※ [本文轉錄自 C_Chat 看板 #1V80BoXY ]
作者: wizardfizban (瘋法師) 看板: C_Chat
標題: [閒聊] 最後生還者2有超過2,000人參於製作....
時間: Tue Jul 28 18:50:21 2020
https://twitter.com/VG247/status/1287737521426829313
一開始是VG247做了這個報導
Over 2,000 people and 14 outsourced studios worked on The Last of Us Part 2
然後就開始有業者的人跳出來了...
EA的執行製作人出來回應
https://twitter.com/s3rioussam/status/1287754079381356550
If you're surprised at this, boy do I have stories for you about AAA game dev.
It take a monumental effort to ship these blockbusters and the business and
budgets are astounding.
(no "is this sustainable" discourse in my menchies)
如果你對此感到驚訝,那我要告訴你一些有關AAA遊戲的事.....
(下略)
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也有這個...
https://twitter.com/elliejoypanic/status/1287794207088709635
Most Ubisoft games have 10-15 studios and literally thousands of people
working on them. Most of your favourite AAA titles have large amounts of
outscourcing, along with heavy lifting shared by other studios within a
company/publisher.
多數Ubisoft遊戲都有10到15個工作室和數以千計在其中工作的人們參於。 (下略)
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又或著像這個...
https://twitter.com/ZenOfDesign/status/1287801361984376832
That’s adorable.
Signed, the SWTOR team.
這 (指新聞) 真可愛。
SWTOR團隊簽署
====
這串討論蠻有趣的.....
其實去看原新聞就知道是在說頑皮狗多辛苦,最後生還者2很棒之類的新聞...
結果釣出不少3A級工作室的人在回應:3A遊戲不都這樣做的嗎?