連結:http://ftr.wot-news.com/2014/09/08/insider-info/#more-16661
Hello everyone,
大家好,打給後,胎嘎齁
a little bit of insider information from Wargaming againg. Had a nice long
chat with the insider over the internet, this is my summary of the
conversation.
又有WG內部的消息啦
和某祕密內部人員聊了很久 這篇內容主要是我針對聊天內容的結論
- Sturmtiger will likely not be implemented (or, almost certainly according
to what Storm said) because of the issues with the line. The biggest issue is
the balance – at one point, developers considered implementing it as an
artillery vehicle, but they are afraid of the massive, massive whine. During
the tests, the Sturmtiger could oneshot even hightier tanks and developers don
’t want “oneshot derp” on high tiers. Another issue is – strangely enough
– the fact that the line has some issues on lower tiers, specifically around
tier 3-5. There was a thought of separating StuH 42 from StuG Ausf.G
(effectively removing the StuG 105mm derp and making it another separate
vehicle), but that was not judged a good idea (for undisclosed reasons).
突擊虎不太可能實裝(根據storm的說法是這樣)
因為這條線會有問題 而最大的問題是"平衡"
在某個點上 開發者想過以砲車的形式實裝
但他們怕會有很多很多很多很多的抱怨聲
突擊虎可以一砲收掉T10
而開發者們不希望高階場有這種derp砲
另一個問題是太奇怪了
事實上這條線在低階的部分有點問題 尤其是T3~T5
曾經有個想法是將StuH 42從三突G型(T5)分出來
(能把三突derp砲拔掉又能分離一台車出來)
但不被認為是個好方法(原因不明)
- Sturmtiger might appear in the game still… as a consumable. Developers are
working on an “artillery fire mission” consumable for Stronghold mode.
Basically what you’ve seen earlier – you aim the fire barrage at some
sector or something and off-map artillery battery starts shelling it. The
idea is, this consumable would be available in several tiers and the
Sturmtiger fire mission would be the highest one.
但突擊虎仍有可能出現在遊戲內 - 以消耗品的方式
開發者正在弄堡壘模式的"砲車支援任務"
基本上就是你瞄好某些砲擊區域然後地圖外的砲車開始砲擊
這個點子讓玩家可以在不同階級的堡壘模式使用這個消耗品
而突擊虎是T10用的
- the “fun mode” will be indeed a Chaffee race, actually something like
Mario Kart – a wacky race on the Port map with various boosts and obstacles
and such
歡樂模式肯定是霞飛賽車
有點像馬力歐賽車那樣 有許多加速器/障礙 地圖是port
- Minsk (WG RU) actually listens a significant deal to the feedback from
Russian server, especially some employees such as the Chieftain. They mostly
ignore Europe to the point of just ignoring some allegedly really good ideas.
It’s mostly pointless to propose any changes or suggestions on European
server.
WGRU對於回饋的資訊主要都是針對RU服
特別是某些員工的意見
他們大多會忽略EU"據稱"很好的文
所以EU服的建議基本上是沒效的
- developers are aware of some of the notorious players by name, specifically
Garbad is extremely infamous. His vile rants were considered offensive to the
point of developers instructing (*someone, couldn’t quite understand*) to
get rid of him personally and permaban him. They also blame him for starting
a vicious rant trend (“go get cancer, jew”) and such on US server. Way to
go, developers, now if you could kindly purge the EU server of cancer wishers
and antisemites, that would be nice… :)
- weather was developed, but it was put on hold with no current ETA, due to
the fact it messes with the gameplay balance
天氣系統(曾經)有在弄 不過目前被擱置且沒有預定完成時間
因為會影響遊戲平衡性
- a year and a half or so ago, the developers created a system, where players
could select whichever garage they wanted (could even “collect” them), it
was even tested, but it was scrapped for unknown reasons.
約一年半前開發者創造了一個系統允許玩家選擇他們想要的車庫
甚至有進行測試 但因為不明原因被放棄了
譯註:在我準備發文的同時
剛好看到一個有趣的MOD跟這條翻譯不謀而合
連完成度都有點高
有興趣的可以看一下:
http://mirtankov.net/hangars/11978-mod-smena-angara-pryamo-v-igre.html
- at one point, hardcapping gold ammunition was considered. The developers
however in the end decided not to do it (so this idea is closed),
specifically – and I am not quite sure I understood this a hundred percent,
but I think I did – to preserve the economy (eg. gold ammo is an important
money-maker for Wargaming and also a credit/gold sink).
曾經考慮過金彈攜帶量限制但開發者最後決定不弄了
主要是保持收入(金彈仍然是WG主要收入來源而且還是個錢坑)
- KV-1S split was delayed a lot for a several reasons, the first one was the
gun – developers didn’t want to mess with the 122mm, but they wanted to
keep it on the vehicle. Another reason was this tank’s massive popularity.
KV-1S親兒子的科技樹調整因為一些原因嚴重延期
第一個原因是砲 開發者不想搞爛122 他們想把它保留在車上
另一個原因是因為熱門度
譯註:幹
- a lot of things depends on Havok. Right now, many developers are actually
learning to work with Havok, specifically regarding the environment (maps and
such) and tank behavior. That’s like the center point of development. Month
or so ago, Havok was scheduled for 9.5, but it’s completely possible it will
be delayed further, as it was in the past. Developers also do not want to add
many more vehicles before Havok and HD models come.
有許多東西跟Havok有關
許多開發者正學習在有Havok的環境下工作
尤其是環境(地圖與景物)和車輛特性
大約一個月前 Havok預計9.5實裝
但就像之前一樣非常可能會再延遲
開發者也不想在Havok與HD化之前加入太多的新車輛
- currently, Havok increases the game net traffic by 45 percent. The goal is
to reduce it to 18 percent. One of the most difficult parts is synchronizing
the engine so that all players see the exactly same effect.
目前Havok增加了遊戲網路流量的45% 目標是減少到18%
其中一個困難點是同步引擎使所有玩家可以看到相同的效果