[Stls] 1.02 Patch

作者: evilcherry (邪離子)   2016-05-13 01:17:50
結果沒半天就給patch了...Checksum fc5e
http://bit.ly/1ZJCYdF
The second Hotfix for Stellaris should go live any minute now!
This Hotfix contains:
- Fixed exploits in species customization which allowed players ignore limits
to trait and ethic points etc.
阻止在創造種族時可以超額購買特性的bug
- Improved performance for war demands view
宣戰選擇戰爭目標的頁面效能提升
- 'Hostile fleet detected' is now only shown when the fleet is heading
towards one of your colonized systems, preventing massive spam in large wars.
除敵人艦隊是直指你家,不會再顯示那些路過的敵人艦隊
- UI fixes in server browser
修正多人遊戲選伺服器的用家介面
- It is now possible to connect directly to a server id
可以直接打伺服器的ID連線
- Fixed CTD when renaming sectors
修正改Sector名字時會死當的Bug
- Fixed CTD when fleets were traveling too far away from the galaxy center
修正艦隊離銀河中央太遠時會死當的Bug
- Fixed CTD when a country was destroyed as a result of combat
修正國家因戰爭被消滅時死當的Bug
- Fixed CTD caused by ships shooting at ships that are not visible
修正寫幽靈船時會死當的Bug
- Fixed an issue where you could not build space ports with some screen
resolutions
修正在低解像度環境下玩家無法建太空站的UI問題
- It is no longer possible to build robot pops on uncolonized planets
玩家不再可以遙遠在未殖民地區空投機器人口
- Game pads are now turned off by default as this caused stuttering on some
configurations. Game pads can be enabled again with the -gamepad launch
option or the "gamepad" console command
由於發現遊戲手柄可能做成卡禎的問題,現時遊戲將會預設關掉手柄
We are aware of an issue where join game via the steam friends menu won't
work if the game is password protected. This is still an issue but you should
be able to bypass it with the Direct Join button. The host can see the server
ID either in the multiplayer lobby or, if the game has started, in the
tooltip for the date in the top right.
雖然現在仍然未真正解決不能在Steam中邀請別人進設密碼的遊戲的問題,
但由於現在可以直接打Server ID連遊戲,所以勉強算迴避了問題
作者: gostjoke (鬼笑話)   2016-05-13 02:44:00
幹我 正打機械人空頭正爽 媽的機器人太強
作者: odanaga (PixiyON)   2016-05-13 08:47:00
原來可以空投機器人 我之前空投原住民家就失敗惹
作者: peter77107 (彼得)   2016-05-13 23:03:00
為甚麼有人會用手柄玩這個...手指協調力好好...

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