of Exposure" will now reduce maximum resistances by a lower amount. In
mid-tier maps, it'll reduce maximum elemental resistances by -5% to -8% now.
In higher-tier maps, it'll reduce maximum elemental resistances by -9% to
-12%. Existing mods will not update unless a Divine orb is used on the map.
- The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as
they could cause performance issues in areas with many monsters.
General Balance Changes:
- Increased the range of all melee weapons. This is also a significant buff to
the radius of Cyclone.
- In addition to the existing Forsaken Masters "quality of life" improvements
made in 2.4.2, the experience progression of non-Zana Masters has been
adjusted. It is now 30% easier to reach level 8 from 7, 20% easier to reach
level 7 from 6 and 10% easier to reach level 6 from 5.
- The Sextant Mod for additional currency items from Nemesis monsters is now
only available on red maps.
- Many monsters in end-game maps have been rebalanced, fixing cases where they
did too little damage.
- Reduced the damage of the bosses in the Overgrown Ruin map and chaos Warbands
leaders in general.
- Increased the damage of the bosses in the Shipyard map and lightning Warbands
leaders in general.
- Reduced monster pack density in the Twilight Strand slightly.
- Increased most totem damage, totem additional physical damage reduction and
totem attack and cast speed skills in the passive tree by 20-25%. This
doesn't apply to the Totemic Mastery notable passive.
- Doubled all sources of totem elemental resistance in the passive skill tree.
- Bleeding effects from non-puncture sources are now affected by the same
(additive and multiplicative) duration modifiers as bleeding effects from
puncture sources.
- Poison from non-Viper Strike sources is now affected by multiplicative skill
effect duration modifiers. Additive skill effect duration modifiers were
already being applied.
Unique Item Balance Changes:
- Cospri's Malice and Mjölner now have 250ms cooldowns on triggering socketed
skills (up from 100ms).
- Reduced block and spell block values on Rumi's Concoction by around 33%. A
Divine Orb can be used to reroll the stats within this new range.
- Facebreaker's critical strike multiplier has been reduced to 45%. A Divine
Orb can be used to reroll the stats within this new range.
- Grand Spectrum's increased elemental damage has been reduced to 4%. A Divine
Orb can be used to reroll the stats within this new range.
- The Aylardex now has an additional property: "80-100% increased Power Charge
Duration". This change does not apply to old versions of this item. Using a
Divine Orb on this item doesn't cause the new stat to appear.
- Nuro's Harp now has an additional property: "40% increased effect of Chilled
Ground". This change does not apply to old versions of this item. Using a
Divine Orb on this item doesn't cause the new stat to appear.
- Soul Strike's faster start of energy shield recharge has been reduced to 80%.
A Divine Orb can be used to reroll the stats within this new range.
- Energy From Within's additional energy shield has been reduced to 3-6%. A
Divine Orb can be used to reroll the stats within this new range.
Skill Balance Changes:
- Blade Vortex has been refactored. Instead of separate hits for each active
blade, the blades now increase the frequency at which all enemies in the
radius take damage, and the amount of damage they take. The skill now has a
base hit frequency of 600ms and has 10% increased hit rate per active blade.
Its damage has been reduced by 30% at all levels and it deals 30% more damage
per active blade.
- Reduced the maximum number of Summoned Raging Spirits to 20, but we have also
increased damage as the gem levels up to compensate. It's intended to be a
similar damage output but with less casting needed and less effective area of
effect.
- Ancestral Warchief now does 10% less damage at all levels. Fixed behaviour
with the center of the slam being significantly further away than the totem's
melee range. The skill now has +10 melee range at all levels, and the slam
will always be centered at melee range away from the totem.
- Scorching Ray now deals 10% more damage at gem level 20, tapered down to no
change at gem level 1.
- Raise Spectre now grants +30% elemental resistances to its minions.
- Decoy Totem can no longer evade and has a 4 second cooldown at all levels.
