Re: [問題] 研發新一代遊戲主機的難點?

作者: deepinheart (心深處)   2019-07-24 12:28:18
※ 引述《WaveWing (浪翼)》之銘言:
: 最近在想PS5為何要等到明年下半年才能上市 突然有這個疑惑
: 連我如此遜的平凡人也知道PS4是六年前的產品
因為你的時間軸跟他真正開發的時間軸不太ㄧ樣
來看一下這篇,ps4開法人員的訪談...
https://www.engadget.com/2013/11/13/playstation-4-interview-launch-ps4/
He'd begun doing postmortems on PS3 hardware in 2007, deducing what did and
didn't work. This played into figuring out what the PS4 would look like in
terms of components. "I just started thinking there was a better way," he
said. However, creating a console doesn't take six years. According to Cerny,
it takes four. Still, he refers to that lead up as an "amazingly long amount
of time" spent talking with vendors and deciding the general road map for
where he wanted to take the PS4 in terms of using off-the-shelf components
versus customized parts. "There was all sorts of tech out there that could be
used," he said.
Sony didn't bring in the developers until 2008, and Cerny said he spoke with
around 30 teams about what they'd want in the next PlayStation
作者: djboy (雞尾酒)   2019-07-24 15:18:00
PS4從CPU開始研發的那天算起到可以給廠商開發,至少3年PS4 的CPU 是客製,那個研發含生產至少 1.5年拿到ES sample
作者: jkidd   2019-07-24 15:17:00
覺得PS3~PS4差異比較大的是網路連線遊玩的進步
作者: Howardyu (海豹一隻)   2019-07-24 12:32:00
而且經過ps4 pro跟xbox 1x這種半代升級的模式以後每代主機差異不會太大了

Links booklink

Contact Us: admin [ a t ] ucptt.com