[情報] 2/10 Q&A

作者: tai33ru (磁磚大)   2015-02-11 12:00:36
大家版上討論熱烈,這一兩天的資訊好像也特別多
不過FTR本身是經過二次整理的資訊,有些訊息也是有SS個人推論的成分
有時候參考即可,等WOT推出之後才知道好壞
An interesting article about how Serbian army is getting rid of tanks.
Oh yes and WG NA has a special event, where you can buy a Type 62 for 50
bucks for 24 hours.
NA有活動可以買Type 62,50鎂。
And one more thing: just got another email saying “where’s the translations
today” – apart from the “don’t rush me” answer (obviously, I’d do it
faster if I could), please “like” the Facebook FTR page (if you are into
the whole FB thing), I usually write there if there are some issues or delays.
然後SS表示不要催他翻譯Q&A,臨時有狀況他會在臉書上告知。
- gold ammo will not be removed from the game
不會將金彈移除遊戲。
- the AMX-30 “branch” will consist of only two vehicles: AMX-30 prototype
and AMX-30
AMX-30支線只會推出兩台車,原型T9與量產型TX。
- regarding various attempts of players to propose a full French medium
branch: “The fact that you consider it possible to implement doesn’t mean
it actually is, there are reasons why it isn’t.”
關於各界提供WG關於建構一條完整法國中坦線的建議:「大家認為能夠做出來不代表
實際上做得出來,這是為什麼完整的法國中坦線出不來的原因。」
- Storm confirms that Havok was shelved for a complete overhaul, it won’t
come anytime soon
Storm確認了Havok計畫需要大修而被擱置了,可見未來內不會推出。
- Storm agrees that giving artillery more XP for its damage will reduce the
time spent grinding artillery on lower tiers, which is a good thing
Storm同意給予砲兵經驗與收益補正可以減少玩家在低階場玩砲兵打滾的時間,這對
他們來說是好事。(語意修正)
- AMX CDC will as usual be available in 9.6 only in premium shop, it will be
available for gold in the game in 9.7
AMX CDC在9.6時只能在禮品店購買,9.7就可以在遊戲中用金買了。
- spotting system will be reworked so that the spotting checks will tick with
the same frequency at all distances. The servers will handle it, as Wargaming
reworked completely the spotting check algorhitms, which will result in the
increase of performance by several orders
開光機制會重製,之後不同距離的視野掃描間隔都會相同。在WG重新設計演算法之後,
伺服器能夠負擔的起這樣的更動。
- according to Storm, spotting mechanics are “completely transparent”
根據Storm所言,視野機制資訊完全公開透明。
- spotting system was not changed for several years now
而現行視野機制也有好幾年沒改了。
- Storm argues that Stalingrad and Kharkov are not “corridor” maps and that
they aren’t too “closed” – he played them on heavies and TD’s and liked
it
Storm認為Stalingrad跟Kharkov不是走廊型地圖,地圖設計也不會太封閉。他自己常在
這兩張地圖玩HT跟TD,蠻喜歡的。
- Storm denies that Maus has good stats because only skilled players play it
– it is played by the same players as other tanks
Storm否認Maus有良好數據表現是因為只有高玩才玩,玩他的玩家數量跟其他車一樣。
(修正)
- the external module (gun) saving throw will not be removed – WG tested it
and without it, the gun would be broken all the time
模組(炮)傷害豁免不會移除,WG測試過結果是炮會一直壞掉。
重要更正
- fog of war in random battles? “Only experiments are running for now. We
haven’t decided anything yet.”
隨機戰採戰爭迷霧?「目前只在實驗階段,我們還沒有任何相關決定。」
- Storm states that the artillery model “low damage over large surface” is
not viable, as constant (even if small) damage will infuriate players much
more than an occasional oneshot
Storm表示將砲兵落彈「減傷並加大濺傷」不可行,比起偶爾被砸一發大的玩家更容易
因為不斷受到穩定傷害(即使很小)而怒。(譯:FV304符合此例)
- WG is still considering the option to hide some players nickname in the
battle somehow
WG仍有將「在戰場上隱藏某些玩家的暱稱」的選項納入考量。
- VK100.01 “Mammut” was not made tier 9 instead of Mauschen because its
armor is too thin
VK100.01不會做成T9,因為他裝甲太薄。
- regarding the issue of very large maps – one of the problems is that they
would make the situation where your flanks are secure impossible, as any “
obstacle” will be possible to overcome easily by further flanking, unless
you split the map into giant corridors. This is not a theory, this was tested
and verified by Wargaming.