- Blade Flurry's "More attack speed" modifier has been reduced from 65% more to
60% more attack speed at all levels. Blade Flurry's targeting range has been
reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
- Blight's damage has been increased by 5% damage at level 1 of the gem, up to
35% more damage at level 20 of the gem.
- Totems and all other minions now have 40% elemental resistance and 20% chaos
resistance. This also includes minions that didn't have resistances
previously, like wolves.
- Fire, Cold, and Lightning Golems now have 70% resistance to their respective
element. Chaos Golems now have 60% resistance to Chaos.
- Flame Golem's damage has been increased by 200%.
- Ice Golem's damage has been increased by 75%.
- Lightning Golem's damage has been increased by 75%.
- Stone Golem's damage has been increased by 100%. Its chance to taunt on slam
has been lowered. Its melee attack range has been increased.
- Chaos Golem's damage has been increased by 65%.
- Melee Skeletons from the Summon Skeletons skill now deal 25% more damage.
Summon Skeletons and Vaal Summon Skeletons skills now have a cast time of 0.8
seconds, down from 1 second.
- Some triggered skills can now find targets that are farther away than they
could before.
- Reduced the damage penalty on Ranged Attack Totem to match Spell Totem. At
gem level 1, it has changed from -50% to -35%. At gem level 20, it has
changed from -31% to -26%.
- The Minion and Totem Elemental Resistance support gem now has a
multiplicative minion and totem elemental damage stat on it, scaling from 10%
at level 1 to 19% more elemental damage at gem level 20.
Trickster Ascendancy Changes:
- Weave the Arcane now also reduces damage taken by 8% if you have spent a
total of 200 mana recently.
Raider Ascendancy Changes:
- Avatar of the Veil's elemental damage has been increased to 40%.
- Avatar of the Chase's increase to Onslaught effect has been increased to 100%.
- Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on
hitting a rare or unique enemy.
- Rapid Assault now has a 100% chance to gain Onslaught on kill.
- Quartz Infusion now has a 100% chance to gain Phasing on kill.
- The minor Ascendancy skills leading up to Avatar of the Chase now grant 20%
increased Onslaught duration, instead of 5% attack speed.
Flask Charge Generation on Critical Strike:
- A character can now only receive one flask charge per Critical Strike every
200ms. This is shared across all flasks.
- The Harvest and Master Surgeon now follow this rule. Instead of giving a
charge to each of your flasks, they will only grant it to one.
- The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help
compensate for this change.
Zana League Mods Available During 2.5.0:
- Level 2: Onslaught
- Level 3: Bloodlines
- Level 4: Beyond
- Level 5: Warbands
- Level 6: Ambush
- Level 7: Perandus
- Level 8: Nemesis
One-time Passive Skill Reset:
- Due to balance changes, every existing character has been granted an optional
full passive skill reset.
- This process will also reset your allocated Ascendancy points.
- To perform this operation, click the "Reset all Passives" button on the
passive skill screen. Note that you must use this before allocating or
refunding any other points otherwise the option will go away.
Bug Fixes:
- Fixed a bug where "Culling Strike Against Burning Enemies" only applied to
ignited enemies, rather than enemies burning for other reasons (such as
Scorching Ray).
- Fixed a bug where you wouldn't be able to see someone casting Blight or
Scorching Ray if you entered their proximity after they had started casting
it.
- Fixed a bug where Temporal Chains didn't affect Blight.
- Fixed a bug where alt-tabbing in fullscreen mode would change to windowed
mode.
- Fixed a bug where Navali could grant Prophecies to players who had not
rescued her yet.
- Fixed various problems with the Twinned Kaom boss fight.
- PvP spectators can no longer use flasks or perform triggered actions.
- Blade Flurry now uses the average of both main and off-hand attack speeds if
using two valid weapons.
- Fixed a bug where Blade Vortex ending could end other buffs.
- Monsters that use Herald skills can no longer turn them off.
