Supermodel is a Sega Model 3 arcade emulator. Supermodel emulates Sega's
Model 3 arcade platform, allowing you to play a number of ground-breaking 3D
classics on your PC.
2016.03.29
r310 - add LOD table data. Maybe we can get clipping planes out of these
r309 - properly mark dynamic meshes as such
2016.03.27
r308 - allow 8 bit mono textures to be contour textures, fixes a bunch of
missing transparency in harley la riders
r307 - clear the rom mesh buffer
r306 - Cache rom models, for better performance.
2016.03.24
r303 - fix for bad matrix with NaN
r302 - fixed detected axis printf() and compiler warnings (hopefully I did
not parenthesize any conditionals incorrectly!)
r301 - finish front/back face culling code based on matrix determinant.
Optimised opengl to avoid redundant state changes.
r300 - add missing project file
r299 - fix parenthesis error
r298 - add maths functions
r297 - Update project to vs 2013. Clean compile warnings
r296 - Remove double copy of shaders
r295 - fix basic compile errors (with vs)
r294 - Tweaked Windows gcc Makefile
r293 - Fixed compiler warnings, whitespace, and moved local variable
declarations to site of assignment
r292 - Include Version.h
r291 - Fixed typo that broke build
r290 - Fixed warnings and whitespace
r289 - Fixed warnings and whitespace
r288 - Fixed warnings and whitespace
r287 - Moved lastCycles static int out of header file (fixes compiler warnings)
r285 - Updated to support new IRender3D interface and added FrameTimings
object.
r284 - CRender3D -> CLegacy3D
r283 - Update Supermodel.h with graphics path and moved version string to
separate header file
r282 - Removing legacy 3D engine files that were already moved to
Graphics/Legacy3D
r281 - Adding new 3D engine by Ian Curtis. Old engine moved to
Graphics/Legacy3D/.
r280 - Fixed compilation errors involving min and max functions
r279 - Added registers to debugger: ctr, xer, srr0, srr1, sdr1,
imiss, dmiss, hid0, hid1
r278 - Fixed compiler warnings
官方 https://model3emu.sourceforge.net/