https://gamedocs.org/documents/
收集了一些公開的(Design Documents)企劃書與(Pitches)投售書。
有GTA,Diablo.... 都是比較老的遊戲。
但反而比較適合現在獨立遊戲來研究。現在Google翻譯很強,可以先丟去翻譯看看。
Gamasutra的如何寫個企劃書
https://www.gamasutra.com/blogs/LeandroGonzalez/20160726/277928/How_to_Write_a_Game_Design_Document.php
同場加映
Diablo 1如何從回合變即時
https://www.diabloii.net/blog/comments/how-diablo-evolved-from-turn-based-to-real-time
Diablo 1的製作故事
https://www.shacknews.com/article/76356/chapter-8-part-1-the-foundation-of-diablo
https://www.shacknews.com/article/76364/chapter-8-part-2-work-hard-play-hard
https://www.shacknews.com/article/76406/chapter-8-finale-condor-and-blizzard-lock-horns-over-diablo