https://goo.gl/8nxLc1 最新回應
To be clear, it's unacceptable to us for the "right" thing in any form to
ever be equipping weaker gear, unequipping items, or doing things that in any
way lower your "absolute" power. There are a couple of loopholes where that
is true currently, and they'll be high-priority fixes for us in the next day
or two.
Also to be clear, scrapping the entire system is certainly still an option.
My post was not meant to be a "too bad, get used to it" proclamation.
But I did want to lay out what we consider to be the very real problem we're
trying to solve here. I also understand that to many folks it doesn't appear
to be a real problem at all, and it seems like we're just trying to throw up
pointless obstacles.
Power always feels good. It feels better to kill something in 5 seconds than
in 10, especially when you remember when it took 10. Even better when you can
do it in 2. Better still when you can kill 4 or 5 things in that time. But is
there a point where that goes too far? We think so, and we're just looking to
ease up off the gas pedal a little bit. We don't want to halt the power
curve, and certainly never to go in reverse, but rather to take a bit longer
on our road to an endgame world where everyone effectively walks around
death-touching mobs for quest credit.
翻譯:
話說在前頭,我們不接受降裝等、不穿裝或任何能降低你"絕對強度"的方法。目前確實
有一些小問題,未來的一兩天內我們會優先修正。
就算我想穿最高裝等,有的裝屬性就是廢啊
澄清一點,把這個系統打掉重來是有可能的,我的文章並不是在說"喔對不起囉,就這樣"
但我還是想解釋一下我們到底想解決甚麼問題,我也知道這對很多人來說不是個大問題,
導致看起來就像在無意義地增加難度。
強就是爽,花5秒宰怪總是比花10秒宰掉爽,尤其當你還記得當初要花10秒宰掉,2秒又更
爽,2秒宰掉4~5隻又更爽,但是不是有個特定點讓人覺得太超過了? 我們是這麼想的,所
以想幫你們收一點油門不要衝太快。我們不想看到停滯的強度增長曲線,也不想讓他往下
掉,但是我們更不想看到滿裝玩家一路摸過去WQ怪都死光光。
說得好像滿裝玩家很想解WQ一樣