作者:
Titus (天和)
2017-01-10 10:54:26※ 引述《awaited (菲)》之銘言:
: 美版官網: https://worldofwarcraft.com/en-us/news/20457825
: wowhead : http://www.wowhead.com/news=259071
: MMO-C : http://www.mmo-champion.com/content/6236
: 官方 patch notes
: 週四前台服官網應該會有繁中版本
恕刪,讓我們來看看青草地變成什麼樣子吧!
Hunter
Barrage no longer requires a target,
and no longer deals extra damage to one target.
彈幕不再需要目標即可施放,但對單體目標不再有額外傷害
(講得很好聽,其實是把主要目標100%砍的跟其他目標50%一樣...)
Tar Trap and Freezing Trap are now available to all Hunters.
冰凍、瀝青陷阱三系都可使用了
Beast Mastery獸王
The damage done by most Beast Mastery spells has been increased by 9%.
大多數獸王技能增傷9%
Aspect of the Beast ferocity damage increased by 100%
and tenacity damage reduction increased from 15% to 30%.
野獸守護
兇暴:傷害增加100%
堅毅:降低傷害從15% => 30%
Barrage damage increased by 80% for Beast Mastery only.
彈幕傷害增加80%(獸王only,其他專精維持上面說個改動)
Big Game Hunter critical strike chance bonus increased to 60% (was 50%).
王牌獵人提供的爆擊機率提高為60%(原50%)
Blink Strikes damage bonus increased to 100% (was 50%).
閃現追擊提供的額外傷害增加至100%(原50%)
Chimaera Shot damage increased by 60%.
奇美拉射擊傷害增加60%
Dire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
兇暴狂亂冷卻降低為12s(原15s)
Farstrider chance increased to 15% (was 10%).
遠行者觸發機率提高為15%(原10%)
Hati base movement speed increased by 14% in all forms.
哈提 基本移動速度增加14% (智商沒增加)
One with the Pack chance bonus increased to 30% (was 15%).
與獸群合一 額外觸發機率提高至30%(原15%)
Stampede damage increased by 15%.
獸群奔竄傷害提高15%
Volley damage increased by 50% for Beast Mastery only.
箭雨 傷害提高50% (獸王only)
Way of the Cobra damage bonus increased to 10% (was 8%).
眼鏡蛇之道 每個召喚物給提供的增傷提高至10%(原8%)
Marksmanship射擊
Aimed Shot now damages for 275% of weapon damage (was 204%).
瞄準射擊傷害提高至275%(原204%)
Aimed Shot now deals 100% increased damage against targets
you have not yet attacked.
瞄準射擊現在對於你還未攻擊的目標,造成額外100%傷害
Arcane Shot now damages for 200% of weapon damage (was 130%).
奧術射擊傷害提高至200% (原130%)
Bursting Shot damage increased by 50%.
爆破射擊(有控場距離短到靠背的那個) 傷害提高50%
Explosive Shot now costs 20 Focus (was 0).
爆裂射擊(天賦) 現在需消耗20集中
(也因為這樣所以能吃到射擊的精通加成)
Marked Shot damage increased to 550% (was 250%)
標記射擊傷害提高至550% (原250%)
Multi-Shot damage increased to 100% (was 66%).
多重射擊傷害提高至100%(原66%)
Patient Sniper now causes the bonus provided by your Vulnerable
to increase by 10% every 1 second.
耐心狙擊手現在改為讓你的易傷提供的額外傷害每秒再多10%
Piercing Shot damage decreased to 500% (was 675%).
Piercing Shot is now affected by Vulnerable.
穿透射擊傷害降低為500%(原675%)
但能夠因易傷而有額外傷害
Sentinel now has a 60 second cooldown,
spawns a Sentinel that marks all targets immediately
and every 6 seconds for 18 seconds.
哨兵效果修改:
產生一隻哨兵,對附近目標立刻上標記,
在18s內每6秒再對附近目標上一次標記。
Sidewinders now generates 35 Focus (was 50).
響尾蛇射擊產生35點集中(原50)
Vulnerable no longer affects Marked Shot.
Vulnerable now has a 7 second duration, provides a 100% bonus to damage,
and does not stack.
易傷
不再提供標記射擊額外傷害(所以不需要在易傷快消失前就先補標記射擊了)
改為7秒持續時間,提供瞄準射擊和穿透射擊100%額外傷害,不能疊加。
Survival生存(每日博君一笑)
The damage done by most Survival spells has been increased by 12%.
幾乎所有技能都提高12%傷害
New passive ability at level 44: Waylay.
伏擊(新被動 lv44時學習)
陷阱放置兩秒後,外觀會改變,提供潮極猛的額外效果:
冰凍陷阱:觸發後,前四秒不會因為傷害而打破控制效果
瀝青陷阱:觸發後,前四秒提供70%緩速
爆炸陷阱:觸發後會驚嚇敵人,讓他下次近戰普攻打歪
鋼鐵陷阱:如果是被"未進入戰鬥的目標"觸發,造成額外500%傷害
(目前想到只有放在巡邏怪的路徑上有可能達成)
Improved Traps replaced with Guerrilla Tactics
強化陷阱(lv60天賦)改為新天賦:
游擊策略:增加爆炸陷阱50%傷害,並提供"伏擊"額外的效果
冰凍陷阱:觸發後,前六秒不會因為傷害而打破控制效果
瀝青陷阱:觸發後,前四秒提供90%緩速
爆炸陷阱:讓敵人嚇到屁滾尿流,下兩次的近戰普攻會打空
Butchery damage increased to 620% (was 518%)
and recharge is now 12 seconds (was 15 seconds).
