: 推 vergilmir: 球盾很猛但跟+3比沒有數據證明哪邊猛,但是比價錢穩贏 02/12 23:17
: → vergilmir: 坐等大大列數據比較,話說本版有篇轉錄球盾機制的文章我 02/12 23:19
: → vergilmir: 現在也找不到在哪了 02/12 23:19
: → good90150: 機制不就是點盾屬性給召喚物那個配球盾嗎? 02/12 23:53
: → vergilmir: 講的不好,是召喚物拿球跟人物拿球的差異 02/13 00:11
http://pathofexile.gamepedia.com/Charge
找一下WIKI就有,幫各位節錄一下:
Effects on characters
Endurance charges:
4% Physical Damage Reduction per Endurance Charge
4% to all Elemental Resistances per Endurance Charge
Frenzy charges:
4% increased Attack Speed per Frenzy Charge
4% increased Cast Speed per Frenzy Charge
4% more Damage per Frenzy Charge
Power charges:
50% increased Critical Strike Chance per Power Charge
Effects on mosters and minions
The effects of charges on monsters and minions differs from effects on
players.
Endurance charges:
15% Physical Damage Reduction per Endurance Charge
15% to all Elemental Resistances per Endurance Charge
3 Maximum Endurance Charges
Frenzy charges:
15% increased Attack Speed per Frenzy Charge
15% increased Cast Speed per Frenzy Charge
3 Maximum Frenzy Charges
4% more Damage per Frenzy Charge
5% increased Movement Speed per Frenzy Charge
Power charges:
200% increased Critical Strike Chance per Power Charge
3 Maximum Power Charges
球盾只會拿到藍綠球,因此只拿這兩種來比較:
角色 召喚物
每顆綠球
攻擊速度 4% 15%
施法速度 4% 15%
移動速度 X 5%
更多傷害 4% 4%
每顆藍球
全域暴率 50% 200%
看起來很猛沒錯,但召喚物的上限是每種充能球三顆,
而且球盾是擊殺拿藍球、擊中拿綠球。