// 房間最多生幾隻怪
#define MAX_MOBS_IN_ROOM 3
// 房間經過多久(秒)重生怪物
#define MOB_REBORN_TIMES 300
// 房間怪物資料
// "檔名",等級,({"id",..}),"名字",道德,金錢,隻數,({掉落物}),({額外設定})
#define MOBS_DATA ({\
({???,80,({"immortal","moths"}),HIC"仙"YEL"蛾"NOR,\
100,100,30,({})}),\
({???,90,({"immortal","cranes"}),HIC"仙"HIW"鶴"NOR,\
100,200,30,({})}),\
({???,100,({"immortal","tigers"}),HIW"神"HIY"虎"NOR,\
500,300,30,({})}),\
({???,130,({"immortal","dragons"}),HIW"神"HIG"龍"NOR,\
500,300,10,({})}),\
})