[情報] FTR翻譯 - 內幕:WG對砲車的想法part.1

作者: YukiPhoenix (雪鳳)   2014-09-03 23:05:03
連結:http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/
Hello everyone,
a lot of people think that Wargaming doesn’t realize problems and balance –
but they do. Thanks to the “Insider”, who in the past provided us with
reliable info, a copy of internal WG chain e-mail found its way to my
mailbox. Here it is – I deleted the names of course as per request of the
Insider, but I do know them and I confirmed they are legit.
大家好
很多人認為WG不了解(WOT存在的)問題與平衡;其實他們知道
感謝那個以前提供我們可信消息的"藏鏡人"
我的信箱內收到一連串WG內部的信件的副本
內容如後續 我依照藏鏡人的要求刪除名字
我不認識他們但是我確定不是唬爛的
There is a part where SerB is raging – in Russian. Some of the developers
write in Russian as well, the translation however is not mine, it’s the
Insider who translated it as such and I dare not correct it. The chain mail
involves several mid- to low-tier developers and SerB and it concerns everyone
’s favourite topic, artillery.
這是SerB震怒的部分(使用俄羅斯文寫的)
一些開發者也使用俄羅斯文(寫MAIL)
不是我(SS)翻譯的
藏鏡人翻譯而我沒有加油添醋
一連串信件牽涉幾位低階/中階的開發者與SerB
且有關於大家最感興趣的主題:砲車
The first part of the mail conversation takes place many months ago around
the time before the Great Arty Nerf (8.6 was it? Can’t remember). The chain
mail structure was modified by me to resemble a conversation (I threw out the
“re: re: re:” etc)
第一部分的信件內容大概是在"砲車末日"幾個月前
信件的格式我修改成對話的形式
Developer 1 (RU): So, what are the Data feeds on the “Arty problem?
開發者 1 (RU): 所以 砲車的數據有甚麼問題嗎
Developer 2 (RU): What arty problems?
開發者 2 (RU): 甚麼砲車問題?
Developer 3 (RU): Artywhiners.
開發者 3 (RU): 砲車抱怨者
Developer 4 (RU): posts some artillery statistics and copies of whine on forums
開發者 4 (RU): 貼了一些砲車數據和一些論壇的抱怨
Developer 1 (RU): *reacting on Developer 4* Is this even correct?
開發者 1 (RU): {回應開發者4}這是對的嗎?
Developer 5 (RU): Afraid so 95% players play arty, 14 clusters accounted in
EU/US/RU most vocal ones are forum speakers estimated not even 5% of them are
actually accounted for, most problematics come from the US cluster
開發者 5 (RU): 有玩炮車的玩家恐怕高達95%
歐美地區的14個伺服器中整天在論壇上哭哭的人恐怕連5%都不到
而且絕大多數的抱怨聲浪都來自US
Developer 5 (RU): *posts US server artillery statistics*
開發者 5 (RU): {貼出US伺服器砲車數據}
Developer 2 (RU): so, why are we even considering a nerf? since when this is
a democracy?
開發者 2 (RU): 所以為什麼我們會考慮NERF? 什麼時候變成玩家決定了?
Developer 6 (US): There are obviously some artillery that needs a remodel on
their damage physics, SU-26 is taken for granted the French bagels too.. but
all? Most artillery will become nearly unplayable unless we fix the Sigma,
whats the word of kruta? (SS: kruta = Storm)
開發者 6 (US): 很明顯的某些砲車需要重新調整他們的傷害模型
理所當然SU-26要調 法國砲車也是 但是全部調整?
除非我們調整落點分布不然大部分的砲車會變成廢鐵
storm的意思是?
Developer 2 (RU): in English: *REMOVES BRAIN*
開發者 2 (RU): {使用英文} 該砍的是(那些抱怨者的)腦袋
Several weeks later… Wargaming is working on artillery nerf
數周後 WG開始處理砲車NERF的事情
Developer 5 (RU):“Please send the supertesters 116 the new feed on the
damage model, we estimated a 25% and upwards decrease on all artillery model
damage, can it be confirmed?”
開發者 5 (RU): 請給我超測人員關於傷害模型的意見回饋
我們估計砲車的傷害將會降低25%以上 這樣對嗎?
