人七的劇情個人覺得很不錯 撇開這個不談
RPG要素是最大敗筆
我喜歡回合制 以後全面回合制真的很棒
但是人七的回合制比20年前還差...
改造武器要素超陽春 就是單純升級加素質 最後稍微質變而已
技能系統超陽春 廢招一堆永遠不是個問題 玩家不管如何都會追求一鍵掃台
但是火球(小) 火球(中) 火球(大)這種類似的設計我想沒有人可以接受..都2099年ㄌ...
裝備系統超陽春 過渡裝備永遠不是問題 重點是有沒有做出差異性給玩家抉擇
武器裝最高攻 防具裝最高防 沒了..都2099年ㄌ...
總結: 陽春到不行的回合制RPG 比雪中的剎那還無聊
希望八代SEGA能找多一點當年日式RPG黃金時期的人來參與製作..
劇情倒是加很多分 拋棄桐生和辣個狂犬當主角 真的救了這個系列
最後爆點也讓人落淚
還沒玩過七代的可以等特價入手來玩玩 但是千萬別過渡期待RPG要素...
※ 引述《HeartBrokeRs (丹堤之戀)》之銘言:
: 來源:pcgamer
: 簡短翻譯:以後的人龍都會是跟人龍7一樣的回合制
: 以往人龍0-6的動作遊戲則會保持在審判之眼系列
: Yakuza will remain a turn-based series going forward
: Did you enjoyYakuza: Like a Dragon's JRPG spin on the series' usual third-person brawling? If so, then good news, because it sounds like Yakuza will be sticking to turn-based RPG combat for the foreseeable future.
: Speaking ahead of the reveal of Lost Judgement, the sequel to 2018's Yakuza spin-off, series creator Toshihiro Nagoshi and producer Kazuki HosokawatoldIGNthat the main series would be ditching its brawler roots after the success of Like a Dragon.
: "The Yakuza series has been transformed into a turn-based RPG. On the other hand, over the year, Ryu ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgement."
: So, Yakuza's venerable third person brawling will continue in Judgement. Yakuza, meanwhile, will retain the heightened absurdity ofLike a Dragon's JRPG stylings, which as far as I can tell involved dialling a phone number to summon a downpour of lobsters or a limousine full of mobsters.
: Naturally, the news has already split the Yakuza-likers in the office. Some feel that, if the series is to continue with new lead Ichiban, it makes sense to keep his party-focussed combat, while others found the slower pace made exploring the city an absolute chore. The real rub is that Judgement and its sequel are currently unavailable on PC, leaving us locked out of that classic Yakuza brawling.
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