有關超大地圖的問題:「其中一個問題是你的側翼不可能安全,因為到時候任何的側
翼掩護都有可能被對方克服,並進一步被利用來側襲,除非你把地圖隔成超大走廊。
這不僅僅是假設而已,我們已經測試並驗證過了。」
- Storm confirms that the statement “big maps = automatical bad battle for
slow tanks” is true
Storm同意「大地圖=對慢車來說是壞主意」的論點。
- apparently, the “sticking” of aim reticles to close objects in arcade
mode will not be changed
隨機模式時瞄準圈在瞄準近距離物件時會黏的狀態不會改。
- the Mines map upper base advantage was fixed in 9.6
Mines地圖中北家優勢的情況9.6會修正。
- according to Storm, the statement that 2/3 of all maps in the game consist
of corridors is not true
根據Storm的說法,目前有三分之二地圖屬於長廊式地圖的說法不正確。
- “tanking by tracks” (SS: a technique, where you – instead of armor –
present your enemy your vehicle’s tracks, resulting in them “eating” the
shells at the cost of permadetrack, while the trajectory of the shell does
not cross the hull – mostly during sidescraping) will never count as “armor
blocked”
「履帶坦傷」永遠不會被算進「裝甲阻傷」之中。
- Chieftain Mk.2 (replacement of FV215b) will be “cool”
酋長二型(替代FV 215b的車)會很酷!
- Storm comments on various skill MM proposals, where players propose to
split playerbase into leagues or to match you with players of the same skill
as yours: “This will reduce the “pwn” factor. It is not interesting to
have each battle on the edge. A cycle of “pwn” and “fail” battles does
keep the players playing much longer.”
關於多個關於技術分房的討論,關於將玩家們分聯盟或是和技術相當的人分在同個層
級等等,Storm 回應:「這會降低勝利的誘因,每個戰鬥都在緊繃之下進行並不有趣
,有勝敗循環的戰鬥方式玩家玩得比較久。」
- most terrain inconsistencies between what you see and collision model can
be solved by setting the landscape quality setting to one level higher than
minimal settings
大部分地形外觀與碰撞模型不一致的問題,可以透過將設定調成比「最小」高一階的設
定解決。
- Chat 2.0 is being introduced in parts, in 9.6 another bit will come
聊天系統2.0已經部份推出了,9.6會推出另一些功能。
- a “platoon finder” mechanism will be introduced
會推出「線上找組排」的功能。
- the threshold for a patch size is roughly 1,5 GB – any bigger patch and it
will be a problem for a large number of players, that play with poor internet
版本更新檔的大小門檻是1.5GB,大於這個大小的會對許多網路差的玩家造成困擾。
- new Bigworld version will come in 9.7, but all the changes will be
internal, a player will not notice anything – even though the version
contains some optimizations (some of them very serious), so it’s possible
some players will see higher FPS
新的BW遊戲引擎版本會在9.7推出,但算是內部調整,一般玩家不會感覺到差異。不過
引擎更新有經過部分優化,因此部分玩家可能受惠於FPS上升。
- Storm states that removing the issue where tanks “jump” (teleport) when
you watch them from long distance is a priority
Storm表示會將解決玩家視線中遠距離外的戰車「順移」的情況列為優先目標。
- artillery XP income buff will be discussed
砲兵經驗與銀幣收益增加的議題會納入討論。
- Storm states that making HD maps will be much easier than making HD tanks,
because there’s no “hellish” process of historical checking of the model
Storm表示HD化地圖會比HD化戰車簡單,因為不會有車模型「地獄般」史實檢查過程。
- a player made an inquiry that he’d love the teams to look something like:
1-2 scouts, 0-2 arty, 3-5 TD, 4-6 MT and 4-6 HT. Storm said that according to
their statistics, the teams actually usually look like that, with some
deviations on certain tiers.
某位玩家做了個「你喜愛的隊伍組成為何」的調查,結果是:1-2LT、0-2砲兵、3-5TD
4-6MT與4-6HT。Storm表示根據數據來看,目前的隊伍組成大多是這個樣子,然而會視
車皆不同而有些微偏差。
- all the patches starting with 9.1 brought increases of FPS and less freezes
從9.1開始的更新版本都有帶來一些FPS增加與延遲減少的效果。
- developers are working on better communication with mod makers, when it
comes to new patches (so that the modders are informed in advance). There
will be progress in this direction.
開發組正在努力增進與模組製作者的溝通,特別是新版本即將推出時(模組製作者會提
早被告知)。未來這部分會有所進展。
- Storm states that the reason, why the top guns of the vehicles are not
their historical guns, but various upgunning proposals/prototypes has its
roots in WoT development history, this trend will not change anytime soon.
