[翻譯] Endless Space Wiki: Heros part2

作者: o07608 (無良記者)   2014-07-16 19:55:56
繼續Hero,今天貼的是Introduction部分
請大家幫我檢視修訂,感謝
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Endless Space Wiki 翻譯
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:http://0rz.tw/zeool
我把google文件的權限調到只要有連結的人就能評論
如果要修改的板友,請標明修改段落並留下您的ID
這樣以後有機會發佈時,我才知道感謝名單要列上哪些人
感謝
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二、Introduction 介紹
Recruitment and Expelling 招募與解雇
Heroes are recruited out of a Recruitment Pool, that initially consists of 3
randomly chosen Heroes for the faction. Every 50 turns, another Hero is added
to that pool. This interval can be influenced by Research.
英雄從招募區招募而來,一開始會有三個玩家派系的隨機英雄能選,每50回合都會再增加
一名可選英雄。回合間隔能透過研究來調整。
The Dust cost for recruiting Heroes depends on the number of Heroes you
already have in your service.
招募英雄要花費的星塵量依你目前已有的英雄數量決定
英雄數量 0 1 2 3 4 5 6 7 8 9 10
雇用花費(星塵)20 80 140 200 260 320 380 440 500 560 620
The upkeep cost of Heroes is equal to twice their level. When you fire
("expel") a Hero, they become available to every Empire still in the game
(this implies that the initial Hero pool is not shared between the different
Empires).
英雄的維持費是他們等級的兩倍。當你開除一個英雄時,每個還在遊戲裡的帝國都能招募
他(這代表一開始的英雄不會被其他帝國要走(譯註:為啥阿?))。
Experience 經驗值
Heroes can gain experience and level up. Each level gives 1 ability point,
which can be spent to unlock Abilities. XP requirements are as follows:
英雄能獲得經驗及升級,每升一級會得到一點能力點,能力點能用在解鎖能力。底下是升
級所需要的XP:
等級 總XP 距離上一等差多少XP
1 0 -
2 10 10
3 20 10
4 40 20
5 80 40
6 120 40
7 160 40
8 200 40
9 250 50
10 300 50
11 360 60
12 420 60
13 500 80
14 600 100
15 700 100
16 800 100
17 900 100
18 1000 100
19 1100 100
20 1200 100
The XML suggests the following values for XP gain; however, there appear to
be some hidden modifiers:
從XML之中可以得知下表的XP獲取量,但是似乎還有一些隱藏要素:
來源 XP
派任(每回合) 1
建築完成 1
戰鬥獲勝 20
戰鬥平手 10
戰鬥失敗 5
擊傷敵人英雄 20
In reality, Battles vary greatly in the number of XP they award, and depend
on the ships destroyed. In addition, the construction XP bonus is related to
the resource cost of the improvement. An exploitation gives 3 XP, for
example.
事實上,根據摧毀的船隻數量,戰鬥能賺取的XP量變化會很大。建造XP加成則是根據花在
改良設施上的資源而定。舉例來說,一次開採可以賺3XP。
Stats 屬性
There are 5 different stats that give bonuses to the Star System or Fleet the
Hero is assigned to. All stat bonuses are per point (for example, a Hero with
a Labor of 5 would give bonuses of +10% Food and a +10% Industry ).
英雄有五種不同的屬性,每種屬性都能對英雄派駐的星系或艦隊產生加成,算法是家成數
乘上該屬性點數(舉例來說,一個勞動力為5的英雄能提供10%食物加成及10%工業產能加
成)
Labor 勞動力
+2% Food +2%食物產能
+2% Industry +2%工業產能
Wit 智商
+2% Science +2%科技產能
+2% Dust +2%星塵產能
Melee 星系攻防
+5 Defense on Star System 星系防禦力+5
+5% Defense on Star System 星系防禦力+5%
+10% Invasion military power on Fleet 艦隊入侵軍事力+10%
Offense 攻擊力
+4% min Damage on Fleet Weapons 艦隊武器最小傷害+4%
+4% max Damage on Fleet Weapons 艦隊武器最大傷害+4%
+4% Intercept Evasion on Fleet Weapons 艦隊武器阻止撤退+4%
+4% military power on Fleet Weapons 艦隊武器軍事力+4%
Defense 防禦力
+4% Interception Accuracy (Flak) +4%攔截精準度(高射砲)
+4% Absorption (Beam) +4%吸收度(光束)
+4% Deflection (Kinetic) per turn 每回合+4%偏斜力(動能武器)
+4% military power on Fleet Defenses 艦隊防禦軍事力+4%
Abilities 能力
Main Article: Abilities
參照「英雄能力」段落
Abilities are traits of Heroes that change the attributes for a hero,
allowing the hero to benefit the system or fleet they are located in.
能力有著能夠改變英雄屬性的特性,並能讓英雄對其派駐的星系或艦隊做更大貢獻。
Injury 受傷
A Hero attached to a Fleet who is defeated in Combat becomes injured. A Hero
attached to a Star System is injured when the system is lost. Injured Heroes
can not be used until they are healed. You can pay Dust to heal the Hero.
This Dust cost is reduced each turn. The Dust cost will decrease to 0, and
you can start using the hero again.
當艦隊敗退或星系失守時,派駐其中的英雄會受傷。受傷的英雄在康復之前都無法任用,
你能之復興塵來治療英雄。隨著回合後移,需要花的星塵數也會變少。當需要花的星塵數
變成0時,你就可以再度任用該英雄。
Some effects reduce the Dust cost to heal your Heroes, including the Hero
Ability Hardy Constitution, as well as your racial picks.
有些效果能減少治療英雄的星塵花費,包括英雄能力「強壯體格」及你選的種族。
Cloning 複製
One of the traits of Horatio is "Cloning", which gives the ability to copy an
existing Hero. The copy has the same Abilities, attributes and the same XP as
the original. It is possible to clone a clone but clones count towards your
Academy Cap. The Dust cost for cloning is the same as for hiring a Hero.
何瑞修的其中一項特性是「複製」,能讓他們複製一個現有的英雄。複製體會擁有與本體
相同的能力、屬性及XP。你能夠以複製體為本體再行複製,但複製體也會算入學院上限之
中。複製的星塵花費與雇用英雄的花費相同。
Hero Capacity (Academy Points Cap) 英雄上限(學院點數上限)
There is a limit to the number of heroes you have under you command at any
given point in time. As you research further into the tech trees additional
heroes can be hired from the academy.
你能指揮的英雄數量有其上限,當你研究更高階的科技時就能雇用更多的英雄。
Technology Unlocks Hero Limit Turns/New Hero XP Bonuses
(research cost)
科技解鎖(研究花費) 英雄數量 回合/新英雄 XP加成
Starting 3 50 0
起始
Improved Fleet -5 turns +20%
Management (300) -5回合
艦隊管理改良(300)
Futuristic Game +2 -10 turns
Theory (7,500) -10回合
未來賽局理論(7500)
Maximized Exploitation -5 turns +50%
(14,000) -5回合
最大開發(14000)
Perfect Forecasting +3 -10 turns
(25,000) -10回合
完美預言(25000)
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請大家多多指正,感謝
作者: CRPKT (crpkt)   2014-07-16 23:54:00
話說你有考慮過改用 hackpad 嗎 XD

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