- Fixed a bug where Scorching Ray would not switch targets correctly if they
were far away or if they changed to same team/party.
- Bonespire from the Necropolis boss once again deals damage over time.
- Fixed a bug where status ailments that were auras couldn't be removed from
players. This prevented removal of ailments that had proliferation.
- Fixed an issue with Scorching Ray and Spell Totem where the ray could be
visually separated from the totem after being knocked back.
- Fixed a bug where Scorching Ray's targeting could get stuck on item
highlights.
- Fixed a bug where manually selected chat channel numbers were not being
remembered.
- Fixed a bug where Summoned Stone Golems would attack enemies much further
from their target location than other golems.
- The 40 quality recipe now ignores six-socket items.
- Fixed two instance crashes.
作者: gugugaga (guga)   2016-11-30 09:36:00
請問台版什麼時候改版\
作者: steven70101 (老人)   2016-11-30 09:39:00
12/19前後吧,可以去查精髓開始時間推3個月
作者: Silwez (Essence:Homomorphism)   2016-11-30 09:41:00
新觸發寶石CwC 會有什麼玩法呢?
作者: steven70101 (老人)   2016-11-30 09:43:00
bv這樣滿層是差多少,目前乍看看不太出來,火靈感覺buff,拿球火靈打王更痛,bf直接3刀www
作者: alanhwung (Alan)   2016-11-30 09:44:00
Bv是傷害-30% 新增轉速設定嗎w 感覺很微妙火靈增加上限限制 還要看看才知道吧?不過火靈裝備變寬很多
作者: steven70101 (老人)   2016-11-30 09:50:00
召喚全面提升,看樣子會有3魔像推朔界XD,圖騰坦度也提高了
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 09:52:00
不考慮頻率的話現在疊滿約600%就是7倍傷害
作者: brokenXD (雜碎王)   2016-11-30 09:52:00
打臉手nerf? 看來爆手可以拿出來用用了
作者: Silwez (Essence:Homomorphism)   2016-11-30 09:55:00
BF不意外被小砍一刀 但應該還會是下季主流
作者: IamCoolKing (我是酷國王!!!)   2016-11-30 09:56:00
之前 BV 的頻率是多少啊?
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:00:00
旋風和近戰武器raneg buff...還是等著被BF洗臉
作者: phi0918   2016-11-30 10:00:00
還是要玩ES,血量根本沒動
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:02:00
冰劍Cospri's Malice CD 250ms (from 100ms)
作者: dichenfong (S級英雄第一位 唬爛超人)   2016-11-30 10:03:00
...大家都看的懂ㄇ
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:03:00
雷槌也一起250ms...血雷bye
作者: DiAbLoE (?)   2016-11-30 10:04:00
綠巨光譜居然做遺產 = =
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:05:00
魯米格檔水砍~33%,打臉手爆傷砍成45%,巨光譜剩4%,有遺產
作者: Silwez (Essence:Homomorphism)   2016-11-30 10:06:00
放在通貨頁供奉的聚光譜要漲了嗎XDD
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:06:00
Soul strike(靈魂打擊箭袋)快回砍到80%,生命轉ES珠寶小砍先祖圖騰砍10%,但是獲益於近戰range+10圖騰和招喚物元素抗性有了19%(Lv20)more,正火圖騰多顆輔助了俠客昇華猛攻效果50%變+100%,擊殺獲得猛攻/Phasing都變100%藥水暴擊充能現在有200ms CD(全部藥水共用),Harvest也只能一殺蟲流真的整天被針對....