屠宰傷害提高至620%(原518%)
Caltrops damage increased to 50% (was 25%).
釘爪刺傷害提高為50%(原25%)
Farstrider talent replaced with Disengage.
遠行者天賦改為 逃脫,點了生存獵就可以往後跳了歐好棒!
Lacerate no longer has a cooldown.
割裂 改為無冷卻
Serpent Sting damage increased to 115% (was 87%).
毒蛇釘刺傷害提高至115%(原87%)
Snake Hunter cooldown is now 120 seconds (was 90 seconds)
毒蛇獵人冷卻時間提高至2min(原90s)
Spitting Cobra damage increased to 100% (was 20%).
噴液眼鏡蛇傷害提高至100%(原20%)
Sticky Bomb cooldown is now 25 seconds (was 30 seconds)
and delay 2 seconds (was 3 seconds).
黏性炸彈冷卻時間降低為25s(原30s),延遲爆炸時間為2s(原3s)
Way of the Mok’Nathal now increases your attack power for 10 seconds (was 8).
摩克納薩爾之道 持續時間提高至10s(原8s)
禮拜四見真章,且讓我們繼續看下去~
作者:
TIouChen (海嘯來襲 速速撤退)
2017-01-10 10:55:00??
瞄準有點好笑 沒造成傷害的目標 啊我不用上易傷嗎……
作者:
ChaosM (Chaos Magician)
2017-01-10 11:02:00Stampede是天賦最底層的那招,不是第二層那招踐踏
作者:
skatenash (ヽ(∀゚ )人( ゚∀)ノ)
2017-01-10 11:05:00這樣會改成開場瞄準起手?
作者:
skatenash (ヽ(∀゚ )人( ゚∀)ノ)
2017-01-10 11:07:00想到了是在轉火沒有留易傷招時可以打個瞄準先
作者: tryagain24 (wilson156) 2017-01-10 11:10:00
單體這樣改 可以一戰?
作者: zxcv100 (zxcv100) 2017-01-10 11:10:00
太棒了 我大生存獵終於可以往後跳了
作者: tryagain24 (wilson156) 2017-01-10 11:13:00
生存往後跳超級BUFF R
作者:
lasaio (FaQ)
2017-01-10 11:15:00逃脫讚讚讚
我大射擊要起飛了?瞄準那個對DPS影響應該不大 有風暴還是風暴起手吧?
作者:
skatenash (ヽ(∀゚ )人( ゚∀)ノ)
2017-01-10 11:30:00射擊開場傷害會高很~多
作者:
nonedude (dude papa around!)
2017-01-10 11:41:00開場先上哨兵唱瞄準(未攻擊目標+100%+易傷+100%)好奇的是patient sniper這天賦改成了什麼?那天附原本效果是易傷不能堆疊增傷130%現在統一易傷100%, 而這天賦變成了什麼?喔看到了 每秒多10%...
作者:
hoddp07 (鄉長大人)
2017-01-10 11:48:00現在在想獸王用凶暴狂亂+獸群合一+王牌獵人的效益轉撐致命囉
作者:
d200190 (瞌睡熊)
2017-01-10 11:50:00哨兵上的是標記不是易傷吧
作者:
nonedude (dude papa around!)
2017-01-10 11:52:00眼殘 沒錯 是標記..
想問的是 哨兵是類似力符那種先架一個單位的話如果施放距離不夠 我大射擊是不是要犧牲射程XD
作者:
hpsenruc (hpsenruc)
2017-01-10 12:23:00感覺各種卡集中欸有解嗎
作者:
usoko (time to face reality)
2017-01-10 12:29:00有啊 撐加速 撐到你精通爛掉 哈哈哈哈哈
作者:
NTJL ( )
2017-01-10 12:42:00可以幫哈提上點智力開發課程嗎.....
作者:
morke ( )
2017-01-10 13:30:00射擊砍集中有解嗎?...不然根本沒buff到 該轉獸王?
作者:
usoko (time to face reality)
2017-01-10 14:13:00當然轉獸王啊 +9%傷 T19特效應該沒爛掉射擊連T19特效都爛掉 不用玩了
作者:
e97556 (大叔)
2017-01-10 16:27:00感覺改版後的生存獵人變比較有趣,值得玩嗎?
作者:
mouse21 (小鼠)
2017-01-10 16:39:00生存獵應該馬上又被砍下去了 PVP已經都在前排還BUFF傷害超絕望QQ 然後獸王獵是要有核心才能玩的天賦結果 -冷卻的砍15%時間,傷害戒指砍5% 省集中又砍5%雖然說他BUFF了獸王9%傷害,大概是拉近有橘跟沒橘之間吧本身有橘的應該沒啥變化,沒橘的稍微提升這樣
作者:
assop (屁超香)
2017-01-10 16:54:00獸王沒有腰帶 應該可以考慮點閃擊了 100%增傷感覺滿誘人的
作者:
LoveIvy (妖夢)
2017-01-10 16:55:00現在改版後又不一定需要腰帶...