來自Polygon對Blizzard CEO Mike Morhaime的訪談,網址有點長縮一下
http://goo.gl/bAp78a
以下節錄重點翻譯
"We didn't find the fun," Morhaime continued. "We didn't find the passion. We
talked about how we put it through a reevaluation period, and actually, what we
reevaluated is whether that's the game we really wanted to be making. The
answer is no."
「我們失去了玩心,」Morhaime表示,「我們無法提起熱誠。當我們重新將其(泰坦)評估
時,我們評估的其實是這款到底是不是我們真心想做的遊戲,而答案是否定的。」
Morhaime agreed: "It's always really, really hard to make those kind of
decisions. It was hard when we canceled Warcraft Adventures. It was hard when
we canceled StarCraft Ghost. But it has always resulted in better-quality
work."
「這(取消遊戲開發)是個非常非常艱深的抉擇。取消Warcraft Adventures(*註1)的決定
很艱難。取消StarCraft Ghost(*註2)的決定也很艱難。但是這類決定總是能成就更好的
成品。」
*註1 魔獸爭霸二後BZ想要開發的外傳遊戲,為點擊冒險式遊戲。
預告:https://www.youtube.com/watch?v=gslAG2OEO1c
遊戲影片:https://www.youtube.com/watch?v=aZ6tg1Id6-c
*註2 星海爭霸一後BZ想要開發,以人類鬼子為主角的動作射擊遊戲。
開場動畫:https://www.youtube.com/watch?v=F4JSohLwCpQ
遊戲影片:https://www.youtube.com/watch?v=HuT6eIWdAqE
當初Blizzard只是因為WOW的成功而感覺到必須開發MMO大作的使命,但是這並不是他們想
開發的種類。
另外爐石戰記和暴雪英霸的發行也間接的導致了這項抉擇,讓他們認清Blizzard不一定
要受限於只開發大作,而是可以投注熱情在想做的遊戲上。