作者: webermist (嵐湘)   2016-11-30 10:19:00
豆頁女子痛 跪求翻譯
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 10:21:00
新增“持續施法時施放”
作者: ahadears (.....)   2016-11-30 10:21:00
我的雷垂阿~~~~為什麼又躺著也中槍
作者: branch0703 (落枕)   2016-11-30 10:23:00
聚光譜起飛了
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 10:25:00
感覺就是拿來配怒焰奔騰用的
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:26:00
CwCh目前就是羅米拉燒毀解放可以自行發動了,不用CwDT
作者: qscf753 (夜月風翔)   2016-11-30 10:27:00
沒有人看到外科醫生和收割者的那條嗎ㄎㄎ
作者: brokenXD (雜碎王)   2016-11-30 10:28:00
俠客要起飛了
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 10:30:00
bnn有提到藥劑充能 追獵大砍
作者: qscesz943 (MT)   2016-11-30 10:30:00
!!esc買了20個巨光譜的我表示愉悅
作者: chita0258 (大報社)   2016-11-30 10:31:00
收割者躺著也中槍 蟲蟲流RIP
作者: a860204 (小平)   2016-11-30 10:36:00
冰劍拜拜?
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:37:00
獅眼水 雷王水 恨意 女王水 通通沒事跑去砍魯米,放棄防禦吧
作者: DiAbLoE (?)   2016-11-30 10:38:00
天賦樹血量/ES都沒改 上面珠寶洞數也是 沒有新家具 hmmm
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 10:39:00
大概是因為某實況主說他的超級build喝魯米可以滿格
作者: i300ml (錦衣)   2016-11-30 10:42:00
俠客 星爆氣流斬 CI 棒棒追獵這刀砍下去算全殘了吧 幫QQ
作者: GuJiCing (AHao)   2016-11-30 10:44:00
追獵沒砍阿
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:47:00
追獵的爆擊藥水充能提高到100%充一,但是受CD影響,沒到全殘
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 10:48:00
砍很大 現在充能平均1秒1點,一次消耗15的話你得充15秒才能用
作者: qscf753 (夜月風翔)   2016-11-30 10:49:00
不但CD 現在暴擊一次只能充能其中一貫 這樣不算殘ㄇ
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 10:49:00
除非只放一瓶水 這樣三秒可以喝一次
作者: Puye (PUYE)   2016-11-30 10:50:00
藥水這樣砍 感覺就死去了阿 頂多五充能 而且不是每一瓶
作者: bnn (前途無亮回頭是暗)   2016-11-30 10:51:00
還好吧,追獵都用Unique水,原本昇華是15%爆擊充一*5瓶受影響的是普通洗出Surgeon的跑速水之類的
作者: Puye (PUYE)   2016-11-30 10:53:00
等實際上了 再測試看看
作者: et310   2016-11-30 10:53:00
殘的是外科水吧概是因為某實況主說他的超級build喝魯米可以滿格 XDDDDD
作者: pzs   2016-11-30 10:55:00
火靈這buff很大耶隻數上限從50隻變20隻傷害差不多
作者: qscf753 (夜月風翔)   2016-11-30 10:56:00
"Master Surgeon now will only grant it to one"外科醫生根本沒被提到 是手術大師才會跟著這項改動有誤請指正
作者: RuinAngel (左)   2016-11-30 10:59:00
幾年沒玩中文版了不會翻譯只能自己看懂就好QQDelirium 這刀好像有點小?
作者: a860204 (小平)   2016-11-30 11:16:00
BF疊滿變100% 攻速變more 60%
作者: tony820708 (freezingkills)   2016-11-30 11:37:00
@qscf A character can now only receive one flaskcharge per Critical Strike every 200ms. This isshared across all flasks.的確是沒提到外科 只是對一個角色的所有水瓶加限制BV沒搞錯的話 滿層200% increased也就是0.6/(1+200%) = 0.2秒一下原本20層 每層每秒1下 現在是每秒5下 打擊次數變1/4
作者: necrophagist (Hogong-Yeah)   2016-11-30 11:44:00
bf幾乎沒傷 dot震地死去 bv剩一刀 hit數大減 不過藥水改了所以也沒差(?)
