https://www.pathofexile.com/forum/view-thread/3322859
慣例的請估狗幫忙翻譯修飾
Can we get the Altar mods on the Map Mod UI?
Q. 我們能在地圖介面上看到祭壇詞嗎?
A. 3.20實裝
(這應該是指右上地圖詞會加讓你選擇的祭壇詞吧
挑戰占滿整個右半(誤))
Can you make Altars more readable in the heat of combat?
Q. 你能讓祭壇的字更方便閱讀嗎? 尤其是混戰時
A. 我們還沒找到理想解決方法,各方法都有缺點,最好的方法就是殺死祭壇旁的怪
(如果是舊宿敵詞我一定嘴...(?) 熔岩護盾+毒素+晶瑩剔透)
How common are Awakened Gems from the Maven?
Q. 釋界的覺醒寶石掉落率?
A. 打死釋界時,掉落率為相當常見(quite common)。
打釋界可見證的王時,當然會低很多
我們會設法讓他常見好讓你想選釋界影響,且不會讓他們太好噴導致價值降低
(支離破碎的發言(誤))
How common are Rusted Scarabs in the core drop pool?
Q. 鏽蝕聖甲蟲掉落率?
A. 未定案。目前暫定比盜賊印記稍低
這只是基礎掉落,機制掉落沒算進去。
其他機制給甲蟲機率都沒動,除了之前提到的異能祭壇
Why does currency drop in stacks of one now?
Q. 為啥現在通貨要掉成一堆(這誰問的....)
A. This change only applies to rewards from Influenced Monsters. Altar rewards
that say things like "Map Boss Drops Three Vaal Orbs" will still drop in
stacks of three requiring one click for pickup.
One of the goals of the Altar changes from the outset was to retain the feel
of Altars such that the gameplay feels familiar, as we're generally happy
with how that feels to play. Part of retaining this means we want to keep the
frequency of encountering Eldritch Altars relatively common. If we want to
give you Altars relatively often, it means we're giving out rewards
relatively often so one of the ways of balancing this is to make the stack
sizes of those rewards lower.
Most Currency rewards from Influenced Monsters already dropped in stacks of
one, but there were a few outliers (most notably Map Currency rewards). The
outliers are generally the only thing that is changing here in terms of stack
size.
重點就是....因為祭壇變多了,所以我們把獎勵變成一堆堆了
也算是配合獎勵單純化這改法
(3通貨會亂噴3個隨機通貨,3瓦保就是噴一個 3 X 瓦爾寶珠)
(喔好喔)
Are you nerfing Heist and Expedition rewards?
Q. 你有要砍劫盜跟探險嗎?
A. We have no plans regarding this
我們沒有相關的計畫
(恩........................)