Developer 4 (RU):“Confirmed, playing Obj 212 makes onions cry, how is this
even fun now?”
開發者 4 (RU): 沒錯 玩Obj.212根本內牛滿面 這樣是哪裡好玩
A few mails later, developers argue about the artillery nerf and wild SerB
appears in what is allegedly one of his most famous tirades amongst the
developers. The translation is the Insider’s, I left it as it is (the
picture was a part of the e-mail apparently). Please pay attention to what
SerB predicts.
幾封信件後 當開發者們爭論砲車NERF時而野生的SerB出現了
這封信據說是他與開發者們交流中最出名的一封長信:
Sergey Burkatovskiy *redacted*@wargaming.net
寄件人:SerB
>>>Attention
注意
>Remember this is a business Model, not a democracy, despite what players
whine about over 90% of the database owns artillery at low to mid tiers and
83% owns an end-tier piece, this is contrary to the actual statistics of “
arty sucks” and hear, these little krayfish dont even know what they want,
all they want is win, win, win, and when they dont win they blame anything
that can be accounted for, once we Nerf artillery, Tank Destroyers will come,
they are blind and only see what they have the most immediate benefit of
their wins, and then we will have a Tank Destroyer problem – too strong to
be maintained in check! and the cycle will repeat, the new statistics are
meant to define less damage per game as solution and it seems to be working.
and noting else will be ever moved from now on unless a new model is
approached. we must focus on what statistics form server tells not some Arty
vocals, artillery is a piece of the game that is instrumental to our models,
it will NEVER be removed and even if kraulf was to bring a second homecoming
id rather make him drink piss.
請記得這是商業經營 不搞民主那一套
就算這些人宣稱:"有90%的玩家有中低階炮車 83%的玩家有中高階炮車"
(砲車太強)不符合實際情況
聽! 這些哭哭人根本不知道他們真正需要的是什麼
他們想要的只有贏、贏和贏以及贏還有贏
當他們沒有贏他們就會開始砲轟所有可以砲轟的目標
一旦我們NERF砲車 那麼下一個就會是TD
這些人根本就是瞎子 只看的到眼前與自己勝利有關的利益
所以下一個問題就會是TD
(沒砲車壓制導致TD)太強以至於很難被持續開光(給砲車打)然後惡性循環
新的數據是以降低每場(砲車)的傷害輸出來做為解決辦法
而看起來似乎有用
除非有新的遊戲機制不然任何車種都不會從遊戲中拔掉
我們應該專注在伺服器的數據呈現了甚麼而不是那些抱怨者
砲車是遊戲的一環 不爽不要玩
>Map wars statistics shows use of SPG just fine, the “pros” may whine on it
on forums, but are held accountable for using it as well to maintain their
map provinces. their logic is wicked. Numbers dont lie
依照地圖的數據顯示砲車很正常
(某些)睪丸可能會在論壇上抱怨但CW又用來防守領地用的很爽
這些人的邏輯根本有病
但數據終究不會說謊
>Start ignoring at your discretions, we ignore artillery talks form now on,
focus on what the numbers tell us, they never lie, whenever the model
increments from win ratio of 50.1 its candidate to review, and nothing else.
現在起忽略你的個人意見、關於砲車的討論
數字會說話 請專注在這上面
*譯:後面關於他們怎麼協調勝率與調整之類的就沒翻了
>The priority of the review is now on the low, some artillery will be an all
time low winrate due the changes, review and fix so their roles adapt
properly in line with the win ratio, dont move damage expectations per battle
nor accuracy with the new model.
檢視的優先度現在在"低"的位置
某些砲車將會因為NERF變得很爛(勝率低)
檢視並修正他們的腳色定位好讓他們能恢復到該有的勝率水平
不要變更新(傷害)模型每場戰鬥的傷害期望值或準度
>Where is my drink
SerB:林北的酒哩?
接下來是SerB喝酒的圖片分隔了下一段
等高手接手或明天再來
再翻下去考試要GG了Orz
作者: batterykugua (battery)   2014-09-04 08:30:00
亞服這麼多龜兒子 敵人在砲車旁抵死不幫的

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