作者: tony820708 (freezingkills)   2016-11-30 11:45:00
但是滿層單下傷害變成原來的(1-30%)*(1+30%*20)=4.9倍所以總共來說滿層DPS上升 不過藥水也被砍 喝不飽了@a860204 我沒看到BF疊滿變100%耶? 哪裡看到的0...0
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 11:51:00
bv現在滿層200%擊中數, 600%更多傷害,總共21倍傷害與原本差不大砍30%傷害可以看成直接砍30%
作者: bnn (前途無亮回頭是暗)   2016-11-30 11:52:00
BV hit數變少讓CwDT-BV-Blind這類輔助死去而已,當DPS沒差多少
作者: et310   2016-11-30 11:54:00
對所有水瓶加限制 那不就是間接砍外科嗎等於沒辦法用全外科詞水了
作者: encoref72915 (EnJaSToNe)   2016-11-30 12:01:00
Delirium可以疊加嗎
作者: dreamdds (膩膩膩膩)   2016-11-30 12:27:00
一直nerf是殺小
作者: UniversalGod (UniversalGod)   2016-11-30 12:28:00
干。又nerf干
作者: qscf753 (夜月風翔)   2016-11-30 12:28:00
藥水回不起來 雷王水回不起來 對於"藥娘"BV來說=死亡了吧外科一點點影響 你不是藥娘或收割 外科醫生一樣暴擊回全部的水
作者: tony820708 (freezingkills)   2016-11-30 12:30:00
你只帶一罐雷王其他不帶應該還是回得起來吧0.0
作者: qscf753 (夜月風翔)   2016-11-30 12:31:00
是阿 只帶一罐雷王水的確沒影響XD
作者: tony820708 (freezingkills)   2016-11-30 12:32:00
外科爆擊應該也是只回一罐
作者: qscf753 (夜月風翔)   2016-11-30 12:33:00
藥娘給的衝能只會回一罐 但是外科醫生本身也有暴擊衝能那個不受影響
作者: UniversalGod (UniversalGod)   2016-11-30 12:35:00
干。收割者幫QQ
作者: BearLong (熊長)   2016-11-30 12:35:00
......英文苦手看不懂QQ
作者: qscf753 (夜月風翔)   2016-11-30 12:36:00
藥娘爛掉還能轉BD 收割爛掉真的只能幫QQ
作者: UniversalGod (UniversalGod)   2016-11-30 12:40:00
干。我的收割者~~~~不~~~~~
作者: GuJiCing (AHao)   2016-11-30 12:42:00
還是可以回起來吧? 只是你不能常駐嗑5灌水只喝 雷王水 女王水 還是ok的
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 12:44:00
reddit上有人算出BV滿層傷害比現在多22.5%
作者: jasop (PapayA!)   2016-11-30 12:45:00
藥娘斷水可能就直接去了 怎麼可能沒影響
作者: boreguy (無聊男子)   2016-11-30 12:45:00
好險我本就窮,玩不起藥水流(?)
作者: GuJiCing (AHao)   2016-11-30 12:45:00
改成100%充能 就撐充能獲取 腰袋綁傳奇吧
作者: abcrr123 (趙雲)   2016-11-30 12:45:00
但問題是藥娘改這樣 BV用什職業才是最好的??
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 12:47:00
另外新BV在2~12層間的傷害比現在低另外暴擊充能應該連外科也有改到
作者: et310   2016-11-30 12:48:00
刺客BV啊 反正OP毒傷還沒改不過下版還是跟風BF最實在 召喚就算buff傳統召喚感覺還是..
作者: Dannyx   2016-11-30 12:53:00
傳統召喚算爽了
作者: qscf753 (夜月風翔)   2016-11-30 12:53:00
Flask第二條 我覺得也是影響最大的一條 沒提到外科醫生
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 12:57:00
重點是第一條,第二條算是舉例吧
作者: qscf753 (夜月風翔)   2016-11-30 12:59:00
第一條是講200MS可以充能一次 第二條是講手術大師和收割暴擊衝能只會給其中一罐水 理解錯誤的話歡迎指正反正藥娘BV大概沒救了
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 13:04:00
第一條的主詞是1個角色 不是一瓶水1個角色200MS內只能由暴擊充能1點
作者: smmoon (邦)   2016-11-30 13:09:00
火靈gg了嗎? oh no!
