Fortnite Sales Reportedly Dropped 52% Since Q2 2018; Apex Legends and PUBG
Are Steadier
https://tinyurl.com/y26cg4gd
In a new report published last week, Edison Trends showcased the results of a
sample of 'anonymized and aggregated e-receipts from millions of consumers in
the United States' to assess sales trends for the most popular online games,
chiefly in the Battle Royale genre.
According to the analysis, Fortnite sales have dropped significantly (52%)
since the second quarter of 2018. Playerunknown's Battlegrounds, on the other
hand, only dropped about 2% in the same time frame. Apex Legends also appears
steadier in the months since the Respawn game launched earlier this year.
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Spending on online games over the last two years has shown peaks and valleys
for even the most popular games. Spending on Fortnite, for example, had risen
an average of 110% per month from November 2017 through May 2018, but has
been in general decline ever since. However, they had their best month in
December 2018, with 20% more revenue during the holiday season than their
previous high in July 2018.
The peak of spending on PlayerUnknown’s Battlegrounds (PUBG) occurred in
December 2017, also the holiday season, about nine months after their launch.
Spending has continued to decline, but since early 2018 has remained more
stable than that of Fortnite. Spending on Call of Duty: Black Ops 4 nearly
equaled that of Fortnite after its release in October 2018 (there had been
some build-up prior to that with pre-orders). In July 2019, players spent
about twice as much on Black Ops 4 as on PUBG. As for Apex Legends, the game
quickly moved past both Black Ops 4 and PUBG in spend after its release, and
currently sits in a distant 2nd place after Fortnite.
Looking at Fortnite and PUBG, the two games that were around at the beginning
of Q2 2018, we see a large difference in how they've weathered the last year.
While Fortnite shot up into the cultural zeitgeist and saw sales increase
alongside its popularity, the game has gradually seen spend drop 52% between
Q2 2018 to Q2 2019. PUBG, while perhaps not reaching the same height of brand
prominence that Fortnite received, has remained steadier in sales with a drop
of only 2% between Q2 2018 to Q2 2019.
https://i.imgur.com/GEwa1Uw.png
The research also looked into user loyalty by analyzing repeat purchases. In
this regard, Apex Legends stayed ahead of the competition as 62% of the
players who purchased something in June did it again the following month,
while Fortnite stopped at 49%.
https://i.imgur.com/U5h1Tkb.png
====
這是Edison Trends統計了美國消費者的電子發票後的結果。
其實就是49從最高的2018 Q2後就開始下滑了,直到2019 Q2時下滑了52%。
而PUBG則很穩只下滑了2%,Apex也沒啥變。但是.....
https://i.imgur.com/GEwa1Uw.png
能比嗎? XD
PUBG和Apex都很穩啦!但那個量級和49沒得比呀!
然後還有忠誠度,這的做法是比對2019年6月消費後在7月有沒有再消費一次。
https://i.imgur.com/U5h1Tkb.png
最高的是Apex。