Storm在為何部分車的頂炮不是他們的史實炮,而是一些實驗火炮或可行計畫時解釋這
在WOT遊戲發展歷程上有其根源,這樣的趨勢短期內不會改變。
- when it comes to the “shells blocked by armor” parameters, ricochets do
count, as well as shots into the tracks, where the shell trajectory does
intersect with the hull
討論到「裝甲阻傷」的參數時,彈炮算在內,而擊中履帶且軌跡有確實與車身接觸的
也算。
- according to Storm, next season of individual missions will not come this
year
Storm表示下一季的個人任務不會再今年推出。
- according to some RU player, the French tank inscription “Panthére” is
incorrect, it should be “Panthère”. Storm argues that the French (WG EU)
said it’s correct, so it’s correct (SS: the player is correct I think)
根據某些RU服玩家的說法,法國車的敘述單字錯誤,Storm說法國人表示是對的。
(SS:RU玩家是對的。)(譯:RU玩家是對的。WG在硬ㄠ...)
- according to Storm, the IM’s did NOT break random battles
Storm表示個人任務並沒有毀掉隨機戰鬥。
- no plans to remove platoon requirement from IM’s
不 會 將 組 隊 任 務 從 個 人 任 務 中 移 除 !
- there will NOT be a skill MM in random battles
不會在隨機戰中推出技術分房。
- +/-2 MM spread will not be reduced
不會將現行的正負兩階分房再降低。
- fixing the SLI in WoT: “when it’s done it’s done”
修復WOT中的SLI雙顯卡技術問題「WIDID」。
- developers did not consider the option to add special equipment that would
allow you to shoot gold ammo (you wouldnt be able to without it)
開發組沒有考慮過必須要裝某些裝備才能射擊金彈這個選項。
- various cases of getting stuck on landscape elements should be fixed by new
motion physics
許多受困在地形場景上的狀況會在新移動機制推出後解決。
- regarding the gold ammo whine, Storm agrees that a lot of it comes from
people without their own opinion, who are simply repeating the stuff they
heard from vocal gold ammo opposers instead of thinking on their own
Storm認為很多人抱怨金彈是人云亦云、隨波逐流,而沒有自己的意見。
- the ban on teamkilling will not be lifted (SS: *sigh*)
不會取消對友軍傷害的懲罰。(SS、譯:(嘆 )
- the Mauschen in its ingame setup is much more historical than the
overbuffed VK4502B (“there’s a project, there are also schematics”)
小老鼠的設定比起過分增強的4502B更史實正確。(小老鼠有圖紙,也有電路配置圖了)
- fake vehicles will be removed from the game “as much as possible”
會盡快把遊戲中非史實的車輛移除。
- WG is constantly checking for lags on servers. In majority of cases, lags
are caused not by servers, but by player’s connection. The whole “servers
are collapsing” talk is usually not the problem of servers but of the fact
that during primetimes, the entire network is stressed more than usual, so it
can be an overloaded connection pathway and not a server issue. Servers are
almost always stable. The fact that Battlefield and War Thunder do not lag
and WoT does is according to Storm caused by the fact that these games
transfer much less data, as larger parts of the game are calculated on the
client side. Plus, Battlefield games have servers that are usually closer to
the player.
WG正在進行伺服器端的延遲情形,大多數情況中延遲是玩家的連線造成的。而外傳伺服
器崩潰的說法主要也不是伺服器的問題,而是因為黃金時段時全球網路的忙碌情況造成
的(黃金時段約是7-11點),所以這時期會有線路負載過大的情況,而非伺服器問題。
伺服器大多很穩定,而WOT比BF以及WT更容易延遲的原因是因為其他遊戲的資料傳輸回伺
服器端的資料較少,大部分的運算在客戶端上,另外,BF的伺服器通常也離玩家更近。
- skill MM will be introduced to team battles
技術分房會在團隊模式中推出。
- picking vehicles based on the map played will be introduced to team battles
同上,團戰未來也可以讓玩家依據地圖選車。
- Maus is doing fine statistically, it’s amongst the top one third vehicles
of tier 10
Maus的數據表現良好,他在十階車中排在前三分之一的位置。
- World of Tanks will never turn to subscription based model
WOT絕對不會變成預繳制。
- 25 percent RNG will definitely not be reduced
25% RNG不會改。
- “jerks” of icons on minimap are intentional: “traffic optimization”
小地圖上戰車圖標瞬移的情形是故意的,「為了降低流量。」
- E-100 in HD was postponed to 9.7
HD E-100延期至9.7。
- Storm states that before 9.6, ALL bushes on all maps were checked for
errors – only the Prokhorovka ones were bugged
Storm表示9.6之前所有地圖的草叢都被檢查過有沒有BUG,只有Prokhorovka有問題。
原文網址:http://ftr.wot-news.com/2015/02/10/10-2-2015/
落落長...八點多開始翻斷斷續續翻完都中午了...
有任何問題或錯誤請推文告知,我會盡快改Orz
作者: goldensnitch (金探子)   2015-02-11 17:37:00
最願意花錢的是猴子,所以以他們為準(?
作者: batterykugua (battery)   2015-02-11 19:54:00
開場布局就被隊友撞斷 轉頭看隊友組成再斷被隊友炮管推進水裡 換人斷

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