作者: tony820708 (freezingkills)   2016-11-30 13:11:00
@BILL BV傷害我上面不是算給你看了= =???4.9 * 1/4 = 1.225 就是多22.5%阿XD是的 第一條才是重點 第二條是說不管是藥娘還是傳奇裝都逃不出這個限制而已第一條是"每個角色" "每次爆擊"只能獲得"1個藥水充能"
作者: BILL6042665 (蘇察哈爾汗)   2016-11-30 13:16:00
喔喔 沒注意到tony大早就算好了
作者: tony820708 (freezingkills)   2016-11-30 13:16:00
共用冷卻時間200ms不過新BV中段的確感覺比較弱 2~12是清圖最常用的區段
作者: brokenXD (雜碎王)   2016-11-30 13:19:00
撐藥劑充能比較實際
作者: necrophagist (Hogong-Yeah)   2016-11-30 13:26:00
火靈要看它傷害補多少 如果補齊就是buff 因為滿靈施速/持續門檻降很多 跟上版bv其實是buff同理
作者: Voegelin (星辰塔的沃格林女士)   2016-11-30 13:31:00
大家要不要一起玩Overwatch ????????
作者: doom3 (ⓓⓞⓞⓜ③ )   2016-11-30 13:33:00
懶得看 只好坐等下一季新世界的神
作者: Voegelin (星辰塔的沃格林女士)   2016-11-30 13:34:00
我是覺得先練源式。
作者: qscf753 (夜月風翔)   2016-11-30 13:35:00
我爛電腦還是打嚕阿嚕就好
作者: IAmLaguna (拉古那)   2016-11-30 13:36:00
這個raider看起來有點誘人..XD 第二隻來玩玩看
作者: nkky123 (突如其來的悲傷)   2016-11-30 13:43:00
拉古納要回歸了?
作者: IAmLaguna (拉古那)   2016-11-30 13:44:00
拓荒是一定要的 不過4號5號要去醫院沒辦法玩..OrzBF雙持時會使用兩把武器平均起來的均速做為攻速這個更動放在bug fix那邊幹嘛..XD
作者: necrophagist (Hogong-Yeah)   2016-11-30 13:52:00
兩把都是valid武器才會平均 算修bug沒錯 你主手拿stat stick還是只算副手攻速
作者: ke1vin (球主)   2016-11-30 13:59:00
藥劑cd+只能回一罐, 這絕對是半殘起跳啊bottom-line 是你不能爽喝很多罐水, 一兩罐還回得起來
作者: IAmLaguna (拉古那)   2016-11-30 14:06:00
RT系列的表示我從來都沒想過攻擊可以回水..XD
作者: necrophagist (Hogong-Yeah)   2016-11-30 14:20:00
"Nerfed"BF DPS比較圖: http://imgur.com/a/rmQph
作者: encoref72915 (EnJaSToNe)   2016-11-30 14:24:00
都沒說到悲痛砍多少欸
作者: dchain (BlackScreen2099)   2016-11-30 14:47:00
兩根6 stack突破天際阿
作者: rickyhoney (你想要過怎樣的生活)   2016-11-30 14:47:00
某實況主說他的超級build喝魯米可以滿格XDDDD
作者: terasono (Alice in Underworld)   2016-11-30 14:50:00
原來Kripp現在已經變成"某實況主"的等級了XD不過他現在是爐石BOY 說好的又不玩了
作者: IAmLaguna (拉古那)   2016-11-30 15:12:00
kripp沒辦法衝首日拓荒拼第一乾脆放棄因為爐石改版剛好在POE改版前一天
作者: good90150   2016-11-30 15:17:00
一大串英文,豆頁痛如果血量沒增加,瓦爾冥約沒移,那我還是玩es爪bf好了看完了,好像沒改多少..
