大致上來說 個人好評的大patch
Good day Helldivers!
<遊戲內容>
Gameplay
Planetary Hazard additions
Blizzards
Sandstorms
"新增星球危害 1.暴風雪 2.沙塵暴"
目前還沒看過
Increased level cap
Level cap has been increased from 50 to 150
"提高玩家等級上限 Lv50->Lv150"
廢人之證
<平衡性>
Balancing
[任務]
Missions
Retrieve Essential Personnel
Moved the enemy spawn points further away from the objective to give players
a fairer chance of defending the location.
There are fewer civilians required to complete the mission on higher
difficulties.
"撤離重要人員
1.出怪點移至較遠處 以讓玩家有更公平的機會防守目標點
2.高難度任務的人員撤離需求量減少"
簡單說就是難度全面調低 但是看到那個更公平覺得之前真是爛到笑出來
尤其是機器人那邊真是你他媽... 打過都懂
Destroy Command Bunkers
Now has more objective locations, the mission was too easy before compared to
other missions.
It can now appear in operations from difficulty 5.
"破壞指揮碉堡
1.現在有更多的主任務目標點需要達成 原因是過去本類任務相較其他任務太過簡單
2.現在D5(挑戰級)就有可能出現本任務"
難度調高 出現難度帶更廣 就醬
[行動修改器]
Operation Modifiers
Halved the negative effect of operation modifiers that increase stratagem
cooldowns or call in times.
"行動修改器中 兩種負面效果的效果量減半
1.戰略CD增加(=軌道震盪) 2.戰略需時增加(=複雜戰略規劃)"
軌道震盪+50%太靠北吃nerf不意外 複雜戰略倒是有點出乎意料
應該是因為最後撤離要守4min太痛苦?
[主/副/支援武器修正]
Primary, Secondary, & Support Weapons
{共通}
Fire damage per tick increased by 50% (from all sources).
"灼傷:每判定傷害+50%"
本來低過頭上修不意外 +50%我覺得可能還不夠 待觀察
缺點是對玩家大概也有效 所以被隊友子彈擦到的反應時間剩下原本的67%?
{主武器}
Liberator Penetrator: now has a full auto mode.
"穿甲解放者:新增全自動模式"
我覺得這真的不是重... 呃 好 官方你說了算
Liberator Concussive: fixed incorrect armor penetration tags in the menu.
"震盪解放者:帳面值修正為輕甲穿透"
就修正文本 原本是寫中甲?
Diligence Counter Sniper: increased armor penetration from light to medium.
"反狙擊勤勉:輕->中甲穿透"
早該給他了
Slugger: reduced stagger.
Slugger: reduced damage from 280 to 250.
Slugger: reduced demolition force.
Slugger: fixed armor penetration tag in the menu.
"制裁者散彈槍:打停力下降 傷害280->250 拆除力下降 帳面值修正為中甲穿透"
不意外的全面下修 傷害吃刀跟沒辦法開貨櫃說真的都小事 問題在打停力
已知現在無法對蟲族指揮官/跟蹤蟲造成後仰 故可能要考慮換槍自保
然後還是要說這中文譯名真的很爛啥時才要修啦淦 這次修穿甲帳面值文本也不順便改下
Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per
bullet.
"燃燒破裂者:每判定傷害15->20(x12判定)"
就 傷害上修
Dominator: increased damage from 200 to 300.
Dominator: increased stagger.
"主導者:傷害200->300 打停力增加"
攻擊面上修 操控性完全沒動 繼續往浪漫武裝那邊走
{副武器}
Senator: fixed incorrect armor penetration tags in the menu.
"參議員:帳面值修正為中甲穿透"
就修正文本
{支援武器}
Anti-Materiel Rifle: damage increased by 30%.
"反器材步槍:傷害+30%"
呃不 他最迫切需要的應該是中甲穿透...
Recoilless Rifle: increased the number of rockets you restore from supply
boxes from 2 to 3.
"無後座力步槍:補給包恢復量2->3"
早就該給了 膛內一發+備彈5 合計6發你之前拿一包才給2 還不到一半啊大哥
Spear: increased the number of missiles you restore from supply boxes from 1
to 2.
"長矛:補給包恢復量1->2"
同前者
Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more
moderate 950.
"重機槍:最高射擊速度rpm1200->rpm950"
本來的最高速比盟友還高50真的很不科學 果然是誤植嗎?
Arc Thrower: fixed charging inconsistencies; it will now always take 1s to
charge a shot.
Arc Thrower: reduced distance from 50m to 35m.
Arc Thrower: increased stagger force.
"電弧發射器:
1.修正集氣時間不一致 現在每發都需求1秒以射擊
2.射程降低 50m->35m
3.打停力增加"
一個字:爽!
