[情報] 2/19 2/20 Q&A

作者: tai33ru (磁磚大)   2015-02-21 01:27:41
兩天合併,然後是玩了一下閃擊戰,有種手殘的感覺Orz
2/19 Q&A
- Storm agrees that the wooden barricades on Stalingrad map are “sad”
Storm同意史達林格勒地圖上的木製路障是個悲劇。
原圖連結:http://i.imgur.com/ueknLCr.jpg(大概做太高了?)
- in 9.6 there is apparently an issue, where the client disconnects during
the synchronization of the account (“personal information”) with server,
Storm states that this issue is limited to single report here and there
9.6之中當玩家的客戶端下線之後帳號與伺服器端的同步化作業會出現問題。Storm表示
目前該問題只有零星的回報。
- how exactly will HD IS-3 armor look? “Wait for common test or supertest
leaks”
HD化的IS-3到底會長怎樣?「請耐心等候公測或是期待超測流出。」
- general WG politics (like why they left the E-25 unnerfed when WG openly
admits the vehicle is imbalanced) are SerB’s decision
WG的總體政策是由SerB決定的。
- apparently, ST-I has incorrect turret side armor angle. It’s possible it
will be improved (buffed) when the vehicle gets reworked to HD
目前所知ST-I的砲塔側面裝甲角度是錯誤的,HD化的時候可能會同時修正(增強)。
- Type 62 will not be buffed for now
Type 62目前不會Buff。
- artillery class will not be completey rebalanced, for now anyway
砲兵目前還不會徹底重新平衡。
- A-32 rework to HD has low priority
A-32的HD化工作優先度低。
- no ETA on Dx11 support for WoT, but developers are actively working on it
遊戲支援Dx11的時程未明,但開發組已經投入作業中。
- introducing Dx11 support requires complete overhaul of everything in the
client, it’s much easier to implement it from day 1 than to rework existing
game for it
支援Dx11需要將客戶端的所有東西都翻修過一遍,而從頭開始開發比將現行遊戲系統
重製來的更容易。
- penetration and ricochet decals (SS: the traces that it leaves on the tank)
will be changed (the same decal but of higher quality)
砲彈擊穿與彈開的痕跡會重製成高畫質版本。
- in the future, “massive rebalances” will come
未來會有「大規模平衡」。
- Type 59 will not come in HD in 9.7
9.7還不會推出Type 59的HD化。
- developers know about the issue where the same gun (105mm M4) weighs one
third on British tanks, when compared to the same gun on American tanks, but
won’t change it for now. The reason for that (generally incorrect module
weights) is that the module weights influence the total weight of the vehicle
and that’s already a balance change. Now only the total weight of the
vehicle is historical, noone gives a crap about module weights.
開發組知道英美相同砲管卻有不同重量的問題(M4的105),但目前不會更動,因為砲
管重量會影響車重,後者已經是車輛平衡的因子。目前總車重會是符合史實的,而零
件重量忽略。
- in the game, artillery howitzers, when reaching the limit of their range,
change their aim circle area from a circle to more like a strip, like this.
Storm doesn’t consider it a problem, it will not be changed.
目前遊戲中砲兵的瞄準圈在到達射程限制之際,會變成長條狀,Storm認為這不成問題
不會去更動。
- T-34/85 turret (elite) has its mantlet incorrectly shifted to the left, it
will be fixed
T-34/85的頂砲塔炮盾有稍微偏左的錯誤,會修正。
- replacement of the WT E-100, what gun will it have? “No comment”
替代WT E-100的車會有甚麼炮?「不予置評。」
- Storm considers the situation where content gets delayed because of
e-sports normal
Storm認為遊戲因為電競因素受到延誤是正常的。
- details about the physics test will be published “later”
移動測試的細節稍後會公布。
- Storm confirms: there is no time limit for individual missions
Storm證實,個人任務不會有時限。
- in new physics, a tank will stop by itself just like it is now (when not
pressing “W”), but it will happen slower. It will be possible to break
faster using a handbrake.
新的移動系統下,車輛停止的情況與現在的機制相同,但所需的時間會較長。也許利
用手煞車會快一些。
===========================================================================
2/20 Q&A
- AMX-13/75 will not be buffed in 9.7
AMX 1375不會在9.7增強。
- it’s not yet clear where the AMX-30 “microbranch” will start from
還不確定會從哪邊開始接上AMX-30支線。(譯:1375?1390?No idea)
- the tank position “twitching” at above 500 meters distance will not be
fixed with the arrival of the render circle
車輛座標位置在500公尺外會閃現的問題不會因為導入新的渲染距離之後修正。
- IS-3 in HD will not appear in 9.7 test, it will appear in 9.8 test
IS-3的HD化會在9.8測試中推出。
- new (high res) penetration/ricochet decals will be made using “normal
mapping”
新的高解析化砲彈穿透、彈開貼圖會以「法線貼圖」的方式製作。
- it’s not yet clear whether the maxium amount of penetration decals per
tank will increase (SS: to be clear – right now, the amount of decals (“
holes” and “scratches” from nonpen hits) is limited – after you get hit a
certain amount of times, the older holes start to disappear)
還不確定會不會限制一台車上顯示的穿透貼圖數量,目前舊的貼圖會在有一定數量的
貼圖之後,較舊貼圖的會消失。
- a player brought up a theory (shared by many apparently) that when you are
using autoaim, your gun gets suddenly much more accurate (bigger percentage
of shots hit). Storm investigated this theory thoroughly, they made tests of
accuracy while the vehicle is standing, in motion etc. – the result is that
autoaim does not increase accuracy in any noticeable way. Storm thinks the
perception of accuracy increase comes from the fact that at longer distances
(and with worse ping), the autoaim simply keeps tracking the target better
than a player would
有個玩家提出一個理論,表示當玩家使用自動瞄準,炮會變得比較準。Storm研究了這
個理論,以靜止中、移動中的等等狀況來測試,發現自動瞄準並不會比較準,事實是
自動瞄準在進行長距離射擊(同時延遲較嚴重)時會瞄好敵人,比玩家自瞄輕鬆。
- new motion physics is not related to BugWorld update
新移動機制跟BW引擎更新沒有關聯。
- new BugWorld update should improve game performance, not reduce it
新的引擎更新會改善遊戲效能。
- the option to assist your allies to get back on their tracks (when the tank
flipping on their back will be implemented, like in War Thunder) will not be
implemented
讓翻肚的玩家回復姿勢的功能(像WT一樣有纜繩可以救救翻肚隊友)不會推出。
原文網址:http://ftr.wot-news.com/2015/02/19/19-2-2015/
http://ftr.wot-news.com/2015/02/20/20-2-2015/
作者: overwhelming (淮陰侯)   2015-02-21 07:12:00
AMX 1375"不"會在9.7增強
作者: batterykugua (battery)   2015-02-22 16:56:00
是有優化的比較好了 我的老舊計算機有感
作者: ShadowPoetry (影詩人)   2015-02-23 00:18:00
用的文書筆電對優化也有感...對SPG被砍也是有感qq

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