作者: poppipe (poppipe)   2016-11-30 16:26:00
反正每次都會有新OP build 大家懶的開發直接玩主流也可
作者: a860204 (小平)   2016-11-30 16:40:00
BF看錯惹QQ 跌滿還是120%
作者: hgy32 (Back)   2016-11-30 17:24:00
下一版,火靈的榮耀時代來臨,快跟風喔!
作者: tszyi (奶茶加撞球)   2016-11-30 18:14:00
推情報 well done GGG! good job! www
作者: vergilmir (.)   2016-11-30 19:25:00
砍那個靈魂打擊真的看不懂,沒人用就算了ES流有幾個是在跑步等CD絕大部份是用吸的還是秒回
作者: good90150   2016-11-30 20:10:00
砍到80%真的蠻多的,火靈弓表示...
作者: music120 (夢想與幻想之間 是現實)   2016-11-30 21:07:00
+3火仗來漲一波~
作者: yehjack   2016-11-30 21:17:00
是說爪到底有沒有打算要救啊 把偷取改成攻擊偷取應該會好過一點 可以玩元素爪
作者: HSUFIT (FireDance)   2016-11-30 21:29:00
乾.....才準備了一把要來玩火靈弓 結果砍箭袋... G__G
作者: xk78765   2016-11-30 21:42:00
砍靈魂打擊真的莫名其妙.. 一次也砍太多
作者: TotemArt (TotemArt)   2016-11-30 21:52:00
靈魂打擊被砍沒有很意外,只要爭取幾秒就能把ES回滿了
作者: moto5210256 (燁啼)   2016-11-30 22:23:00
陷阱吧 只是有陷阱流派點ES+弓的嗎..
作者: phi0918   2016-11-30 22:42:00
法師拿弓用精隨洗作法傷或是+3弓 配靈魂打擊再點精純之潮
作者: necrophagist (Hogong-Yeah)   2016-11-30 22:51:00
箭袋不改 精髓還在 大概法系沒人用長杖
作者: GuJiCing (AHao)   2016-12-01 11:07:00
箭袋我忘記之前是幾%了 記得在es回復改2秒就有說要改了
作者: xc356321 (加油啦)   2016-12-01 13:12:00
嗎的垃圾GGG 我精髓就用一隻藥娘打天下他這樣搞
作者: tony820708 (freezingkills)   2016-12-01 13:51:00
有玩到一個聯盟已經OK了吧...連續2個聯盟以上都用同一個技能反而無趣
作者: brokenXD (雜碎王)   2016-12-01 16:23:00
一個bf死去就是告訴你玩下一個op bd啊說錯 是bd死去
作者: frankfay (frankfay)   2016-12-01 17:11:00
樓上一隻藥娘打天下是在反串吧0.0
作者: xc356321 (加油啦)   2016-12-01 20:23:00
我就是用藥娘一隻打到底 幹嘛反串
作者: IAmLaguna (拉古那)   2016-12-01 20:32:00
事實上不就是因為藥娘BV打天下才變成這樣搞嗎....XD
作者: e2167471 (喬妹)   2016-12-01 22:27:00
又不是只有你藥娘打天下...XD
作者: phi0918   2016-12-01 23:37:00
就是一堆藥娘打天下才會被砍阿
作者: Rudycran (Rudy)   2016-12-03 22:12:00
問一下為什麼上面那張圖bf 6層後放開傷害會突破天際比持續6層還高啊?
作者: tony820708 (freezingkills)   2016-12-03 22:56:00
放開的時候會看幾層多打幾下 傷害還是滿層的120%more
作者: Rudycran (Rudy)   2016-12-04 00:24:00
了解 感謝 之前一直沒有認真看他的技能說明哈哈

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