看到這把TK神武被nerf我超開心 最好全世界都不要拿 就不會整天從各種角度被電死
不過wiki回報 好像可以對巨型者造成後仰了?
Guard Dog: now restores full ammo from supply boxes.
"護衛犬(實彈):現在補給包會補滿子彈"
......等等 本來居然不會補滿???
Ballistic Shield changes
Collision mesh has been slightly increased in size for more forgiveness
Changed shield poses so that less of the helldiver is exposed
Addressed bug where parts of the helldiver would become vulnerable while
using the shield in first person
"彈道防護罩背包 變更
1.被彈判定些許增加 以讓玩家持盾時能夠更加從容
2.變更持盾姿勢 以減少玩家的暴露面積
3.確認錯誤:部份玩家在FPS模式持盾時會受到更多傷害"
1. 3.我都不是很確定是否有翻對
總之... 現狀還是沒有推出新的搭配武器 以及沒提到掉盾問題 我是覺得不會提高使用率
[戰略配備]
Stratagems
Patriot Exosuit: rockets will now penetrate armor only on direct hit.
"愛國者外骨骼裝甲:火箭彈現在只會在直擊時提供穿甲效果"
等等 所以本來暴風也能穿甲的意思嗎?
[敵人]
Enemies
Balancing adjustments have been made to
Chargers normal melee attack now does less damage against Exosuits.
Bile Spewer and Nursing Spewer do less damage with their puke.
The Bile Titan can no longer be stunned.
Shriekers no longer create bug breaches.
Shriekers hitting you while they are dead now does significantly less damage.
"衝鋒蟲:對外骨骼裝甲造成的普攻傷害下降
(橘&綠)嘔吐蟲:嘴砲傷害下降
闊步蟲:無法被暈眩
尖叫蟲:1.無法呼喚增援 2.死亡後的撞擊傷害極大幅下降"
衝鋒蟲普攻不知道是哪個動作 嘔吐蟲有點意外 闊步蟲毫不意外
尖叫蟲根本是贛林媽祖默娘在上的什麼垃圾蟲早該修 又難打又會叫增援 死了還可以秒人
[玩家分身]
Helldiver
Balancing adjustments have been made to
Heavy and medium armor protects better and you now take about 10% less damage
than before while wearing heavy and about 5% less when wearing medium armor.
Fortified commando and light armor is unchanged.
"提高中/重甲防護力 與過去相比約略是 中甲減傷5% 重甲減傷10%"
就裝甲平衡 數值微妙 至少重甲感覺還是不夠多?
<錯誤修復>
Fixes
Fixed issue where save settings for PS5 would be reset when the game is
rebooted, causing things such as loadout and hint settings to reset.
"PS5版 儲存設定後一旦遊戲重啟 設定將會意外還原"
我是玩steam版啦... 有這種事?
Enemies now properly target Exosuits. Previously, many enemies effectively
ignored Exosuits if a helldiver on foot was available for them to target.
"敵人將優先攻擊外骨骼裝甲 過去許多敵人會無視機甲先打步兵"
可是超級地球你搞那豆腐裝甲... 呃 自己保重
Fixed Exosuits being able to fire their weapons while opening the minimap.
"駕駛外骨骼裝甲操作地圖時不再會開火"
一開始就不該有這問題說真的
The Helldiver and the Exosuit both had a bug that made them sometimes take
explosion damage multiple times making things like automaton rockets be too
deadly, this is now fixed.
"步兵跟機甲通用bug:
有時受到的爆炸傷害會意外加成(例:機器人的火箭彈) 並導致該下攻擊太過致命"
好的 這下我們知道打機器人老是被秒殺的問題在哪了
雖然這並不代表已經修好的現在就不會被秒 哈
Automaton enemy constellations that preferred to spawn more of certain
Devastators types did not work and are now functioning as they should. This
means that sometimes when playing against the Automatons you will face more
Devastators instead of other enemy types.
"機器人本來該多出毀滅者但沒有 現在會了"
就中型 右手機槍 雙肩可能有火箭莢艙的那個王八蛋 現在有更多這種王八蛋了
謝謝你喔Joel 我們還真的不需要
We have improved the system that prevents hellpod steering close to large or
important objects.
We have solved issues where the effective area around objects was a lot
larger than intended.
We have reduced the number of objects that prevent hellpod steering.
Note: This system is intended to prevent softlocks where players can drop on
important interaction points, or drop into unintended places. We will
continue to monitor the state of the system after the update to see if
additional tweaks are necessary.
Fixed cases where the ground under some assets could be bombed causing them
to float.
"系統改進 以避免絕地艙掉落得太接近大型或重要物件旁邊" 下面懶得翻了
這是蠻無所謂 倒是特定星球一直掉到懸崖上一輩子撿不回的 Joel你怎麼看?